test 3: learning and memory Flashcards

(60 cards)

1
Q

the process of acquiring new info

A

learning

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2
Q

involves training an involuntary response behavior

A

classical conditioning

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3
Q

experimented with dogs

A

pavlov

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4
Q

anything that bring a response the 1st time it is offered

A

unconditioned stimulus

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5
Q

unlearned response to an unconditioned stimulus

A

unconditioned response

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6
Q

starts off neutral but overtime if you pair it with an unconditioned stimulus it will eventually bring a response

A

conditioned stimulus

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7
Q

a learned response to a conditioned stimulus

A

conditioned response

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8
Q

when you only respond to a conditioned stimulus you were taught

A

stimulus discrimination

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9
Q

when you start to respond to things that are similar to the controlled stimulus that is taught

A

generalization

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10
Q

when you continually present the conditioned stimulus and never give the unconditioned stimulus again and the conditioned response stops

A

extinction

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11
Q

after extinction . the 1st time you offer the CS and the CR returns

A

spontaneous response

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12
Q

a naturally occurring phenomenon and it only takes 1 acquisition trial. -when you eat something and then get sick and never want it again

A

taste aversion

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13
Q

a way to help children stop wetting the bed

A

bell and pad method

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14
Q

voluntary responses

A

operant training

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15
Q

did experiments with pigeons

A

BF Skinner

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16
Q

*2 underlying principles of operant training

A
  1. all behaviors have consequences (has to be taught)

2. consequences determine whether or not behaviors are repeated

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17
Q

good consequence

A

reinforcement

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18
Q

bad consequence

A

punishment

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19
Q

add a pleasant consequence after the target behavior occurs to strengthen behavior

A

positive reinforcement

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20
Q

take away an unpleasant consequence after target behavior occurs to strengthen behavior

A

negative reinforcement

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21
Q

adding an unpleasant consequence after target behavior occurs to weaken behavior

A

positive punishment

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22
Q

taking away a pleasant consequence after target behavior occurs to weaken behavior

A

negative punishment

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23
Q

sitting a child down for an amount of time to calm them down

A

timeout

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24
Q

best used for attention seeking child. -ignoring a behavior to make it go away

A

operant extinction

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25
watching something and modeling that behavior
observational learning
26
children watching the lady beat up the clown and then doing it
modeling "bobo study" albert bandura
27
3 tasks of memory
1. encoding 2. storage 3. retrieval
28
putting info into a code you can store (sound smell language vision)
encoding
29
retaining the info you encoded
storage
30
getting the info out of your memory
retrieval
31
anything that helps you find info in your memory easier
retrieval cues
32
visiting info before you need it
spaced retrieval
33
you remember things better in the same place where you learned them
context dependent memory
34
you remember things better in the same physical or emotional state that you learned them
state dependent
35
3 stages of memory
1. sensory memory 2. short-term memory 3. long-term memory
36
incredibly brief storage of sensory info | Capacity: very high Duration: very short
sensory memory
37
relatively brief storage of info currently being used | Capacity: magic #7+-2 Duration
short-term memory
38
grouping things into units so you can hold more in your short term memory
chunking
39
repeat it until memorize
rote rehearsal
40
attach meaning
elaborative memory
41
relatively permanent storage of memory | Capacity: unlimited Duration: permanent
long-term memory
42
3 types of memory
1. semantic memories 2. auto-biographical memories 3. procedural memories
43
easy memories to put into words
explicit declarative
44
hard to put into memories
implicit non declarative
45
general info about the world
semantic memories
46
memories about your life (behind your eyes)
auto-biographical memories
47
how to do complicated actions
procedural memories
48
where items on a list helps determine if you remember
serial position effect
49
remembering the 1st
primacy effect
50
remembering the last
recency effect
51
strictly defined concept
artificial
52
prototype concept
natural
53
step by step procedure and done correctly will always give you the correct answer
algorithms
54
a mental shortcut gives you a faster answer than algorithm but aren't always correct
heuristics
55
when the answer comes to you but you aren't sure
insight
56
makes it hard to make good decisions. only pay attention to things that confirm what we already believe and disregard things that contradict it
confirmation bias
57
getting stuck in a solution that you don't believe another way of thinking (stereotypes)
fixation
58
when you can only see an object in relation to its name or normal usage
functional fixedness
59
tend to overestimate how often events occur based on the # of vivid examples we can bring to mind
availability heuristic
60
tend to be more confident that we are correct
overconfidence