PSYC 105 Final Flashcards

(243 cards)

1
Q

What is cognitive psychology

A

Study of the mind, specifically mental processes

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2
Q

Monism

A

The mind and the body are the same entity. Some believe only the mind exists and some only the body

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3
Q

Dualism

A

Mind and body are separate entities

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4
Q

Introspection

A

Earliest popular way to study the mind; looking within and recording one’s own mental processes and experiences; still can’t study unconscious thought

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5
Q

Behaviorism

A

Studying observable behaviors and stimuli, how does behavior change in response to stimuli; But it makes the brain look like a “black box” with no mental processes

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6
Q

Transcendental method

A

Inference of behavior is the best explanation for what is happening in the mind

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7
Q

The scientific method

A

The systematic and iterative process of hypothesizing, predicting, and observing phenomenon in order to generate knowledge

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8
Q

Constructs

A

Ideas we care about that can’t be observed directly. eg: happiness (broad idea)

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9
Q

Variables

A

Things we measure/manipulate that indirectly reflects constructs

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10
Q

Independent variable

A

The variable that researchers manipulate or assign to the participants, the hypothesized cause of the effects on the dependent variable

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11
Q

Dependent variable

A

The variable that researchers measure, the outcome of interest

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12
Q

Behavioral data

A

Measuring performance, eg: accuracy, response time

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13
Q

Biological data

A

Neuroimaging, neurological damage. Understanding what biological structures are necessary for performing a task

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14
Q

Comparing different populations

A

Do different groups of people behave in the same way?

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15
Q

3 functions of the brain

A

Creating a sensory reality; integrating information (making decisions); producing a motor output (responding to environment)

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16
Q

Frontal lobe

A

Motor, executive function (goal directed behavior)

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17
Q

Parietal lobe

A

Somatosensory, spatial information

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18
Q

Temporal lobe

A

auditory processing, emotions, language

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19
Q

Occipital lobe

A

Visual processing

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20
Q

Thalamus

A

Relay station for sensory information

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21
Q

Hypothalmus

A

Controls motivated behaviors like eating, drinking, and sexual activity

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22
Q

Amygdala

A

Emotional processing

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23
Q

Hippocampus

A

Learning and memory

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24
Q

Projection

A

Certain cortical areas map onto certain parts of the body; size correlates to precision and acuity

