Topic 3 Chapter 9: 3.1.1 - 3.1.3 - Coach and Performer Flashcards

(34 cards)

1
Q

What are the four coaching styles to improve performance?

A
  1. Command Style
  2. Reciprocal Style
  3. Guided Discovery
  4. Problem Solving Approach
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2
Q

What are the main features of the Command Style?

A

It’s an authoritarian, behaviourist approach where all learners are treated the same and the coach makes all decisions.

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3
Q

What are 3 benefits of the Command Style?

A
  • Establishes control
  • Sets clear objectives
  • Maintains routine and safety
  • Ideal for beginners and large groups
  • Effective in dangerous or time-limited
    scenarios
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4
Q

What are 3 drawbacks of the Command Style?

A
  • Ignores individual differences
  • No learner responsibility
  • Allows only one way to perform
  • Can limit development of open skills
  • Reduces social interaction
  • Can lead to poor self-discipline
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5
Q

What is the Reciprocal Style based on?

A

Cognitive learning theories.

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6
Q

How is a session typically structured in the Reciprocal Style?

A

The coach sets objectives, demonstrates skills, and learners work in pairs giving feedback.

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7
Q

What are 3 benefits of the Reciprocal Style for the learner?

A

Develops the learners:
- Self-image
- Confidence
- Communication skills
- Cognitive strategies

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8
Q

What are the limitations of the Reciprocal Style?

A
  • Requires coach supervision to avoid
    reinforcing errors
  • Time-consuming at first
  • Learners need to be mature enough
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9
Q

What is Guided Discovery in coaching?

A

A learner-centred style where the coach guides learners with information but doesn’t dictate how to solve tasks.

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10
Q

What distinguishes the Problem Solving Approach from Guided Discovery?

A

It encourages multiple ways to find a solution, promoting creativity.

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11
Q

What are the benefits of Guided Discovery?

A
  • Encourages independent thinking
  • Builds positive self-concept
  • Promotes transfer of learning to new
    situations
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12
Q

What is the main drawback of Guided Discovery?

A

It’s very time-demanding for both coach and learners.

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13
Q

What are 3 advantages of the Problem Solving Approach?

A
  • Builds learner responsibility
  • Increases self-confidence
  • Encourages creativity
  • Allows group interaction
  • Great for advanced performers
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14
Q

What are 2 disadvantages of the Problem Solving Approach?

A
  • Not suitable for beginners
  • May not yield the “correct” solution expected by the coach
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15
Q

What is a tactic in sport?

A

A plan of action aimed at improving performance, based on strengths and opponents’ weaknesses.

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16
Q

What factors affect tactics?

A
  1. Playing conditions
  2. Stage of the season
  3. Nature of the opponent
17
Q

How do tactics differ from technique?

A

Tactics apply skills in competitive settings; technique is the specific way a skill is performed.

18
Q

What is a strategy in sport?

A

A general approach to competition, less specific than tactics, often harder to teach.

19
Q

Why is communication important in coaching tactics?

A

Coaches need to adjust tactics during games, using verbal or non-verbal communication.

20
Q

What are the forms of communication in coaching?

A
  • Verbal (e.g., shouting)
  • Non-verbal (e.g., sign language)
21
Q

What defines a technique in sport?

A

A sequence of actions performed accurately and efficiently to execute a skill.

22
Q

What factors influence technique?

A
  • Physique and strength
  • Sport or skill requirements
  • Movement mechanics
23
Q

How does a coach refine a technique?

A
  1. Observe the technique
  2. Compare it to a technical model
  3. Analyse and break it down
  4. Create a strategy to improve it
24
Q

What is a tactic?

A

A specific plan or method used in a competitive context, usually to improve performance or win.

25
What are 3 key characteristics of a motor programme?
- Stored in long-term memory - Executed with minimal conscious thought - Can be adapted to different situations - Includes both open and closed loop control - Can be broken down into subroutines
26
What are 3 factors that can affect a tactic?
- Timing (e.g. needing a goal to win a title) - Conditions (e.g. wind or rain) - Opposition (e.g. their style and strengths) - History/tradition - Age and experience of the performer
27
What are Fitts and Posner’s stages of learning?
1. Cognitive 2. Associative 3. Autonomous
28
What issue may arise from traditional teaching models in applying skills to games?
Skills are often learned as closed skills in practice, making transfer to game contexts difficult.
29
What is a motor programme?
A motor programme is a series of stored movements in the long-term memory that can be retrieved and executed as a single unit to perform a skill.
30
What is a subroutine in the context of motor programmes?
A subroutine is a smaller, individual component of a motor programme that contributes to the overall performance of the skill.
31
How do motor programmes and subroutines relate?
A motor programme is made up of multiple subroutines that are organised sequentially and performed together to complete a full skill.
32
What are 3 benefits of breaking a skill into subroutines?
- Easier to teach and learn complex skills - Allows for isolated practice and correction - Builds toward automatic execution - Facilitates skill progression
33
How do elite performers use motor programmes differently from beginners?
Elite performers have highly developed and automatic motor programmes, allowing them to execute complex skills efficiently and adaptively, often without conscious thought.
34
What is an executive motor programme?
A general movement pattern stored in the long-term memory that includes all necessary information to perform a skill.