TTL2 Flashcards
it focuses on the application, design, production, utilization, and evaluation of Information and Communications Technology (ICT) materials for teaching and learning in basic education
Technology for Teaching and Learning
what is The major requirement in this course?
ICT-integrated and Project-based Learning plan which is aligned to K to 12 curriculum.
these are the two significant issues for teachers and learners who reside in the far-flung areas.
Slow connectivity and zero internet connection
is one of the teaching strategies to adapt the ability of the learning through pace, place and mode of education.
Flexible learning
– students may take augmented lesson or engage in a designed learning activity to meet the required time which adjacent to their learning.
Pace
learning can be learned anywhere provided that the Internet and communication is delivered as part of a work-study program.
Place
refers to the way that content is delivered by technology. (blended learning, fully online courses, or technology-enhanced experiences.)
Mode
involves teachers and students having limited access or no internet connection.
Off-line technology
: printed modules, audiotapes, videotapes, VCDs, storage devise (SD, flash drive, external HDD/SSD) drives, and learning packets. are examples of what?
Educational technologies
having digital accessibility but unstable connection.
Blended technology
it can be employed if a virtual or collaborative way or learning.
Learning Management System (LMS
is controlled by or connected to a network.
On-line technology
any computer software that exists online and serves an educational purpose
Educational Platform
Blackboard canva, schoology, and Brightspace are example of what?
learning platforms
these are the educational platforms that are free and open-source to use
Google Classroom, Moodle, Sakai, LearnDash, and Edmodo
- is developed by Carrington (2020).
- designs to help educators think systematically, coherently, and how they can use mobile apps in their teaching for long term outcomes of education.
- It is all about an outlook about digital-age education that interconnects the features of mobile applications, learning objectives and processes, motivations, and cognitive development.
The Pedagogy Wheel ENG V5.0 Android
what are the 5 gear of the pedagogy wheel:
- The Attributes Gear
- The Motivation Gear
- The Blooms Gear
- The Technology Gear
- The SAMR Model Gear
what type of gear it is…
- The core of learning design that involve ethics, responsibility, and citizenship
The Attributes Gear
what type of gear it is…
This is how you build and teach autonomy, mastery, and purpose to the learners.
The Motivation Gear
what type of gear it is…
This gear helps you craft learning objectives to attain the domains with HOTS or Higher Order Thinking Skills.
The Blooms Gear
what type of gear it is…
This serves as your technological strategies where you may use the appropriate app or a combination of more applications to attain the learning flexibility.
The Technology Gear
what type of gear it is…
This gear guides you on how to substitute, augment, modify, and redefine to its context of learning Technological Pedagogical Content Knowledge (TPCK).
The SAMR Model Gear
- ## stage improve the user’s ability to define terms, identify facts, and recall and locate information
Remembering Criteria
These mobile apps give opportunities for students to explain ideas or concepts.
Understanding Criteria