The design Process Flashcards

1
Q

The Design Process

A

it consists of stages that produces a solution to a problem.

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2
Q

THE STAGES OF THE IB DESIGN CYCLE MODEL

A

identify

researching requirements​

generating ideas and solutions​

developing the solution​

realising the solution​

testing and evaluating the solution

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3
Q

Concept Modelling

A

It contains the information required for a design solution that simulates the physicality of the design, functions, aesthetics

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4
Q

Annotations

A

They explain the thinking behind the visual image represented by the drawing. They allow the designer to consider the implications of the ideas for further development.

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5
Q

2D and 3D graphic modelling

A

This is an example of 2D modeling. The designer has created these renderings to show his design ideas. Note the use of colour, texture and form. ​

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6
Q

Orthographic Drawings

A

A series of flat views of an object showing it exactly as it is in shape and size.​

(dimensions and used as a production drawing)

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7
Q

Perspective Drawing

A

A 3D drawing that realistically represents an object by foreshortening and vanishing points.

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8
Q

Scale Models

A

a representation of an object that is smaller or larger than the actual size ​of the object.

Advantages:​
Relatively quick to make​
Inexpensive​
Client can see the building/object and visualize how the full size building/object ​
will look/work​
Problems can be worked out at this early stage​
Photos can be taken of model that can represent full size

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9
Q

Aesthetic Model

A

Aesthetic models are not necessarily real. They can be either 2 or 3D that are created to assess the ‘look’ of a design idea. The purpose is to get a reaction from the client. They do not have to work.​

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10
Q

Prototypes

A

models that also include functionality. they look and feel real, but made from different materials then the final product would be made from.

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11
Q

Instrumented Models

A

These are models that are designed to extract performance data across a range of criteria for the purpose of verification and validation.​

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12
Q

DESCRIBE A PROBLEM/SITUATION THAT LEADS TO A DESIGN OPPORTUNITY​

A

the current situation, ​
the current problem, ​
a summary of research that informs the appropriateness of the problem supporting images demonstrating the nature of the problem and where it occurs. ​
In this section you outline the problem that you are planning on tackling.

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12
Q

THE DESIGN BRIEF​

A

The design brief is the formal starting point for a new design. Occurs when the designer presents the design to the client. It is a statement of the expectations of the design. The brief does not provide the design solution, but is a statement that sets out:​

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13
Q

EVELOPS A DETAILED DESIGN BRIEF THAT IDENTIFIES THE RELEVANT PARAMETERS OF THE PROBLEM. ​

A

the expected outcome​
broad requirements determined from initial research into the problem. ​
The only required evidence for this strand is: ​
a written design brief.

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14
Q

DEVELOPS A DESIGN SPECIFICATION THAT JUSTIFIES REQUIREMENTS, BASED ON THE OUTCOMES OF THE RESEARCH.​

A

The design specification for the prototype will need to address the following aspects. ​
Aesthetics ​
Target audience ​
Function ​
Production constraints ​
Material selection ​
Size ​
Quantity

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15
Q

graphical modelling

A

is a joint probability distribution over a collection of variables that can be factored according to the cliques of an undirected graph.

16
Q

physical modelling

A

a constructed copy of an object that is designed to represent that object.