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25
Neuroplasticity
The brain's ability to change its structure, functions, or connections; Neuroplasticity enable cortical remapping (adjacent body part can take over)
26
Apraxia
Unable to move certain body parts
27
Agnosia
Inability to identify objects
28
Unilateral neglect syndrome
Can't see/ignoring half the visual world
29
Aphasia
Inability to speak/communicate, language issue
30
Contralateral organization
Many neural pathways are crossed over; sensations from the right side of the body correlate to the left hemisphere and sensations from the left correlate tot he right hemisphere
31
Lateralization
The concept that each hemisphere is associated with specialized functions
32
Left hemisphere
Language and logical reasoning
33
Right hemisphere
Spatial tasks
34
Corpus callosum
Helps with communication between hemispheres; when severed leads to split brain patients
35
Sensation
The stimulation of sensory receptor cells, which is converted to neural impulses; the physiological basis of perception
36
Perception
The process by which the brain selects, organizes and interprets the sensations
37
Photoreceptors: Rods
Sensitive to low levels of light, lower acuity, color-blind
38
Photoreceptors: Cones
Primarily in the FOVEA, Cannot function in low light, higher acuity, color-sensitive
39
Blind spot
Area of the retina where the optic nerve is; Both eyes fill in for the other, brain also fills in information
40
Why do dim stars in the night sky fade when you look at them?
Because there are no rods in the fovea; it's dim and we are highly focused on the star so we have trouble seeing it
41
Receptive field
The size and shape of the area in the visual field to which the ganglion cell responds to. The more similar to a 'preferred' stimulus the more often the cell fires
42
Lateral inhibition
Stimulated cells inhibit the activity of neighboring cells; increases acuity by enhancing contrasts; helps us see edges better
43
Bipolar cells
Enhance the contrast ratio for edge detection (lateral inhibition) and send signal to the ganglion cells
44
Akinetopsia
Inability to perceive motion
45
Parallel processing
Specialized regions are activated simultaneously; different areas have different purposes and work parallel to each other to help us perceive things
46
What pathway
Pathway connecting the occipital lobe and inferotemporal cortex (temporal lobe); Aids in identification of visual objects
47
Where pathway
Pathway connecting the occipital lobe and posterior parietal cortex (parietal lobe); Aids in perception of an object's location
48
Associative agnosia
Can perceive entire object and copy but cannot name it; damage to what pathway; difficulty linking perceived object to stored knowledge
49
Apperceptive agnosia
Cannot copy from model but can draw from memory; damage to where pathway; Difficulty integrating features into a meaningful whole
50
Bottom-up processing
Processing sensory information, assembling, and integrating it; data-driven
51
Top-down processing
Using prior knowledge (expectations) to interpret sensory info; concept-driven
52
Gestalt psychologists on perception
The perceptual whole is often different than the sum of its parts; similarity, proximity, good continuation, closure, simplicity
53
Binocular disparity
The image of the same object falls on different regions of the retina for left vs. right eye, the disparity gets encoded as *depth*; greater the disparity, the closer the object
54
Convergence
The inward turning of eyes to focus on near objects
55
Perceptual constancy
Tendency to perceive constant object properties even though sensory info changes when viewing circumstances change
56
Visual illusions (brightness and color)
Our interpretation is affected by experience with light and shadow
57
Takeaway from illusions
Demonstrate how good we are at interpreting ambiguous sensory input, NOT how bad we are at perceiving our surroundings; top-down processing!!!
58
Feature nets
Each detector has an activation level, and it produces signal when the response threshold is met
59
Priming
A detector may take less stimulation to produce a signal due to frequency and recency
60
Recognition errors
Our input is often ambiguous and partial; more primed units are likely to fire
61
The Mcclelland and Rumelhart model
Information flows bottom-up, top-down, and within the same level; there are excitatory and inhibitory connections
62
Recognition by components
Feature net for 3D objects; Geons (parts of object) form objects like how letters form words; viewpoint independent- understanding structure from its part
63
Viewpoint-dependent recogntion
Like a feature net for views stored in memory from different angles; eg- motorcycle
64
Face inversion effect
Less sensitive to features changes when upside down
65
Composite face effect
Facial features are harder to detect in context than in isolation; faces are always processed as whole configurations
66
Multimodal perception
Integrating sensory signals from different modalities to form a unified reality
67
McGurk effect
Conflicting visual and auditory signals mutually influence our perception
