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TECHNOLOGY FOR TEACHING AND LEARNING Flashcards

(194 cards)

1
Q

Technology

A

Mix of process and product in application of knowledge

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2
Q

Information and Communications Literacy

A

Use of digital technology to create, and communicate information

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3
Q

Department of Information and Communications Technology

A

Agency for ICT in 2016

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4
Q

Educational technology

A

Use of technology in teaching and learning

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5
Q

Instructional materials

A

Teaching aids
Tools for instructional activities

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6
Q

Teacher

A

Best IM

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7
Q

Print materials

A

IM with the help of printer

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8
Q

Non print materials

A

IM that is tangible

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9
Q

Electronic materials

A

IM that is intangible

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10
Q

Technology in education

A

Application of technology to support education

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11
Q

Digital learning

A

Learning accompanied by technology

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12
Q

Online digital tools and apps

A

Use of internet to access information

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13
Q

Skype
Zoom
Google meet

A

Web or teleconferencing

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14
Q

Wiki

A

Quickly create and edit information on a website

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15
Q

Wikispace

A

Check contributions each member of a group gives
Editable website to create and post written work

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16
Q

Blog

A

Online journal for threads of discussion

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17
Q

Padlet

A

Post comments like sticky note

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18
Q

Google form or google group

A

Documentation of ideas

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19
Q

Kahoot
Mentimeter
Quizlet
Plickers

A

Formative computer-based assessment tools

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20
Q

Offline digital tools and apps

A

Used even there is no internet

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21
Q

Electronic books

A

Read books everywhere

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22
Q

Videos with captions

A

Appropriate for those who are hard of hearing

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23
Q

Internet

A

Information superhighway
Global network

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24
Q

World wide web

A

Access and maintain documentations of the internet

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25
Podcast
Produce something new/novel Video or audio multimedia clip like a radio talk show to retrieve information and disseminate information
26
Infographic
Visual information containing pictures and charts Visual representation
27
Digital citizenship
Netiquette Safe savvy and ethical use of technology Rights and responsibilities
28
Digital access
Equal rights and electronic access
29
RA 10929
Free internet access
30
Digital commerce
Shop through internet
31
Digital communication
Electronic exchange of communication
32
Digital literacy
Produce story/content Same with ICT literacy
33
Digital etiquette
Good manners in digital world
34
Digital law
Order discipline and ethical use
35
Digital rights and responsibilities
Be cautious in online activities Think before click, assess before access
36
Digital health and wellness
Illnesses have become associated with technology
37
Digital security
Protect online information
38
Online distance learning
Most influenced by technology Without face to face contact Via telecommunications
39
Learning management system
Software application to implement and assess a learning process Moodle Google classroom Edmodo Schoology
40
Massive - big accommodation Open - open to everyone, internet connection Online - all aspects are online Course - full course experience
Define MOOCs
41
Create a Facebook page
Learn despite constant use of Facebook
42
Synchronous - same time, live, engaging, instant feedback Asynchronous - different times, not live, convenient, work at own pace
Synchronous vs asynchronous
43
Blended learning
Face to face plus online Delivered online, actual physical setting
44
Flipped classroom
Discussion - home Activities - school
45
Traditional classroom
Discussion - school Activities - home
46
Modular
Use of self-learning modules Ideal for limited or no access to internet Appropriate for offgrid areas Not appropriate for online
47
plagiarism
violation of the right of the author NO CITATION
47
presentation softwares
useful in organizing lesons with a series of text and graphics, audio and video powerpoint
47
copyright infringement
violation of the right of the copyright holder NO PERMISSION
48
nature table
a table that contains objects related to ecosystem
48
diorama
small scenes created of layers of materials display historical time period 3D
49
writing board
display information written with chalk or a special pen commonly used visual aid
50
flip chart
large tablet with a tripod
51
zigzag board
multiboard series of three or four rectangular boards joined together
52
rope and pole display board
two parallel horizontal poles tied with rope invaluable where there are few solid walls
53
Prepare yourself Prepare your students Present materials Follow up
effective use of instructional material by Smith and Nagel (PPPF)
54
prepare yourself
know your lesson objective and why you chose such IM
55
Prepare your students
Set class expectations and give them guide questions
55
Present the materials
present materials under the best possible conditions
56
follow up
The purpose of IM is to attain lesson objectives
57
Industrial Revolution 1.0
Invention of the steam engine 18th century
