Pragmatics Flashcards

(45 cards)

1
Q

Paralanguage/ Paralinguistic Features

A

Using body language/ gestures when communicating. In electronic texts this is done via emojis

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2
Q

Hyperbole

A

Exaggerated language (eg. That’s AMAZING/ that’s absolutely HORRIFIC)

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3
Q

Litote

A

Understatements (eg. ‘It’s ok.’ - when its very good)

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4
Q

Shared Knowledge

A

Using language that a social group understands. This could be jargon, but this could also be made up informal words(eg. Brat summer).

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5
Q

Pragmatics

A

Practical aspects of human action and thought

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6
Q

Metaphor

A

Comparison of two similar things by saying one IS the other

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7
Q

Conceit

A

Linguistic term for an extended metaphor

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8
Q

Simile

A

Draws resemblance between two things by saying “thing A is LIKE thing B” or “thing A is AS [adjective] thing B”

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9
Q

Imagery

A

Where stories use highly descriptive language

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10
Q

Personification

A

Human traits to describe non human things

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11
Q

Hyperbole

A

Exaggerated statement often uses in descriptive language to convey a deeper meaning

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12
Q

Rhetorical question

A

Interrogative that does not require an answer

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13
Q

Hypophora

A

The person who raises the question answers it immediately themselves

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14
Q

Symbolism

A

Represent abstract concepts and ideas in stories. Typically derive from objects of non-human (eg. Dove represents peace)

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15
Q

Motif

A

Recurs throughout a story and helps develop the theme of the narrative (eg. Motif of hope)

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16
Q

Anthropomorphism

A

Assigning human characteristics to non human entities (God, animals, objects)

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17
Q

Mystery code

A

Using mystery to evoke suspense or create and entertaining effect

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18
Q

Characterisation

A

Providing crucial information about characters to aid development

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19
Q

Sensory language

A

Using the senses to aid description for the reader

20
Q

Humour

A

Entertaining the reader via humour from an informal narrator

21
Q

Emotive language

A

Using pathos and loaded content to emotionally move the reader

22
Q

Dramatic irony

A

When the audience is aware of the true intentions or outcomes while the characters have no idea

23
Q

Magical realism

A

Describing events in a real world setting but with magical trappings

24
Q

Pathetic Fallacy

A

Attributing human emotions to nature, using the weather to convey emotion/ atmosphere (eg. The angry sky)

25
Context Bound Information
Understanding meaning based on situational context (definitions can change based on positioning in a sentence or tone it’s said in)
26
Taking The Floor
Where someone establishes the topic of discussion and will start talking/ deciding upon the topic agenda
27
Implicature
Where an implied meaning arises through flouting a maxim (Eg. Speaker A is late —> Speaker B: “nice to see your time keeping has improved Implicature of speaker B= you are late/ be on time)
28
Expressives
Providing praise to others Aka. Positive reinforcement
29
Verbal irony
Could create humour through possible sarcasm May allow a speaker to assert their opinion in a more memorable way
30
Rhetorical questions
A question which implies its own answer (Eg. Who doesn’t want success?)
31
Hypophora
A rhetorical question that is answered (Who doesn’t want success? All of us want success!)
32
Ideographs
When abstract nouns have emotional impact (Eg. Virtue, peace, happiness)
33
Deixis
Words/ phrases which are context dependent ‘Pointing language’ —> refers to the world outside of the text
34
Exophoric deixis
PRIMARY DEIXIS Occurs when a word/phrase refers to something outside of the discourse (never revealed) Three types: *person *spatial *temporal
35
Person deixis
Pronouns I, you, us, she, he, it + some proper nouns
36
Spatial deixis
Words describing the speaker in space/ in relation to other objects (Eg. Here + there, come + go, this + those + that)
37
Temporal deixis
Words describing the speaker in terms of time (Eg. Now, then, yesterday)
38
Endophoric deixis
SECONDARY DEIXIS Endophoric deictic terms are revealed in the text (unlike exophoric)
39
Anaphoric deixis
Refers to something the text has previously identified (Eg. ‘STEVE ate the apple. HE then drank HIS juice)
40
Cataphoric deixis
Refers to something in the text which has not yet been identified, such as identifying the third person pronoun (Eg. ‘Having finished HIS apple; STEVE then drank HIS juice’)
41
Synchronous
Another term for ‘real time’ Conversation happening NOW- live, on the spot discourse Transcripts analyse spoken in synchronous
42
Asynchronous
Opposite of synchronous- delayed time Many TV programmes are asynchronous
43
Close and Distant
Proximity of the speakers- physically +in time Close- talking face to face Distant- WhatsApp communication (not face to face)
44
Emepheral
Something that is short lived Eg. Texts we may not read again, Snapchat, to do lists
45
Permenant
Opposite of ephemeral A text which can be used over again + has a level of permanency Eg. Contracts, novels