Space Perception and Binocular Vision Flashcards
(82 cards)
Positivism
Phitosophical position arguing that all we really have to go off of is the evidence of our senses, so world might be nothing more than an elaborate hallucination.
Realism
Argues theres a real world to sense.
Looking out at the world
2D with a sense of 3D.
Fine taking in parts, but confused when we look at it as a whole.
Put together contours to form images.
How do we know how far something is?
We use perception to interact with world.
We need to know where things are relative to us, to determine how we will interact with them.
3D>2D>3D
Problem of the visual system needs to construct a 3D world based on inverted images on retina of each eye.
Goal of depth perception: to accurately perceive a 3D
world on the basis of two 2D retinal images (one in each
eye).
our retina is not flat( is a curved surface).
2 Retinal images always differ because eyeballs are in a different position on head.
Retinal area occupied by an object gets smaller as an object moves away from eyeball. -If we want to understand a 3D world we have to reconstruct of distorted retinal input.
Angles are often greater.
Challenge: an infinite
number of different 3D
scenes can produce the
same retinal image.
Probability Summation
Increased detection probability based on statistical advantage of having two (or more) detectors than one
Binocular Summation
Probability summation in vision.
Increased detection because of two eyes
Pictorial depth cue
A cue to distance or depth used by artists to depict 3D depth in 2D pictures
Trick to depict depth in their painting
Monocular depth cue
a depth cue that is available
even when the world is viewed with one eye alone
patch over or damaged
Binocular depth cue
a depth cue that relies on
information from both eyes
pick up more information from environment
Eyes let us see more of the world– Especially true for animals that have lateral ones. ie/ rabbit. Good for animals of prey
Humans have frontal eyes
Ie/ stereopsis
Oculomotor Depth Cues
Cues that are based on
feedback from the oculomotor muscles controlling the shape of the lens and the position of the eyes
The way the eyes move to get a clear image.
Where the eye are actually moving to get info on fovea, Muscle focused;
Accommodation (lens).
Convergence/Divergence.
Accommodation
the process by which the eye changes its focus (lens changes its shape).
Contraction of ciliary muscles for near objects (lens gets fatter)–lens more round, bending to get focus on back of eye.
Relaxation of ciliary muscles for far objects.-flatter lens.
Only provides depth information for objects <2m away
Lens has a limit for how much it can change shape.
Convergence
the ability of the two eyes to turn inward, often used to focus on nearer objects
Binocular cue–so need to compare. with one eye could just be looking to the side.
are eyes turning inward or outward.
Divergence
The ability of the two eyes to turn outward, often used to focus on farther objects
Binocular cue–so need to compare. with one eye could just be looking to the side.
are eyes turning inward or outward.
static monocular depth cue
Static monocular depth cues: cues that provide
information abut depth on the basis of:
Position of objects in the retinal image,
Occlusion.
Relative height.
Size of objects in the retinal image.
Relative size.
Familiar size.
The effects of lighting in the retinal image.
Shadows/Shading.
Aerial (atmospheric) perspective.
Non metrical depth cue
a depth cue that provides info about the depth cue order (relative depth) but not depth magnitude (nose is in front of his face).
misleading only in case of accidental viewpoints.
Metrical depth cue
a depth cue that provides quantitative info about distance in 3rd dimension.
Familiar size
a cue based on knowledge of the typical size of objects.-what size ought to be
often works in conjunction with the cue of relative size.
Relative metrical depth cue
Could specify that object A is twice as far away as object B without providing info about the absolute distance to either A or B
relative sight and high do not tells us the exact distance to/between objects.
Absolute metrical depth cue
Provides quantifiable info about distance in the 3D
familiar size
Projective geometry
Geometry that describes the transformations that occur when 3D world is projected onto a 2D surface.
Ie/ parallel lines do not converge in the real world, but they do in 2D projection of that world.
Aerial (or atmospheric) perspective. or haze
a depth cue based on the implicit understanding that light is scattered by the atmosphere.
Short wavelengths (blue) are scattered more than medium and long wavelengths. Why the sky looks blue.
More light is scattered when we look through more atmosphere
thus, more distant objects appear fainter, bluer, and less distinct.
contours become less distinct as we get further away.
(Monocular depth cues)
Linear perspective
Lines that are parallel in the three-dimensional world will appear to converge in a two-dimensional image as they extend into the distance
(Monocular depth cues)
Vanishing point
The apparent point at which parallel lines receding in depth converge.
(Monocular depth cues)
Relative height
(“height in plane”, “proximity to horizon”):
Objects touching the ground: higher = farther
Objects in the sky (above horizon): lower = farther
Objects will be higher in the visual field if they are more distant.
Higher it is the further away from ground plane.
but closer clouds in sky plane.
Closer=Higher