68
Cross-modal perception
The influence between the different sensory modalities; nuanced differences between sounds and events may be learned through experience
69
Attention
Mechanisms that select select relevant perceptual input and reject irrelevant input
70
Selective attention
Tasks that require attending to one stimulus and ignore another; informs us about the process of selection and what happens to the unattended stimuli
71
Divided attention
Tasks that require attending to all stimuli; informs us about processing limits and attentional capacity
72
Inattentional blindness
The failure to see a prominent stimulus, even if one is staring right at it; Attention is focused elsewhere
73
Change blindness
The inability to detect change in a scene, despite looking at it directly; either visual or gradual
74
Dichotic listening task
Different audio inputs presented in each ear of headphones; Made to pay attention to the attended channel
75
Unattended channel in the dichotic listening task
Unlikely to remember semantic information, but may still be aware of physical attributes or potentially meaningful information (eg: changes in the audio)
76
Cocktail party effect
The ability to focus on one conversation and tune out other conversations in the background; BUT exception when you hear personally relevant information
77
Early selection model
Selection is based on physical characteristics; Failure to perceive; unattended stimuli receive less processing than unattended stimuli
78
Late selection model
Selection based on semantic content; failure to remember; some processing happened but irrelevant stimuli still made it to brain
79
Attenuation model
Attended information is enhanced, unattended is reduced, but both ARE STILL PROCESSED
80
Priming
A lower response threshold (the lowest point at which a particular stimulus will cause a response) leads to easier/faster recognition; especially frequency or recency of stimuli
81
Expectation based priming
What we use to selectively attend, effortful; Top-down activation of detectors you are expecting to use
82
Stimulus-driven priming
Requires no effort/cognitive resources; Bottom-up activation of detectors based on features in the stimulus
83
Posner task
faster to respond to expected arrow cue; expectation based priming (top-down) can be helpful but wrong orientation/misguiding has a cost
84
Attention as a spotlight
The movement of the 'beam' refers to the movement of *attention* not the movement of eyes; context affects voluntary eye movements
85
Endogenous attention
Consciously choose what we want to attend; voluntary/top-down attention
86
Exogenous attention
An external stimulus seizes your attention; involuntary/bottom-up attention
87
Is attention to object-based or location-based?
Face value = location-based; ACTUALLY BOTH
88
Binding problem
Parallel processing happens simultaneously, ATTENTION is the glue that combines the dorsal and ventral stream to perceive a single unified object
89
Feature search
Automatic and parallel; things "pop out"
90
Conjunction search
Effortful and serial; usually on by one, longer time to check more features
91
Feature integration theory
pre-attentive stage and focused attention stage
92
Pre-attentive stage
Features separated, parallel and automatic processing, separate features pop out
93
Focused attention stage
Features combined, serial processing (attention) to bind features together
94
cognitive budget
Divided attention will fail if the combination of tasks exceeds our limited mental resources
95
Generality of resources
A single pool of resources needs to be divided among multiple concurrent tasks
96
Domain-specificity of resources
Different modalities have different pools of resources, similar tasks compete for the same resources
97
Response selector resources
Required for selecting and initiating responses
98
Executive control resources
Setting goals and priorities, avoid conflict among competing habits/responses (eg: distraction)
99
Frontal lobe lesions
Deficits in executive control, make preservation errors (same response repeatedly when task requires change in response)
100
Goal neglect
Disorganized thinking/performance, doing things randomly without planning (rey osterrieth figure)
101
Task similarity
It is easier to do dissimilar tasks than similar tasks
102
Automaticity
Tasks that are well-practiced and require little to no executive control
103
Strop interference task
Say only the color of the word, not the written color
104
The modal model of memory
Acquisition, storage, and retrieval
105
Sensory memory
A brief store of raw sensory information; modality specific- iconic (visual) memory is the shortest
106
Working memory (originally STM)
Active manipulation of information entering the brain
107
Serial position effects
Recall likelihood is influences by the item's serial position (order); WM-recency effect, LTM- Primacy effect
108
Working memory capacity
~ 4 chunks
109
Chunking
Grouping seemingly random items into meaningful units
110
Operation span
Measures the capacity when WM is "working, highlights the active nature of WM
111
WM components: Central executive
