Systems Flashcards

(43 cards)

1
Q

Physical System

A

A system composed of physical parts. Often, it is a portal of the physical universe that will be analyzed

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2
Q

Biological System

A

A system made up of living organisms or that are present in nature

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3
Q

Sociological System

A

A system composed of social beings

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4
Q

System Thinking

A

New problem solving approach to dealing with today’s world of complex problems.
Developed by Professor Jay Forrester of MIT in 1956.
Focuses on how the parts of a system interrelate and how the system behaves over time,
Uses computer based tools as well as various types of graphs and diagrams such as a BOT graph and a CLD diagram.
Provides results that are often counter-intuitive, far reaching, and unforeseeable.
Systems Thinking helps better organize thoughts in ways that have more meaning.
Helps establish connections that otherwise seemed to have had no relation.
Allows individuals to understand how “systems” change over time.
Helps identify what causes systems to change over time.
Aids in communicating results and conclusions.
Systems Thinking provides a mechanism for structured thinking to acknowledge the entire “picture” and arrive to the right course of action
Provides a basis to comprehend non-intuitive results caused by complex Cause & Effect relationships.
Provides deeper insight in understanding how systems behave over time through exercising models such as VENSIM.

  1. Understand the problem as a system.
  2. Determine the objectives of the users.
  3. Define the parts of the system.
  4. Determine the relationship among the parts.
  5. Understand the desired behaviors of the system.
  6. Develop a model that represents the system.
  7. Explore “What if” scenarios with the model.
  8. Draw conclusions about what to do.
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5
Q

Systems Boundary

A

An imaginary line drawn to depict the components/parts within the systems. System boundaries are used to be able to define the structure of the system.
Arbitrary, meaning that they are of personal choice

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6
Q

Linear Growth

A

Means the something grows in the same amount each time step

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7
Q

Non-linear growth

A

Means that something grows on diff. amounts each time step

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8
Q

Growth rate

A

The rate of increase in size per unit time

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9
Q

BOTG- Behavior Over Time Growth

A

The graph shows how systems behave in different ways as time goes on; this could be a linear or a non-linear behavior. Helps us think more about the reasons why the systems behaves like it is behaving. Time must always be the horizontal axis. The behavior is the variable that changes over time and must be in the vertical axis

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10
Q

Cause and Effect

A

A relationship in the system where the cause of one action within the system or from its surroundings creates an effect on another parts or parts within system; In any system, an effect cannot occur without a cause. There is always a reason why something occurred. This helps us determine the relationships found within the system.

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11
Q

Feedback loops

A

A process in which the information obtained from an output/effect is returned to its initial input/cause.
Example: Human Population

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12
Q

Cause and Effect Diagram

A

Helps create a visual representation of the cause & Effect relationships present in the system.
Uses arrows to connect causes to effects until a final effect is reached, basically the function of the system.

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13
Q

Casual Loop Diagram

A

A connected cause and effect diagram which could include feedback loops

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14
Q

Stock

A

Measured at a specific point in time; represents a single quantity at that specific point in time; Stocks are usually represented with nouns; If time is hypothetically stopped, stocks do not disappear; Stocks send out signals to the rest of the system; Stocks have memory: This means that a stock will not increase or decrease in amount when an inflow or outflow is suddenly stopped; Stocks change the time shape of flows: Different time shapes of flows will yield a different stock time shape; Stocks decouple flows: Decoupling flows allows for inflows to be at different rates than outflows. This means that disequilibrium in the system is possible; Stocks create delays: As mentioned before, a delay occurs when the effect of a cause happens at a time way after the cause was initially placed.

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15
Q

Flow

A

Measured with an interval of time; represents a rate with respect to time; Flows are usually represented with verbs; Flows disappear if time is hypothetically stopped; A flow can be into the stock or out of the stock

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16
Q

Muscular System

A
  • Muscles: have the ability to contract and relax
  • Tendons: connect your muscles to your bones and help stabilize joints
  • Ultimate function: to help you be able to move. Muscles’s ability to contract and relax, and the tendons connection between muscles, bones, and joints, make movement an easy task for the body
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17
Q

Skeletal System

A
  • Cartilage joins bone to muscle and can act as a shock absorber in joints and bones
  • Bones: what make most of the skeletal system, keeping everything together and so giving the form to any body (could be a human or animal body)
  • Ultimate function: to keep your form and to manage physical tasks that might need to be performed. The cartilage in the bone joints will act as shock absorber so the damage is almost none
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18
Q

