Q2: Lesson 1 | Multimedia and ICT Flashcards

1
Q

refers to the integration of multiple forms of content such as text, audio, images, video, and interactive elements into a single digital platform or application.

A

multimedia

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2
Q

This integration allows for a more immersive and engaging experience compared to traditional single-medium content.

A

multimedia

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3
Q

is a set of technologies that enable computers to perform a variety of advanced functions, including the ability to see, understand and translate spoken and written language, analyze data, make recommendations, and more.)

A

artificial intelligence

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4
Q

the availability of a nearly complete online experience for the user

A

rich content

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5
Q

enables the use of Flash for real-time interaction between users

A

rich content

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6
Q

allows immediate interaction if the user chooses to do so

A

rich content

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7
Q

is a web page that contains text, images, videos, audio, animation, and interactive features

A

rich content

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8
Q

makes the web much more appealing

A

images and infographics

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9
Q

provide valuable info in a very entertaining way

A

video

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10
Q

makes the user spend more time on the web

A

video

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11
Q

boost users engagement

A

interactive elements

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12
Q

a video game that is either partially or primarily played through the Internet or any other computer network available

A

online games

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13
Q

create their own online communities, while other games, especially social games, integrate the players’ existing real-life communities

A

online games

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14
Q

The act of playing video games via internet connection, allowing individuals to connect and interact other players virtually.

A

online games

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15
Q

It Involves a wide range of games, that includes various genres such as action, adventure, role – playing, strategy, and sports

A

online games

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16
Q

Players can connect, chat, and form friendships or teams through in-game communication and multiplayer modes.

A

social interaction

17
Q

Online games offer engaging experiences with interactive worlds, strategic challenges, and exciting gameplay.

A

entertainment and engagement

18
Q

Leaderboards, rankings, and competitive modes push players to improve their skills, offering rewards and recognition.

A

competition and skill development

19
Q

Players can customize avatars, select gear, and adjust their playstyle for a personalized gaming experience.

A

customization and presentation

20
Q

Developers frequently add new content and features to keep the game fun and exciting.

A

constant updates

21
Q

conducting a test online to measure the knowledge of the participants on a given topic

A

online tests

22
Q

students can do the exam online, in their own time, with their own device, regardless of where they live

A

online tests

23
Q

educational material intended as kits for teachers or trainers or as tutorials for students, usually packaged for use with a computer

A

courseware

24
Q

is a combination of “iPod” and broadcast.” It originated in the early 2000s when the concept of delivering audio content over the internet gained popularity.

25
began to gain significant traction around 2004-2005, with increased accessibility due to the rise of smartphones and streaming platforms.
podcasts
26
A digital audio file made available on the internet for downloading to a computer or mobile device, typically available as a series, new installments of which can be received by subscribers automatically.
podcasts
27
who introduced the term web 2.0
darcy dinucci