Theories and Frameworks Flashcards

(112 cards)

1
Q

7 Domains of PPST

A

Domain 1: Content Knowledge and Pedagogy
Domain 2: Learning Environment
Domain 3: Diversity of Learners
Domain 4: Curriculum and Planning
Domain 5: Assessment and Reporting
Domain 6: Community Linkages and Professional Engagement
Domain 7: Personal Growth and Professional Development

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2
Q

Multiple Intelligences

A

Howard Gardner

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3
Q

BILLS MINE

A

Multiple Intelligences

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4
Q

Cognitive Structures

A

Charles Letteri

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5
Q

The Cognitive Structures are:

A
  • Analysis
  • Focusing
  • Comparative Analysis
  • Narrowing
  • Complex Cognitive
  • Sharpening
  • Tolerance
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6
Q

to breakdown information to component parts

A

Analysis

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7
Q

to select relevant or important information without being distracted

A

Focusing

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8
Q

compare information and make proper choices

A

Comparative Analysis

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9
Q

identify and place new information into categories

A

Narrowing

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10
Q

integrate complex information into existing cognitive structure

A

Complex cognitive

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11
Q

the ability to maintain distinctions

A

Sharpening

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12
Q

deal with ambiguous of unclear information without getting frustrated

A

Tolerance

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13
Q
  • Law of Readiness
  • Law of Exercise
  • Law of Effect
A