Circulatory System

A
  • Blood: the fluid that carries needed nutrients and oxygen to the whole body so it can work properly, and also takes from cells what needs to be removed
  • Veins, arteries, and capillaries: veins and arteries are different tubes that transport the blood throughout the body
  • heart: is a special muscle that works as a pump. The heart pumps blood through the arteries, and veins
  • Ultimate Function: keeps the whole body getting the nutrients it needs. The heart will pump the blood through the veins and arteries (that are connected by the capillaries) and so every cell will get what it needs and what has to be removed
19
Q

Human Body System Function

A

Our body is composed with more than three systems. These systems work together to keep us working by getting each of their parts to function in some way that at the end of the day, we stay healthy

20
Q

Newton’s 3rd Law of Motion

A

For every action, there exists an equal and opposite reaction

21
Q

Attributes

A

Found in Cause & Effect relationships. Usually, attributes have levels, which are amounts of attributes. Examples: dollars, pounds, number of people. Some attributes have levels per unit time, known as rates. Examples: dollars/hr., pounds/day, people/year

22
Q

Important Symbols

A

Each element can have a (+) or (-) sign attached to the “effect” side of the connecting arrow indicating the direction of the “effect” due to a change in the “cause”.
(+): Use when an increase in the “cause” leads to an increase in the “effect”
(-): Use when an increase in the “cause” leads to a decrease in the “effect”
Each Feedback Loop has a net effect, either Balancing (B) or Reinforcing (R).
(B): Use when a balance occurs between the original change and the change it caused. (more gives you less or less gives you more)
(R): Use when there is a growth or decline in the Feedback Loop.
Delays (||) are used when Feedback Loops take time before they come into effect.

23
Q

System

A

A system is composed of several parts/things, each with their own specific function, working together to accomplish a purpose only achieved by the combination and interaction of each individual part/thing. A system can also be composed of several other systems, referred to as “subsystems”. These subsystems also have several parts/things working together to accomplish the purpose of the system as a whole.

24
Q

The Systems Thinking Problem Solving Process

A

Understand the problem as a system.
Determine the objectives of the users.
Define the parts of the system.
Determine the relationship among the parts.
Understand the desired behaviors of the system.
Develop a model that represents the system.
Explore “What if” scenarios with the model.
Draw conclusions about what to do.

