Skill Acquisition Flashcards
(71 cards)
Discrete Trial Training (DTT)
highly structured, one-on-one teaching environment, tasks are broken down and taught in increments
Natural Environment Teaching (NET)
learner’s natural environment is incorporated into the teaching, development, and generalization of skills
Shaping
Process of teaching a skill/behavior by reinforcing small approximations towards the ultimate goal (level 1 buh) (Creating unnatural steps for target)
Chaining
Breaking up a target into steps and teaching how to do the skill one step at a time (Making use of the natural steps of the target)
Forward Chaining
Begins with the learner starting the target (may be prompted to do so), then the BT fills in the remaining steps
Backwards Chaining
BT completes all but the last step of the target which is taught to the kiddo.
Total Task Chaining
Kiddo learns and performs all steps of the targets concurrently with prompting from BT
Token Economy
Behavior change system that uses conditioned reinforcers to reinforce target behaviors for access to a more powerful reinforcer
Stimulus
An object, event, or situation that can trigger or influence a behavior
Stimulus Control
Occurs when an organism behaves in one way in the presence of a given stimulus and another way in its absence
Generalization
A learned behavior can be executed correctly with different locations, stimuli, and people
Stimulus Control Transfer
Occurs when response is elicited from SD AND prompt, an dover time, the prompt is faded so only the SD has control over the response
Discrimination Teaching
Teaching individual to differentiate between 2 or more different stimuli: SD receives reinforcement, S-Delta does not receive reinforcement
Response Discrimination
Responses receive/don’t receive reinforcement
Stimulus Discrimination
Stimuli receive/don’t receive reinforcement
Maintenance
Ability to demonstrate previously acquired skills over time and over durations in which the reinforcement schedule has been thinned below the level at which the skill was taught in the first place
Extinction
Reinforcement of a previously reinforced behavior is discontinued, resulting in decreases of behavior
Extinction of Automatic Function
Removing pleasurable internal consequence
Extinction of Attention Function
Withhold or limit attention when behavior occurs; not ignoring client, ignoring behavior
Extinction of Access Function
Reinforcement of an item, activity, or experience is not added to environment, following behavior
Extinction of Escape Function
Not removing averse stimulus after the behavior occurs
Reinforcement
Something desirable that encourages an individual to act/not act in a particular way
Unconditioned Reinforcement
Inherent reinforcements: food, water, shelter, sleep, breathing, sexual stimulation
Conditioned Reinforcement
Something that has been learned or taught and helps keep learner engaged/entertained: toys, devices, money, etc.