Direct attention and resources
112
WM components: Episodic buffer
Organize information into a chronological sequence, narrative/event
113
WM components: Visuospatial sketchpad
Planning visual and spatial tasks
114
WM components: Phonological loop
Auditory storage and articulatory processing ("inner voice")
115
Maintenance rehearsal
Repeating information in a rote mechanical way
116
Elaborative rehearsal
Thinking about meaning, relating items to each other or existing knowledge; more connections, easier to retrieve
117
Intentional learning
Deliberate, with expectation to be tested
118
Incidental learning
Learning in the absence of an intention to learn
119
Explicit memory
Conscious, can be tested with "direct tests"
120
Implicit Memory
Can be tested by indirect tests
121
Mnemonics
Associating a well-known structure or sequence with a less well-known one; often rely on mental imagery, may not lead to better understanding and learning
122
Retrieval paths
Connections between new memory with existing memory; only useful if you can access them
123
Spreading activation
activation spreads to nearby nodes, decreasing in strength with distance from the original node; stronger when association is closer
124
Why do retrieval cues help us remember?
Having multiple cues = receiving activation from multiple sources -> increases the chance that a node will reach threshold
125
Context reinstatement
Mentally recreating the context
126
Encoding specificity principle
Materials are better recognized as familiar later if they appear in, or are cued by a similar context
127
Testing effect
Testing yourself is better for long-term memory retention; re study is good on the short-term
128
Memory is reconstructive
We often remember the *gist* of our experiences, use the gist to reactivate nodes and connections from original memory
129
Intrusion errors
Falsely recalling something that was not present in encoding; prior knowledge or other connection cause false recollections
130
Schematic knowledgable
Remember what is typical or frequent of a situation, built up on prior experiences
131
Misinformation effect
Our memory is susceptible to "contamination" by external sources
132
Confidence and accuracy
Confidence can be altered without changing the memory itself
133
Flashbulb memories
A special kind of episodic memory that we recall in great, vivid details; the involvement of amygdala in encoding and retrieval; vividness is often mistaken accuracy
134
Forgetting: Decay theory
memories fade or erode over time
135
Forgetting: Interference theory
The recall of some info affects the recall of other info
136
Proactive inference
Old affects new
137
Retroactive interference
New affects old
138
Forgetting: Retrieval failure
Memory is intact, but temporarily unable to access
139
Clive Wearing
Both retrograde and anterograde amnesia
140
Damage to amygdala
Little implicit memory (fear response), intact explicit memory
141
Damage to hippocampus
Little explicit memory, normal fear response
142
Concept
Mental representation used for a variety of cognitive functions
143
Categorization
The process by which things (like concepts) are placed into groups called categories
144
Definitional approach
Determine category membership based on whether the object meets the definition of a category; too rigid, not all members of everyday categories have the same defining features
145
Probability approach
The more characteristic features an object has the more likely we are to believe it likely part of the category
146
Family resemblance
Category members may not be defined, but rather resemble one another
147
Prototype approach to categorization
An abstract representation of the "typical" member of a category; an average of category members encountered in the past; fuzzy boundaries
148
High prototypicality
Category member closely resembles category type; the "typical member"
149
Low prototypicality
Category member does not closely resemble category prototype
150
Typicality effect
Prototypical objects are processed preferentially; highly prototypical objects are judged as the category faster
151
Naming effect
Prototypical objects are named first
152
Exemplar approach to categorization
Concept is represented my multiple exemplars (rather than a single prototype); representation is not abstract like prototype view; easily takes into account atypical cases
153
Global level
General category (eg: furniture)
154
Basic level
Somewhat specific category (eg: table, chair); the most special hierarchical category, quicker to identify and learned first
155
Specific/subordinate level
Very specific category (eg: kitchen table, dining table)
156
Inductive inference
The process of making observations and applying those observations by generalization to a different problem. Therefore one infers from a special case to the general principle
157
Bayesian inference: Posterior
How probable is the hypothesis given the evidence?; overall 1 is a better hypothesis than 2 or 3
158
Bayesian inference: likelihood
How probable is the evidence given that our hypothesis is true?; 1 and 2 are more likely to explain the data than 3
159