58
Industrial Revolution 2.0
discovery of electricity and gasoline Age of science and mass production fast production of goods 19th century
58
Industrial Revolution 4.0
Artificial Intelligence, Internet, Cyberspace Interconnectivity Today
59
Industrial Revolution 3.0
computer and cellphone digital revolution 20th century
60
TPACK framework
shows types of knowledge involved in the teacher's capacity to INTEGRATE TECHNOLOGY
60
Mishra and Koehler
proponent of the TPACK framework
61
technological knowledge
WHAT AND HOW TO USE TECHNOLOGY what technology is best to use and how they should be utilized in teaching
62
pedagogical knowledge
TEACHING STRATEGIES, TECHNIQUES, AND APPROACHES principles and strategies of teaching and strategies and techniques used in classrooms knows the needs and interests of students
63
content knowledge
SUBJECT, TOPIC, CURRICULUM how well you know the subject area
63
technological content knowledge
NEW TEACHER good at technology and content, but not in pedagogy interpreting curriculum through technology
64
pedagogical content knowledge
OLD TEACHER good at pedagogy and content, but not in technology teaching approaches fit the content
65
technological, pedagogical, and content knowledge
technology pedagogy and content fit together
65
Substitution Augmentation Modification Redefinition
Define the SAMR model
65
technological pedagogical knowledge
MISMATCHED TEACHER good at technology and pedagogy, but not in content pedagogical considerations for using technology
66
Puentedura
proponent of the SAMR model
66
SAMR model
help educators to design and implement BETTER LEARNING ACTIVITIES, incorporating technology
67
substitution
DIRECT SUBSTITUTION WITHOUT FUNCTIONAL CHANGE technology is used as a direct substitute for what you might already do, without functional change, ex. writing an essay using paper vs writing an essay using MICROSOFT WORD
67
enhancement
SAME TASK, BUT THERE IS A REPLACEMENT, DIFFERENT TOOLS Technology is merely a replacement for an analogue activity with varying degrees of improvement
67
transformation
CHANGE OF TASK Real learning happens Technology allows significant changes and new forms of task which would not have been possible with the old analogue process
68
augmentation
DIRECT SUBSTITUTION WITH FUNCTIONAL IMPROVEMENT technology is used as a direct tool substitute with functional improvement, ex. writing an essay on paper vs writing an essay using GOOGLE DOCS
68
redefinition
CREATION OF NEW TASK, PREVIOUSLY INCONCEIVABLE/IMPOSSIBLE technology allows to do what was previously impossible, ex. writing an essay vs creating and publishing a DIGITAL STORY
69
modification
REDESIGN THE TASK Technology allows for a significant redesign of the task, e.g., writing an essay vs publishing an essay using WORDPRESS
69
ASSURE learners STATE objectives SELECT methods, media, and materials UTILIZE methods, media, and materials REQUIRE learner participation EVALUATE and revise
Define the ASSURE model
70
Heinrich and Molenda
proponent of the ASSURE mode
71
ASSURE model
The framework instructors use to create LESSON PLANS, which coordinate the utilization of technology and media
72
Edgar Dale
proponent of the Cone of Experience
73
EDGAR DALE'S CONE OF EXPERIENCES
visual model that presents a band of experience according to the DEGREE OF ABSTRACTION and not the degree of difficulty
74
EDGAR DALE'S CONE OF EXPERIENCES
asserts that the farther you go from the bottom of the cone, the more abstract the experience becomes lower level of the cone - student as participant, and encourage active learning upper level of the cone - student needs instructional support than the lower levels
74
iconic
pictorial experience series of illustrations OBSERVER
74
iconic
demonstrations study trips exhibits educational television motion pictures recordings, radio, and still pictures
75
enactive
direct experience series of actions ACTOR
76
symbolic
highly abstract experience series of symbols READER
77
enactive
direct purposeful experiences contrived experiences dramatized experiences
78
symbolic
visual symbols verbal symbols
79
direct and purposeful experiences
ALL EXPERIENCES ARE INVOLVED first-hand experiences direct participation
80
contrived experiences
81
model
82
mockup
83
object
84
specimen
85
games
86
simulation
87
dramatized experiences
87
plays
88
pageants
89
pantomime
90
role-playing
90
tableau
90
puppets
91
demonstrations
92
exhibits
92
study trips/field trips/educational trips
93
educational television
94
motion pictures
95
visual symbols
95
still pictures, recordings, and radio
96
verbal symbols
97
affinity diagram
98
fishbone diagram
98
tree diagram
98
diagrams
99
venn diagram
100
charts
101
time chart
101
tree or stream chart
102
flowchart
102
organizational chart
103
pareto chart
104
gantt chart
105
graphs
105
circle graph
105
line graph
106
bar graph
107
pictorial graph
108
physical maps
108
maps
109
relief maps
109
political maps
109
commercial or economic maps
110
decorative
111
motivational
112
instructional
112
effective communication
112
informational
113
attractiveness
113
unity
114
balance
115
interactivity
116
correctness
116
legibility
116
durability
117
appropriateness
118
clarity
119
organization
120
completeness
121
motivation
122
technology integration matrix
123
entry adoption integration infusion transformation
124
entry level
125
adoption level
126
integration level
127
infusion
128
active collaborative constructive authentic goal-directed
128
authentic
128
infusion-active
128
transformation
129
active
129
entry-active
130
constructive
130
collaborative
130
goal-directed
130
adaptation-active
131
adoption-active
132
transformation-active
133
entry-collaborative
134
adoption-collaborative
135
adaptation-collaborative
136
infusion-collaborative
137
transformation-collaborative
138
entry-constructive
139
adaptation-constructive
139
adoption-constructive
140
infusion-constructive
141
transformation-constructive
142
entry-authentic
143
adoption-authentic
143
adaptation-authentic
144
infusion-authentic
145
entry-goal directed
145
transformation-authentic
146
adaptation-goal directed
147
adoption-goal directed
147
infusion-goal directed
147
transformation-goal directed