The Learning Approach : Behaviourism Flashcards
(9 cards)
Basic assumptions of the learning approach
- all behaviour is learned
-we are all born a blank slate - only behaviour which is observable should be studied
-sees psychology as a science
-there is little difference between the way humans and animals learn
Define classical conditioning
The process of learning through association of stimuli to produce conditioned or learned responses
Operant conditioning
The process of learning through reinforcing behaviour through positive or negative reinforcement
Positive reinforcement
Giving something pleasurable as in response to a behaviour. Makes the behaviour MORE likely to occur
Punishment
Giving something unpleasant in response to a behaviour. Makes the behaviour LESS likely to be repeated
Negative reinforcement
Removing something nasty/uncomfortable in response to a behaviour. Makes the behaviour MORE likely to be repeated
Strengths of behaviourism
-have evidence to support it,eg skinners rats and pavlovs dog
-encourages good behaviour
- many studies done & repeated- supporting evidence
-objective
- useful application
Limitations of behaviourism
- research on animals could be argued that the assumptions aren’t valid for humans as human have complex emotions
- can’t be used to explain all human behaviours
-very simplistic - no explanation how learning happens
Skinners experiment - rat
- a rat is placed in a box to explore.
- at some point by accident the rat will press the lever in the box
-this releases a pallet of food - the rat learns by pressing the lever it will give them food
- they begin to press the lever more frequently
- skinner managed to decrease lever pushing in the rat by electrifying the floor of the box each time the lever was pressed
- skinner also experimented with playing a pound noise into the box, this would stop when the rat pressed the lever and again resulted in more frequent lever pressing by the rat.
Positive reinforcement = releasing a pallet of food
Punishment = electrifying the floor
Negative reinforcement = playing loud noise