Bayesian inference: prior
How probable was our hypothesis before observing the evidence?; 1 and 3 are more common than 2
160
Core knowledge
The initial seeds of knowledge get learning started; early concepts of how the world works
161
Theory of mind
Babies are tying ideas of the world together, internally building their own theories
162
Phonemes
Smallest unit of sound
163
Phonology
How sounds connect to make words
164
Morphemes
Smallest unit of meaning
165
Morphology
How morphemes are combined to make up words
166
Lexicon
Representations of words, "mental dictionary" of all the info we know about a word
167
Syntax
Rules governing how words are combine to form sentences
168
Semantics
Literal meaning of words/sentences)
169
Pragmatics
Meaning in context
170
Which of the following is the best description of the sentence: "Colorless green ideas sleep furiously"?
It is semantically non-sensical in english
171
Arbitrariness
Abstract symbols determined by convention, no inherent relations between sounds and meanings
172
Displacement
Can talk about things and ideas not in the "here and now"
173
Duality of patterning
Combinations of otherwise meaningless units are meaningful; separate = no sense, together = meaningful
174
Productivity
Speakers can create novel utterances they have never heard before, can create an infinite set of meanings with a finite set of units
175
Reflexiveness
Can use the language to talk about language itself
176
Recursion
Embedding structures within structures; hierarchical and potentially infinite
177
Language acquisition device
Internal (born with), general set of rules and constraints that are shared by all human languages (nativism)
178
Poverty of stimulus
Children can produce novel structures and learn based on limited and imperfect input
179
Linguistic determinism (stronger version)
Language limits/determines thoughts; no word for idea/concept = hard to solidify in brain
180
Linguistic relatively (milder version)
Language affects perception (but doesn't determine it)
181
Egocentric frame of reference
In relation to one's own position; common in english
182
Allocentric frame of reference
Independent of viewer's pov, usually in relation to landmarks (uphill vs downhill, to the north)
183
Codability
Higher agreeability on the labels, usually shorter in length, easier for speakers to come up with; better recognition memory for more codable color
184
Categorical perception
The perception of distinct categories when thee is a gradual change in a continuum; Distinguishing within category items is harder and takes longer than between-category items
185
Word spurt
Around 18 months old children rapidly learn words at an exponential rate
186
How do children learn words
Look and name
187
Referential ambiguity
When learning new words with look and name is it talking about the object itself or its attributes?
188
Solutions to Referential ambiguity: Whole object
The label refers to the object rather than its parts (seen earlier in life)
189
Solutions to Referential ambiguity: mutual exclusivity
New word is probably a label for an object that does not already have a label
190
Solutions to Referential ambiguity: Taxonomic restraint
New word refers to a basic category rather than a theme
191
Solutions to Referential ambiguity: syntactic bootstrapping
Using the syntactic structure (grammar) to get the meaning; eg- this is a bif (noun/object)
192
Time course for learning grammar
U-shaped development; specific instances of grammar to overregularization of rules (using rules when they don't apply to word like goed, wented), then gradually learning the exceptions/rules and improving
193
Critical period hypothesis
The process of lateralization (language development in left brain) develops rapids between age 2 and 5, then slows down, being complete by puberty; the period of maturation
194
Speech mitigation
Slicing of continuous speech sounds into appropriate segments
195
Coarticulation (related to speech mitigation)
A sound may be affected by features of adjacent sounds
196
Voice onset time (VOT)
The timepoint at which the vocal cord starts to vibrate; < 30 ms makes a p sound and < 30 ms makes a b sound; harder to discriminate sounds as we get close to VOT
197
Phoneme restoration effect
The effect of context on speech process; use semantic and syntactic information to "fill in the gaps"; more noticeable if sound is replaced with silence
198
Lexical ambiguity
Eg: "children's stool good for use in garden" - what type of stool?
199
Selective access model
One meaning activated at a time; check serially in order of meaning frequencies until one fits
200
Multiple access model
All meanings activated simultaneously; all activated and make decision when context permits
201
Parsing
Computing the syntactic structure of a sentence; knowing the syntactic category, how units combine to make bigger units. Ambiguity exists on a syntactic level as well
202
Garden path sentence
Sentence leads you to one interpretation which turns out to be wrong; eg- while sarah was dressing he baby played on the floor
203
Late closure strategy
Attach incoming words to current phrase, rather than creating a new one
