Technology for Teaching and Learning Flashcards

(108 cards)

1
Q
  • process and products — paper and pencil - latest electronic gadgets
  • encompasses all these aspects
A

Technology

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2
Q

Tekne “art” - crafts “product”

A

True

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3
Q

Best instructional material

A

Teachers

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4
Q
  • use of digital technology — communicate information
A

ICT literacy

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5
Q

Use of technology in teaching and learning

A

Educational Technology

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6
Q

Flip Charts, picture, model, realia

A

Non-digital

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7
Q

Electronic tools, hardware

A

Digital

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8
Q
  • Tools used in instructional activities
  • print, non-print or electronic materials
  • teaching aids
A

Instructional Materials

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9
Q

Books, dictionaries, encyclopedia

A

Print Materials

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10
Q

Slides, models, rocks, field visits

A

Non-print materials

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11
Q

Presentations, videos, augmented realities

A

Electronic Materials

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12
Q

Internet to access information — teleconferencing — formative computer-based assessment

(Skype, Zoom, Kahoot, Mentimeter)

A

Online Digital Tools and Apps

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13
Q

Used even there’s no internet

ex. iBook

A

Offline Digital Tools and Apps

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14
Q
  • information super highway
  • massive network of networks
A

Internet

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15
Q

Allows you to access the internet

A

World Wide Web

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16
Q

Fast or quick — quickly create, add, edit

A

Wiki

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17
Q

Editable website usually with limited access to collaboratively create and post written works

A

Wikispace

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18
Q
  • blended learning
  • records and shares lectures outside of class
A

Flipped Classroom

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19
Q
  • prepares materials to be delivered in class
  • listen to lectures
  • homework assigned
A

Traditional Classroom

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20
Q
  • students can learn something new
  • produce something novel
A

Podcast

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21
Q

Industrial Revolution

A

steam engine — electricity — gasoline — computer and cellphone — Internet — artificial intelligence

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22
Q
  • students learn at the same time
  • real time communication
  • engaging and effective
  • instant feedback
A

Synchronous

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23
Q
  • students learn at different times
  • not live
  • convenient and flexible
  • work at their own pace
A

Asynchronous

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24
Q

Lessons are delivered online while the other part is handled in the actual physical setting of a classroom