Edward Lee Thorndike

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14
Q

Cognitive Framework

A

Weintein and Mayer

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15
Q

the ability to remember names or words

A

Basic Rehearsal Strategies

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16
Q

making appropriate choices

A

Complex Rehearsal Strategies

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17
Q

relating two or more items

A

Basic Elaboration Strategies

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18
Q

analyzing or synthesizing new information with old information

A

Complex-elaboration Strategies

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19
Q

Categorizing, grouping, or ordering new information

A

Basic Organizational Strategies

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20
Q

Arranging in hierarchical order

A

Complex-organizational strategies

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21
Q

checking progress

A

comprehension monitoring

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22
Q

Being relaxed, yet alert and attentive

A

Affective strategies

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23
Q

KCAASE

A

Bloom’s Cognitive Domain

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24
Q

RUAAEC

A

Anderson’s Revised Taxonomy

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25
Three Domain's of Knowledge
Kendall and Marzano
26
- Information (Declarative Knowledge) - Mental Procedures (Procedural Knowledge) -Psychomotor (Motor Skills)
3 Domains of Knowledge
27
Affective Domain
David Krathwol
28
RRVOC
Affective Domain
29
show willingness to attend [only listen]
Receiving
30
active participation [ask questions]
Responding
31
displays definite involvement [argue, defend]
Valuing
32
integrated a new value [did something]
Organization
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acts consistently according to the value
Characterization
34
Psychomotor Domain
Anita Harrow
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Occur involuntarily
Reflex movements
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innate movement pattern
Basic Fundamentals
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can translate stimulus received through senses
Perceptual abilities
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developed basic movements that are essential to the development of the highly skilled
Physical activities
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developed more complex movements
Skilled movements
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communicate through body movements
Non-discursive communication
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3 Levels of Learning Psychomotor Domain
Moore's
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carry out rudiments of the skill
Imitation
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perform skills independently
Manipulation
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perform the skill accurately
Precision-highest level
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Developmental Tasks
Robert Havighurst
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Involves tremendous growth
Pre-natal Stage (Conception to Birth)
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3 periods of Pre-natal stage
- germinal - embryonic - fetal
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- takes place in the first two weeks after conception - creation of the Zygote
Germinal Period
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- 2 to 8 weeks after conception - zygote will become embyro
Embryonic Period
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- last from about 2 months after conception to 9 months when the infant is born
Fetal Period
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- extreme helplessness - birth to 2 weeks
Infancy
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- decreasing dependency — achieve enough body control to become independent - 2 weeks to 2 years
Babyhood Stage
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The Preschooler Years .- 3 to 5 years old
Early Childhood
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6 - 12 years [achieving personal independence] - Achievement becomes a more central theme of the child's world
Middle and Late Childhood
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- transition age from childhood to adulthood - independence and identity - emotional and independence - preparing for marriage and family life
Adolescence [13-18 years old]
56
- 19-29 years old - age of adjustment - establishing personal and economic independence, selecting a mate
Early Adulthood
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30 to 60 years old - initial physical and mental decline are experienced - assisting the next generation
Middle Adulthood
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61 years and above - adjustment to decreasing strength and health - retirement
Late Adulthood
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Psychosocial Theory
Erik Erikson
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Too much of the negative aspect of the task
Malignancy
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Too much positive
Maladaptation
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Trust Vs. Mistrust (Infancy) birth to 1 1/2 years
- Hope - Sensory Maladjustment [maladaptation] - Withdrawal [malignancy]
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Overly trusting
Sensory Maladjustment
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Depression, paranoia, psychosis
Withdrawal
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Autonomy vs. Shame and Doubt (Toddlers) 18 months — 2 to 3 years
- willpower or determination - impulsiveness - compulsiveness
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Can do attitude
Willpower or determination
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Jumping into things without proper consideration
Impulsiveness
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Feels as if everything must be done perfectly
Compulsiveness
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Initiative vs. Guilt (Preschool Years) (Early Childhood) 3 to 5 years
- Courage or Ability to take risks - Ruthlessness - Inhibition
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The capacity for action despite a clear understanding of your limitations and past failings
Courage or Ability to take risks
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Heartless, unfeeling they don't care who they step on
Ruthlessness
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The fear that if they fail, they will be blamed. "nothing ventured, nothing lost "
Inhibition
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Industry vs. Inferiority (Elementary) 6 to 12 years (Middle late Childhood)
- Competency - Narrow Virtousity - Inertia
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Edgar Dale's Cone of Experience
Verbal Symbols Visual Symbols Recordings, Radio, and Still Pictures Motion pictures Educational Television Exhibits Study Trips Demonstration Dramatized Experiences Contrived Experiences Direct Purposeful Experiences
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In Dale's Cone of Experience, we remember 10% of what we
READ (reading)
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In Dale's Cone of Experience, we remember 20% of what we
HEAR (hearing words)
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In Dale's Cone of Experience, we remember 30% of what we
SEE (seeing)
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In Dale's Cone of Experience, we remember 50% of what we
SEE and HEAR (watching a movie and demonstration)
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In Dale's Cone of Experience, we remember 70% of what we
SAY (giving a talk)
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In Dale's Cone of Experience, we remember 90% of what we
DO (doing a dramatic presentation)
81
Define and evaluate technology integration
Technology Integration Matrix
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5 Levels of Technology Integration
- entry - adoption - adaptation - infusion - transformation
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- deliver curriculum content - drills and practices - passively received ex. Uses ppt
Entry Level
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- use technology in a conventional way - begin to utilize technology - opportunities to apply technology (from time to time) CONVENTIONAL and PROCEDURAL
Adoption Level
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- select and modify - conventional independent use - some student choice
Adaptation Level
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Full independent choice
Infusion Level
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- beyond the limitation - worldwide audience - unconventional use of tools
Transformation Level
88
Actively engaged
Active learning
89
Collaborate with others
Collaborative
90
Build understanding
Constructive
91
Solve real-world problems
Authentic
92
set goals, plan activities, monitor progress, and evaluate results
Goal-directed
93
Offer visual stimulation and appeal to the aesthetics
Decorative
94
Encourage students to perform better
Motivational
95
Disseminate information
Informational
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Invite students to respond and participate
Instructional
97
Conveys the message quickly and clearly
Effective Communication
98
Colors and arrangement catch and hold interest
Attractiveness
99
Objects are arranged — stability
Balance
100
Repeated shapes or colors or use of borders holds display together
Unity
101
The style and approach entice learners to be involved
Interactivity
102
Letters and illustrations can be seen from a good distance
Legibility
103
Free from grammar errors
Correctness
104
Well constructed — securely attached
Durability
105
ASSURE MODEL
- analyze learners - state objectives - select methods, media, and materials - utilize methods, media, and materials - require learner participation - evaluate and revise
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Usually display a historical time period, nature, scene, fictional situation
Diorama
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A table that contains objects and or scenes related to the current season
Nature Table
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Can display information written with chalk
Writing board
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A large tablet or pad of paper, usually on a tripod
Flip Chart
110
A multi-board series of 3 or 4 rectangular boards joined together
Zigzag Board
111
A collection of many different types of items and materials put up on a wall to make an interesting and informative display
Wall Display
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Consist of two parallel, horizontal poles tied loosely together with rope
Rope and Pole Display Board