Structuring Practice and Feedback Flashcards

Lecture 28/29

1
Q

Factors that influence the quality and effectiveness of practice

A

-motivation (goal setting)
-instruction (demonstration and modelling)
-mental practice (how and when to use it)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Outcome goals

A

-targets for performance that focus on the end result
-good for elite athletes
EX: win the stanley cup

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Advantages of outcome goals

A

-easy to measure (won or didn’t)
-provides a “vision”
-inspire

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Limitations of outcome goals

A

-easily affected by external factors
-no clear “path” to get there
-may not be realistic

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Performance goals

A

-focus on improving a specific aspect of performance
-good for individual or amateur learners
EX: improve pass completion (football) rate to 60%

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Advantages of performance goals

A

-not as effected by extrinsic factors
-narrow focus

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Limitations of performance goals

A

-may not directly alter outcome

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Process goals

A

-focus on quality of movement production (technique)
EX: proper squat technique

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Advantages of process goals

A

-directly link movement
-very targeted and specific
-good for early learning

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Put goals in order of effectiveness for;
a) elite athletes
b) amateur athletes
c) early learners

A

a) outcome goals
b) performance goals
c) process goals

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Limitations of process goals

A

-narrow perception

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

mental practice

A

-practice of a motor skill (in your mind), in the absence of overt movement

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

What is mental practice good for?

A

-visualizing how to perform a task well in the target environment

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Massed practice

A

-rest btwn sessions is brief
-discrete and serial tasks
-high cognitive demand
EX: training camp (football) twice a day

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Distributed practice

A

-rest btwn sessions is long
-continuous tasks
-low cognitive demand
EX: training for a marathon

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Longer periods of rest often lead to…

A

improved performance during practice

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

Noticeable differences (short rest/long rest) are generally __________ at retention

A

reduced (longer breaks = better retention)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

Blocked practice

A

-all trials of a task are completed before moving onto a new one

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

Random practice

A

-practice different skills in random order

20
Q

Which type of practice outperforms in practice?

A

Blocked (outperforms random)
-better in short term learning

21
Q

Which type of practice outperforms in retention?

A

Random (outperforms blocked)
-better for long term learning, despite lower performance in practice

22
Q

Can too much modelling be bad for learners?

23
Q

Why is random practice better for retaining?

A

-requires the learner to be engaged b/c elements of practice change constantly
-increases strength of motor memories
-forget short-term solutions (have to generate “new” solution each time)

24
Q

Constant practice

A

-similar to blocked
-individuals practice one variation of a skill repeatedly before moving on to a new skill

25
Variable practice
-similar to random -different variations of same skill are practiced in random order
26
Serial practice
-hybrid of constant and variable practice
27
Which type of practice learns basic mapping btwn a parameter and resulting action
Variable
28
What is constant practice good for?
-special skills EX: shooting free throws
29
Feedback
-info about movement patterns or outcomes -the nervous system can use to guide future movements
30
Augmented feedback
-info about movement outcome -from external source -augments intrinsic feedback
31
How is feedback motivational?
-reinforces positive movement
32
How does feedback produce dependence?
-reduces their ability to distinguish individual error
33
Knowledge of results
-info about success (goal/not), or degree of success (judge score) of an action relative to goal
34
Knowledge of performance
-info about movement patterns while performing task -no just about outcome, but how it is completed EX. swing attack (golf) is too steep
35
What frequency of feedback is best?
-tapered
36
Tapered feedback
-frequent feedback during early learning -progressively withdraw as learner becomes skilled
37
Which will perform better 100% feedback or 50%
50% shows better retention
38
Danger of instantaneous feedback
Can make the learner dependent
39
Instantaneous feedback
-immediately after movement -informs about trial that was just completed
40
Delayed feedback
-short period of time after movement
41
Which type of feedback is better for retention?
-delayed feedback
42
Which learner will learn and retain best? a) ask for help when needed (learner-determined) b) coach knows best (experimenter determined) c) helicopter parents (control)
Best- learner determined Mid- experimenter determined Worst- control
43
Which timing is most effective for the transfer or learning? a) real time feedback and haptic guidance b) real time guidance on monitor c) feedback after trial is completed
c) feedback on monitor after trial is completed (even though worst performance in practice)
44
Summary feedback
-feedback provided after a series of trials -informs about each attempt in series -prevent dependence
45
Average feedback
-after a series of trials -informs of average performance -better understand the types of error occurring