A

Blended Learning

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25
- distance learning - self-learning modules (slm) - ideal for limited access
Modular
26
Without a face to face contact with the teacher delivered via telecommunications
Distance Learning
27
Software application or web based technology
Learning Management System
28
MOOCS
Massive Open Online Courses
29
Large number of participants — can be hundreds or thousands
Massive
30
Freedom of place, pace and time — have internet connection — open to everyone Some courses are free
Open
31
All aspects delivered online
Online
32
Offers a full course
Course
33
Are useful in organizing your lesson ex. Ppt
Presentation Softwares
34
Rule of six
Six line - six words
35
More keywords or phrases
Correct
36
Font size for titles
36-40 and the rest is 32
37
Font style
Sans serif
38
Dark text on light background
Correct
39
3 C's for information
Correct, Current, Complete
40
A violation of the right of the author
Plagiarism
41
A violation of the right of the copyright holder
Copyright Infringement
42
TPACK FRAMEWORK by Mishra and Koehler
Technological, Pedagogical, and Content Knowledge
43
Knowing what technology is best to use
Technological Knowledge
44
Principles and strategies of teaching — strategies and techniques used in classrooms
Pedagogical Knowledge
45
How well you know the subject area
Content Knowledge
46
Art of teaching
Pedagogical Knowledge
47
Knowing what teaching approaches fit
Pedagogical Content Knowledge (PCK)
48
Interpreting your curriculum through a technology lens
Technological Content Knowledge (TCK)
49
Pedagogical considerations for using technology
Technological Pedagogical Knowledge (TPK)
50
Technology pedagogy and content fit together
TPACK
51
Design and implement better learning activities incorporating that technology
SAMR by Ruben Puentedura
52
Replacement for an analogue
Enhancement
53
Real learning happens
Transformation
54
used technology as direct substitute — without functional change ex. Writing an essay using a pen
Substitution
55
Direct tool substitute with functional improvement Ex. Google docs for essay instead of paper
Augmentation
56
Redesign the task ex. Instead of simply writing an essay, the student can publish his essay through WORD PRESS
Modification
57
Do what was previously not possible
Redefinition
58
Enhancement
Substitution and Augmentation
59
Transformation
Modification and Redifinition
60
The farther you go from the bottom of the cone, the more abstract the experience becomes - degree of abstraction
Edgar Dale's Cone of Experience
61
Student as a participant
Lower levels
62
Need more instructional support
Upper Levels
63
Series of actions — direct experience
Enactive
64
Series of illustrations — pictorial experience
Iconic
65
Series of symbols — highly abstract experience
Symbolic
66
Enactive (actor)
- Direct and purposeful experience - contrived experience - dramatized experience
67
- first hand experience - direct participation - use 3-5 senses ex. Realia
Direct Purposeful Experience
68
Edited copies of direct experiences — designed to simulate a real-life situation
Contrived Experience
69
Substitute of a real thing — made up of synthetic materials ex. Globe
Model
70
Special model — heightened and magnified in order to focus on that part or process under study ex. Planetarium
Mockup
71
Species for scientific study or display
Specimen
72
Artifacts displayed in a museum — objective displayed in exhibits
Object
73
A representation of a real manageable events
Simulation
74
It needs a winner
Games
75
Reconstructed experience ex. Role playing
Dramatized Experience
76
Rehearsed stage performances
Plays
77
Community dramas based on local history
Pageants
78
A picture like scene composed of people against a background — no sound, no movement ex. Paint me a picture
Tableau
79
Method of conveying a story by bodily gestures — no sound has movements ex. Charades
Pantomime
80
Unrehearsed, unprepared, and spontaneous dramatization — attitudinal change (values)
Role Playing
81
Present ideas with extreme simplicity — applicable in primary grades
Puppets
82
Iconic (observer)
- demonstration - study trips - exhibits -educational television - motion pictures - still pictures, recordings, and radio
83
Visualized explanation — shows how certain things are done
Demonstration
84
Educational trips — observe an event that is unavailable within the classroom ex. Zoo
Study Trips
85
Observation of educationally significant exhibitions ex. Painting
Exhibits
86
Immediate interaction with events (audio-visual experience) ex. Sineskwela
Educational Television
87
Slow down a fast process — seeing and hearing ex. Downloaded videos in Youtube
Motion Pictures
88
1 dimensional aids — only one sense organ either eye or ear use audio or visual
Still pictures, recordings, audio
89
See an idea, event, or process
Visual symbols
90
Symbolic (reader)
Visual Symbols and Verbal Symbols
91
Any line drawing that shows arrangement and relations
Diagrams
92
Cluster unrelated data into natural and meaningful groups
Affinity Diagram
93
Hierarchy tasks and subtasks with one element, then branches out two or more
Tree Diagram
94
Cause-and-effect diagram
Fishbone Diagram
95
Uses circles to show the relationship between two specific ideas
Venn Diagram
96
Diagrammatic representation of individual connections
Charts
97
Data in ordinal series (history)
Time chart or timeline
98
Creation, growth, and change
Tree or Stream Chart
99
Showing a process from beginning to end
Flowchart
100
Shows the relationships within the position or jobs
Organizational Chart
101
Left to right in decreasing order ex. Customer complaints
Pareto Charts
102
Activity time chart
Gantt Chart
103
Visual image of pictures
Graphs
104
Dividing a circle into sectors that each represent parts of a whole (effective for budget)
Circle Graph
105
Show information that changes over time
Line graph
106
Compare the magnitude of identical things at different relations
Bar graph
107
Visual representation — pictograms
Pictorial Graph
108
Words, phrases, sounds, or other utterances that are spoken aloud
Verbal Symbols