204
Grammatically effect
Errors often within the same grammatical class (nouns for nouns and verbs for verbs); eg- I’m stuttering psycholinguistics. vs. I’m studying psycholinguistics
205
Consonant-vowel rule
Errors occur within the same phonological class (consonants for consonants; vowels for vowels); eg- rule of rum vs. rule of thumb
206
Lexical bias effect
Errors that make up real words are more likely than non-word errors; eg- Deep cot -> Keep dot more likely than Deed Cop -> Keed Dop
207
tip-of-the-tongue
Failure to retrieve a word, often coupled with partial recall and the feeling that successful retrieval is imminent -> meaning and grammar can be accessed separately from pronunciation
208
Structural priming
Exposure to one structure increases the likelihood of producing that structure again, even when the semantic content has changed -> sentence frames can be planned independently of words (eg- active vs passive voice)
209
Broca's aphasia
Halting speech, disordered syntax, comprehension intact
210
Wernicke's aphasia
Fluent speech, adequate syntax, comprehension not intact
211
Self-monitoring
Speech errors are generally rare; Although our production system may be very efficient and accurate, there must be some monitoring mechanism that helps us detect and prevent errors before they are uttered; taboo errors (with swear/inappropriate words) are less common
212
Judgement
The mental process through which people draw conclusions from the evidence they encounter
213
Prescriptive theory of decision making
How to help people make better decisions
213
Descriptive theory of decision making
How people actually make decisions; e.g., the use of heuristics (mental shortcuts)
213
Normative theory of decision making
The supposedly optimal decision based on a set of principles
214
Dual process model: system 1
Intuitive, automatic, immediate, rely on heuristics
215
Dual process model: system 2
Analytical, controlled, cognitively demanding, more likely to be correct
216
Heuristics
Mental shortcuts, constructed based on prior experience to save time and energy; BUT they are not guaranteed to be correct; rely on attribute substitution
217
attribute substitution
using one attribute (e.g., fluency or similarity) to make a judgment about another attribute (e.g., frequency or probability)
218
Availability heuristic
Making a judgment based on how easily something can be recalled, the easier it is for something to comes to mind, the more frequent/likely/significant it is assumed to be; eg- fluency effects
219
Representativeness heuristic
the assumption that resemblance to the prototype reflects probability
220
Assumption of homogeneity
an expectation that each individual is representative of the category overall
221
Base rate
Actual rate of how common something is
222
Base rate neglect
The tendency to ignore the “prior probability” of an event
223
Conjunction fallacy
An inference that the set of two or more conclusions is more likely than any single member of that set
224
Gambler's fallacy
failure to consider the independence of probabilistic events; chance viewed as a “self-correcting” process
225
Anchoring and adjustment
the tendency to anchor estimate on first salient number then adjust up or down from there
226
Utility
The importance/value of each outcome
227
Probability
How likely each outcome is
228
Utility theory
Assumes that humans are rational actions who choose the option that provides the most utility; Utility can be thought of as the “expected value” of a choice; Expected value = probability of an outcome x value of the outcome
229
Prospect theory
People hate losing more than they like winning; The marginal impact of a change in value diminishes with the distance from a relevant reference point
230
framing effects
People tend to interpret a choice based on the given frame of reference
231
Frequencies vs probabilities
People are more likely to accept the test in the probability condition (eg- reduce chance of death by 1/3 over reduce 3 in 1000)
232
Problem solving
The process by which one determines the steps needed to reach a goal
233
Components of a problem: Initial State
Resources you currently have
234
Components of a problem: Goal state
End product
235
Components of a problem: Operates
A set of operations or actions taken to reach the goal state
236
Components of a problem: Constraints
Rules that cannot be violated
237
Problem space
The total set of possible moves within the constraints of the problem
238
Navigating the problem space: Algorithm
A procedure that inspects every possible move in the space by applying operations over and over again until goal state is reached; slow but guarantees a solution
239
Problem solving heuristics: Hill-climbing strategy
At each step in solving a problem, choose the option that moves you in the direction of your goal; But does not work for problems that require you to move away from the goal for some steps.
240
Problem solving heuristics: Means-end analysis
Divide the problem into smaller problems then solve in any order
241
Problem solving heuristics: Mean-end analysis
Goal divided into many sub-goals