25
Applications
- Engineering: Engineers use the Systems Thinking process to better understand engineering design problems by finding relationships difficult to visualize between the different parts of an engineering system. - Business/Organization: The Systems Thinking process is used in business to better understand stocks and flows and to better manage any form of business or organization. - Science: Scientists use the Systems Thinking process to better understand the systems present in the universe and Earth, and how all the parts relate with each other.
26
Engine
-any machine design to convert energy into useful mechanical motion Other engines (Motors): -Electric Motors: industrial fans, blowers, pumps, machine tools and household appliances. -Pneumatic Motor: widely used in the hand-held tool industry -Hydraulic Motors: used in crane drives, excavators, roll mills, shredders for cars, high powered lawn trimmers and a lot more. Engine Parts: -Piston: usually a small disk or cylinder that moves up and down due to the pressure in the cylinder block. -Cylinder Head: serves as a cover to the cylinder block in order to provide a closed seal for combustion. -Intake Port: port designed to provide the fuel-air mixture for combustion. -Exhaust Port: port designed to release the exhausted fuel-air mixture from the cylinders. -Crankshaft: shaft that converts the linear motion of the piston into rotational motion. -Connecting Rod: connects the piston to the crankshaft in order to assist in the conversion from linear to rotational motion.
27
Stirling engine
Invented by Robert Stirling in 1816; very quiet basic parts -cylinder -shaft -power piston -displacer piston -flywheel basic types of sterling engine -Alpha: two separate power pistons in different cylinders one hot and one cold -Beta: a single power piston and One displacer inside the same cylinder -gamma: power piston is mounted
28
Internal Combustion Engine
An internal combustion engine is an engine that undergoes combustion of a fuel, usually a fossil fuel, with an oxidizer, usually air, in a combustion chamber. Two Common Types -4 Stroke (automobiles) -2 Stroke (lawn mowers)
29
4 Stroke
- Intake Stroke: During this stroke, the fuel-air mixture enters the cylinder while the piston moves downward. - Compression Stroke: The piston begins to move upward, this causes the fuel-air mixture to compress until the piston reaches top dead center (TDC). - Ignition Stroke: Mostly referred to as the power stroke, this is where the spark from the spark plug causes a combustion that releases energy and enables the piston to move downward. - Exhaust Stroke: In this stroke, the exhaust valve is opened and the exhausted fuel is driven out of the engine with the upward motion of the piston.The cycle ends and repeats after this stroke.
30
2 Stroke Engine
Similar to a 4-stroke engine, a 2-stroke engine undergoes Intake, compression, Ignition, and exhaust, but it is all done in just 2 crankshaft revolutions.
31
External Combustion Engine
A heat engine where combustion occurs outside the internal working fluid. The heating of the working fluid from the external combustion causes the fluid to expand, which helps produce the motion necessary to create work. After the fluid is heated, it can be reused by cooling it and compressing it. This is referred to as a closed cycle. The working fluid can also be dumped out and cool fluid is brought in. this is an open cycle air engine.
32
Rankine Cycle (External Combustion Engine)
Process 1-2: The working fluid (usually water) is pumped to a high pressure. Process 2-3: the working fluid is heated by an external source and steam is produced. Process 3-4: the steam is expanded in a turbine that produces power. During this process, some condensation occurs. Process 4-1: the wet steam enters a condenser that condenses the fluid into a saturated liquid.
33
Thermal Efficiency
Efficiency is an important figure in any thermodynamic process where energy conversion is accomplished. The efficiency of an engine gives a proper indication of how well an engine converts energy. The higher the efficiency, the better the engine performs.
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Heat Engine Thermal Efficiency
Efficiency equation η=𝑜𝑢𝑡𝑝𝑢𝑡/𝑖𝑛𝑝𝑢𝑡=𝑊 ̇_𝑛𝑒𝑡/𝑄 ̇_𝑖𝑛 =(𝑊 ̇_𝑜𝑢𝑡−𝑊 ̇_𝑖𝑛)/𝑄 ̇_𝑖𝑛 ≤1−𝑇_𝐿/𝑇_𝐻 η: Heat Engine thermal efficiency 𝑊 ̇_𝑛𝑒𝑡: The difference between the work produced and the work required. 𝑊 ̇_𝑜𝑢𝑡: The amount of work produced by the heat engine (Stirling Engine). 𝑊 ̇_𝑖𝑛: The amount of work required to run the heat engine. 𝑄 ̇_𝑖𝑛: The amount of heat inputted to the heat engine. 𝑇_𝐿: Lower (colder) Temperature. Temperature of the environment. 𝑇_𝐻: Higher (hotter) Temperature. Temperature at which heat enters the engine.
35
Carnot Efficiency
Carnot efficiency is the maximum efficiency that can be obtained. The ideal efficiency of any heat engine. ηcarnot = 1 - TL/TH
36
Thermal Dynamics
Thermodynamics is a branch of physics concerned with heat and temperature and their relation to energy and work. It defines macroscopic variables, such as internal energy, entropy, and pressure, that partly describe a body of matter or radiation.
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Temperature Conversions
If temperatures are given in Celsius, add 273.15 to convert to Kelvin. If temperatures are given in Fahrenheit, first convert to Celsius and then convert to Kelvin. [°C] = ([°F] - 32) × 5/9 [K]=[°C]+273.15
38
Ideal Gas Law
PV=nRT -P: The absolute pressure of any ideal gas (units of Pascal). -V: The volume of the gas (units of m3). -n: the number of mols present in the gas. -R: The Universal Gas Constant (R = 8.314 * J/(mol*K)) -T: The absolute Temperature of the gas (Kelvin). When dealing with a specific gas (like air), the equation can be written in another form. PV=nRT=mRspecificT -m: The mass of the gas (kg.) -Rspecific: The gas constant for the hypothetical gas. -T: The absolute temperature (K). -m=PV/RairT -PHV=mRairTH -PCV=mRairTC -TH/PV=V/mRair=TC/PC -PH=TH*(PC/TC) -PH=TH*(Patm/TC)
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Ideal Gas Law for Air
PV=mRairT | The Gas Constant for air is 286.9 *J/(kg*K)
40
Dimensional Analysis
- PV=mRairT - (Pa)(m^3)=(kg)(J/kg*K)(K) - (N/m^2)(m^3)=(kg)(N*m/kg*K)(K)
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Mechanical Work
Work is defined as the amount of energy transferred by a force acting through a distance. W=(weird s)F ds If the force (F) is constant and is acting then the work equation reduces to W=FS
42
Thermodynamics Work
In thermodynamics, work can also be the amount of energy transferred by a pressure through an enclosed volume. W=(weird s)^V2 V2 Pdv If it is a closed system and constant volume exists, the the equation of work reduces to W=PV -Pressure=Force/Area -Force=Pressure*Area -Area=pi*radius^2 = pi*diameter^2/4
43
Power
Power is defined as the rate at which work is done -Power = Work/Time -The unit of power is Watt: Watt=Joule/second = J/s