Skill acquisition Flashcards

1
Q

Characteristics of a skill

A

ACE FACE G

  • Accurate
  • Consistent
  • Efficient
  • Fluent
  • Aesthetically pleasing
  • Controlled
  • Economic
  • Goal-orientated
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2
Q

Open skill

A
  • Environment changes

- high amount decision making

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3
Q

Closed skill

A
  • environment conditions stable, enabling performer to repeat same moment pattern
  • few decisions to make
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4
Q

gross skill

A
  • large muscle groups used to perform the skill
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5
Q

Fine

A
  • small muscles are used to perform a skill that requires precision
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6
Q

self-paced

A

performer in control of speed and timing of skill

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7
Q

Externally paced

A

must adapt as have no control over speed and timing of the skill. It is in the control of the sporting environment

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8
Q

Highly organised

A

skill difficult to break down into subroutines

Has to be practiced with whole practice

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9
Q

low organised

A

skill can be easily broken down into subroutines

Subroutines can be practiced in isolation

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10
Q

simple

A

limited decision making

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11
Q

complex

A

several decisions must be made

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12
Q

discrete

A

skill has clear beginning and ending

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13
Q

serial

A

number of discrete skills are performed together sequentially

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14
Q

Continuous

A

skill has no clear beginning or ending
end of subroutine of one skill becomes beginning subroutine of next
movement is cyclical

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15
Q

what is transfer of learning

A

effect of the learning and performance of one skill on the learning and performance of another skill

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16
Q

positive transfer

A

learning a skill facilitates the learning of an additional skill

17
Q

negative transfer

A

learning a skill inhibits the learning of another

18
Q

zero transfer

A

no similarities between tasks, no effect on either skill

19
Q

Bilateral

A

learning and performing a skill on one side of body is then transferred to the opposite side

20
Q

ensuring positive transfer

A
  • overlearn first skill before introducing second
  • practice environment as close to game situation
  • give positive reinforcement
  • avoid teaching skills close together that might appear same but have distinct difference
21
Q

Methods of presenting practice

A

whole
whole-part whole
progressive part practice

22
Q

whole practice

A

skill presented in its entirety and not broken down into subroutines

23
Q

when to use whole practice

A
skill is :
highly organised
continuous
simple
discrete
fast
not dangerous

performer is:
autonomous

24
Q

advantages of whole practice

A
kinaesthesia developed
fluency between subroutines maintained
not time consuming
creates clear mental image
easily transferred into full game
aids understanding
25
Q

disadvantages whole practice

A

not ideal for cognitive performers
information overload and fatigue
must be physically capable of producing full skill