Quiz #4 Flashcards

(44 cards)

1
Q

What’s in common ground?

A
  • Sometimes assumed (world knowledge)

- Sometimes context-dependent

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2
Q

If something’s not in common ground, how do we get it there?

A

Negotiation and back-channeling in dialogue

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3
Q

How do we study use of common ground in dialogue? (2)

A
  • Study naturalistic dialogue in a constrained context

- Referential games

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4
Q

Conceptual pact

A

Interlocutors develop a “conceptual pact” to reference weird objects

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5
Q

Brennan & Clark on conceptual pacts

A

Conceptual pacts last even if they’re no longer needed to distinguish between objects (ex: stays high heel instead of shoe)

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6
Q

Ibarra & Tanenhaus on conceptual pacts

A

Referring expression more likely to change trial-to-trial in Build Phase than Item Phase

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7
Q

Do people tend to break pact or keep pact when a new competitor arrises?

A

Break pact- more words to refer to blocky turtle after real turtle is revealed, breaks conceptual pact

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8
Q

Brown-Schmidt et al. in Barnyard Oscars game

A
  • Listeners can quickly figure out what speaker is asking about by using common ground
  • Occurs immediately, before disambiguating info
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9
Q

Heller, Grodner, & Tanenhaus on whether listeners are able to quickly use common ground to infer referential meaning (duck, box, soap)

A
  • 2 contrast condition: have to wait until noun

- 1 contrast condition: “big” should refer to duck, participants look at duck early

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10
Q

Production Ease

A

Just produce whatever is easiest, disregarding your interlocutor

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11
Q

Audience Design

A

Make things as easy to understand for your interlocutor as possible (even if it’s harder to produce)

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12
Q

Pros & cons of production ease

A
  • Easier in moment

- Risk of listener not understanding you

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13
Q

Pros & cons of audience design

A
  • Your listener will have better comprehension
  • Taxing for attention/memory
  • Utterances might take longer/more effort to produce
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14
Q

Brown & Dell on whether speakers mention items important to a story at a higher rate when their listener doesn’t have knowledge of them

A
  • Typical vs atypical instrument
  • Within clause: “The robber stabbed a man with a knife”
  • Separate clause: “The robber stabbed the man. He used a knife”
  • Subsequent mention: “The robber stabbed the man. He wiped blood off the knife”
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15
Q

Brown & Dell conclusions

A

Production ease first, only repair later, audience design as an afterthought

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16
Q

Lockbridge & Brennan- redo of Brown and Dell experiment

A
  • No visual co-presence
  • Full co-presence
  • Vastly different results when design is more naturalistic
  • Big audience design effect when speaker knows what the listener does and doesn’t know
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17
Q

Wu & Keysar about how speakers refer to novel objects when their listeners know or don’t know their names

A
  • Perfect audience design requires remembering which objects were learned together or separately
  • Too costly for memory
  • Applied a general audience design strategy
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18
Q

Ibarra (2018) on how we use this kind of audience design in day-to-day life?

A
  • Investigate common vs rare everyday objects (ex: mandoline vs tongs)
  • After, rate how well other seems to know category
  • We tailor terms we use based on what we think our listener probably does/doesn’t know
19
Q

Nature

A

Biologically determined (nativism)

20
Q

Nuture

A

Fill in the “blank slate” (empiricism)

21
Q

Critical period hypothesis (CPH)

A

Acquisition in a critical time frame. After this period, acquisition is difficult

22
Q

Chomsky’s view of acquisition

A

Poverty of stimulus:

  • quantity: insufficient input from the environment for rule learning
  • quality of input not good enough
  • Language Acquisition Device (LAD)
23
Q

Language Acquisition Device (LAD)

A
  • Universal grammar

- Principles and parameters, parameters can be language-specific

24
Q

Constraint-based approach

A

Optimality Theory (OT)

  • Set of constraints
  • Output is generated by constraint rankings
25
How is first language acquired? (3)
- Imitation - Conditioning and reinforcement - Acquisition of english consonants at different rates
26
Acquisition of rules
- Wug test - Use of pseudoword - Saying /z/ instead of /s/
27
Statistical learning
- Learning from distribution (phonology, syntax) - Probability (Transitional Probability) - Frequency
28
Saffran, Aslin, & Newport baby study
- 8 month olds listened to string of familiar and new strings - Longer listening time to new orderings
29
Eimas high amplitude sucking procedure
- Hearing a stimulus repetitively --> sucking rate decreases | - Play another sound: if sucking rate increases --> evidence for perceiving the difference
30
Switch task (Stager and Werker) phases (2)
1. Habituation phase 2. Testing phase - Infants can hear difference between 2 phonemes /b/ and /d/, but ignored when linking sounds with pics
31
Habituation phase
An object paired with an auditory stimulus
32
Testing phase
Hear either the same pairing, or a new word paired with the familiar object
33
Lexical representation
Sound and meaning properties of words and certain constraints on their syntactic combination
34
Whole-object bias
How do babies know that a rabbit is the whole animal, not just its feet? -Bias to associate the word with the whole object instead of its features
35
Hollich et al on whole-object bias
- Baby will look longer at objects that have been named than at other objects - Look longer at whole than the part
36
Under-extension of mapping words to concepts
Mapping new words into categories that are too specific (ex: referring to a carnation, but not a daisy, as a flower)
37
Over-extension of mapping words to concepts
Mapping new words into categories that are too general (ex: referring to all animals as doggie)
38
Werker and Tees (1984) on phonological development
Infants (before 10 mos) can discriminate non-native contrasts, but lose ability after 10 months
39
Liu & Kager on discrimination
Babies show discrimination of both phonemic and prosodic differences in another language, gradual loss after 10 months
40
Werker and Tees (2005)
- Perceptual reorganization - Plasticity in developmental trajectory - Discrimination vs distinct lexical representations
41
When does syntax come into play? (2)
1. Production (late-syntax theory) | 2. Comprehension (early-syntax theory)
42
How do children learn argument structure? (4)
1. Overgeneralization first 2. Using semantics to figure out argument structure 3. Verb-island hypothesis: "key" verbs first --> other later 4. Probabilistic interference (stats)
43
Bloom on rich interpretation of utterances
- Context-driven | - Role of pragmatics
44
Telegraphic speech
- Lacking morphology | - Simple syntactic structures