Skill acquisition Flashcards

1
Q

Characteristics of a skill

A

ACE FACE G

  • Accurate
  • Consistent
  • Efficient
  • Fluent
  • Aesthetically pleasing
  • Controlled
  • Economic
  • Goal-orientated
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Open skill

A
  • Environment changes

- high amount decision making

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Closed skill

A
  • environment conditions stable, enabling performer to repeat same moment pattern
  • few decisions to make
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

gross skill

A
  • large muscle groups used to perform the skill
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Fine

A
  • small muscles are used to perform a skill that requires precision
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

self-paced

A

performer in control of speed and timing of skill

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Externally paced

A

must adapt as have no control over speed and timing of the skill. It is in the control of the sporting environment

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Highly organised

A

skill difficult to break down into subroutines

Has to be practiced with whole practice

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

low organised

A

skill can be easily broken down into subroutines

Subroutines can be practiced in isolation

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

simple

A

limited decision making

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

complex

A

several decisions must be made

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

discrete

A

skill has clear beginning and ending

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

serial

A

number of discrete skills are performed together sequentially

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Continuous

A

skill has no clear beginning or ending
end of subroutine of one skill becomes beginning subroutine of next
movement is cyclical

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

what is transfer of learning

A

effect of the learning and performance of one skill on the learning and performance of another skill

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

positive transfer

A

learning a skill facilitates the learning of an additional skill

17
Q

negative transfer

A

learning a skill inhibits the learning of another

18
Q

zero transfer

A

no similarities between tasks, no effect on either skill

19
Q

Bilateral

A

learning and performing a skill on one side of body is then transferred to the opposite side

20
Q

ensuring positive transfer

A
  • overlearn first skill before introducing second
  • practice environment as close to game situation
  • give positive reinforcement
  • avoid teaching skills close together that might appear same but have distinct difference
21
Q

Methods of presenting practice

A

whole
whole-part whole
progressive part practice

22
Q

whole practice

A

skill presented in its entirety and not broken down into subroutines

23
Q

when to use whole practice

A
skill is :
highly organised
continuous
simple
discrete
fast
not dangerous

performer is:
autonomous

24
Q

advantages of whole practice

A
kinaesthesia developed
fluency between subroutines maintained
not time consuming
creates clear mental image
easily transferred into full game
aids understanding
25
disadvantages whole practice
not ideal for cognitive performers information overload and fatigue must be physically capable of producing full skill