Topic 3 Chapter 12: 3.5.1 - 3.6.4 - Guidance and Feedback Flashcards

(38 cards)

1
Q

What is visual guidance in sport?

A

A demonstration (live, video, or image) that creates a mental picture of the skill for the learner.

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2
Q

Why is visual guidance beneficial for cognitive learners?

A

It helps them form a clear mental image and understand what the movement should look like.

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3
Q

What are three disadvantages of visual guidance?

A
  1. Too much info can overwhelm
  2. some performers may struggle to match it.
  3. The demonstration must be accurate
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4
Q

How can coaches ensure visual guidance is effective?

A
  • Ensure demonstrations are accurate
  • Highlight key points
  • Use different angles
  • Allow mental practice
  • Repeat the demonstration
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5
Q

What is verbal guidance?

A

Spoken explanation or coaching points to describe how to perform a skill.

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6
Q

How can demonstrations help in skill learning?

A

They provide a visual image of the skill, show timing/sequencing, and are useful for dynamic skills like a golf swing.

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7
Q

According to Bandura’s model, what are three factors influence whether a demonstration is copied?

A

Attention
Memory,
Physical ability to replicate
Motivation.

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8
Q

Why might slow-motion footage be beneficial for learners?

A

It helps identify timing and sequencing in complex, fast skills (e.g., tennis serve).

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9
Q

When is verbal guidance most effective?

A

When used alongside visual guidance and for explaining tactics to more advanced performers.

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10
Q

What are three disadvantages of verbal guidance?

A
  • It may overload short-term memory
  • Cause loss of concentration
  • Be too complex in language
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11
Q

What is verbal guidance and how should it be delivered?

A

A coach explaining technique using clear, concise, and memorable phrases (e.g. “pockets to sockets” for sprinting).

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12
Q

Why must verbal guidance be kept simple?

A

To avoid overloading the learner’s short-term memory and increase retention.

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13
Q

What is manual guidance?

A

Physical support from the coach to help the athlete perform a movement.

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14
Q

What are three benefits of manual guidance?

A
  • Builds confidence
  • Gives a kinaesthetic feel
  • Reduces fear
  • Breaks down complex skills
  • Eliminates danger
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15
Q

What are three disadvantages of manual guidance?

A
  • Performer may become dependent
  • Receive incorrect kinaesthetic feedback
  • Feel uncomfortable with close contact.
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16
Q

What is mechanical guidance?

A

The use of a mechanical device or aid to support skill execution.

17
Q

What are the advantages of mechanical guidance?

A
  • Builds confidence
  • Reduces danger
  • Gives early feel for the skill
  • Supports disabled athletes
18
Q

What are the disadvantages of mechanical guidance?

A
  • May lead to reliance
  • Interfere with kinaesthesis
  • Reduce motivation
  • May reinforce incorrect technique
19
Q

What is the purpose of manual guidance in risky activities?

A
  • To support and protect the learner, especially in dangerous tasks like gymnastics
  • Build confidence.
20
Q

Three ways how technology has improved guidance in sport?

A
  • It allows 24/7 coaching access via apps
  • Videos
  • MP3/MP4 files that provide automated on-demand guidance.
21
Q

What are three examples of technology used for visual guidance?

A
  • YouTube tutorials
  • World-class performance videos
  • Coaching apps
  • Comparison tools.
22
Q

What is feedback in the context of sports performance?

A

Feedback is any information received by the learner during or after performance about how the performance went.

24
Q

What is intrinsic feedback?

A

Feedback from within the performer, often kinaesthetic, from proprioceptors. Common in autonomous learners.

25
What is extrinsic feedback?
External feedback provided by a coach, teammate, or video, enhancing intrinsic feedback. Vital for cognitive and associative learners.
26
What is terminal feedback?
Feedback received after the completion of a skill or task.
27
What is concurrent feedback?
Feedback received during the performance, often through kinaesthetic or proprioceptive senses.
28
What is positive feedback?
Feedback given when the performance was successful, reinforcing learning and increasing repetition likelihood.
29
What is negative feedback?
Feedback when performance was unsuccessful, helping to identify and correct errors.
30
What is knowledge of results (KoR)?
Information about the outcome of the performance, e.g. "You missed the net by 10 cm."
31
What is knowledge of performance (KoP)?
Information about the technique used during the performance, focusing on the "how" rather than the result.
32
What type of feedback is best for cognitive learners?
Extrinsic, positive, terminal, knowledge of results, simple and immediate.
33
What type of feedback suits associative learners?
A mix of intrinsic and extrinsic, positive and negative, concurrent, KoR and KoP, specific and immediate.
34
What type of feedback is best for autonomous learners?
Intrinsic, negative, concurrent, KoP, specific, and can be delayed.
35
What should an autonomous performer be able to do with feedback?
Detect and correct their own errors using kinaesthetic awareness.
36
How does feedback help learning?
It improves error correction, reinforces correct movement patterns, and supports motivation and target setting.
36
What factors should a coach consider when giving feedback?
Skill level, nature of the skill, amount of feedback, type (visual/verbal), frequency, and time for practice.
36
How should knowledge of results be delivered to be useful?
It should be meaningful, not overloaded with info, and appropriate to the learner’s phase.