Unit 1 Flashcards

(49 cards)

1
Q

Reasons for selecting target behavior

A

Helps individual achieve outcomes.

Behavior deficit makes the person too dependent on others.

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2
Q

Problems with behavior

A

Cant do vs wont do

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3
Q

Adaptive behavior

A

those skills or abilities that enable the individual to meet standards of personal independence and responsibility that would be expected of his or her age and social group

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4
Q

Tasks for which the person has met the performance criteria set for the specific task within specific conditions

A

Mastered tasks

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5
Q

Assessments used to identify skills to target for acquisition

A

VB-MAPP, Essential for Living, The MOVE curriculum

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6
Q

Antecedent stimulus correlated with the availability of reinforcement. Stimulus that should, after teaching, evoke the correct or an appropriate response.

A

Discriminative stimulus

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7
Q

Antecedents that may temporarily increase or decrease the value of a consequence. They can be used to evoke a correct or appropriate response.

A

Motivating operations

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8
Q

Supplementary antecedent stimuli used to evoke a correct response in the presence of an EO or Sdthat will eventually control behavio

A

Prompts

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9
Q

Consequent stimuli or schedules of presentation that may result in the learner making the correct or an appropriate response more frequently

A

Artificial consequences and schedules

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10
Q

The presentation or removal of a stimulus following a response, that increases (or maintains) the future frequency of that response

A

Reinforcement

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11
Q

Reinforcement should be used to:

A

Get behavior goingStrengthen a dimension of an already acquired skillKeep behavior going (maintenance)

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12
Q

Identify appetitive stimuli (potential reinforcers)Collect baseline dataDeliver the appetitive stimulus contingent upon the target responseContinue to collect data

A

Using positive reinforcement

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13
Q

Identify aversive stimuli/conditionsCollect baseline dataRemove the aversive condition contingent upon the target responseContinue to collect dat

A

Using negative reinforcement

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14
Q

Consequence delivered after every response. Typically used to build or strengthen a skil

A

Continuous schedule

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15
Q

Consequence delivered after some number of responses, time or interval. Typically used to maintainbehavior over time

A

Variable schedules

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16
Q

Unsteady responding (pause and burst)

A

Pattern of behavior produced on fixed schedules

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17
Q

Steady responding

A

Pattern of behavior produces on variable schedule

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18
Q

Ratio schedules produce

A

higher rates of responding

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19
Q

Fixed ratios produce

A

very high rates of responding

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20
Q

Fixed intervals produce

A

scalloped responding

21
Q

variable ratio produces

A

high steady rates

22
Q

Variable interval produce

A

low to moderate rates of responding

23
Q

Prompts may be given

A

before a response begins to occur OR during a response cycle to aid the performance of behavior

24
Q

Prompts are used in skill aquisition programs to

A

evoke a low-probabilty behavior; To evoke a chain of behavior by prompting first step

25
Prompts are also used to
prompt behaviors incompatible with an inappropriate behavior
26
Operate directly on the response
Response prompts
27
Types of response prompts
verbal, modeling, and physical
28
Operate directly on the antecedent task stimuli to cue a correct response in conjunction with the critical SD
Stimulus prompts
29
Item being taught placed closer to student
Position cue
30
Pointing to, tapping, touching, looking at item being taught
Movement cue
31
One or more stimulus response dimension paired with correct choice
Redundancy of the antecedent stimuli
32
Response prompt if the prompt operates on the response and stimulus prompt if the prompt operates on an antecedent stimulus
Gestural prompt
33
A technique used to gradually transfer stimulus control from supplementary antecedent stimuli (prompts) to naturally occurring EO’s and/or discriminative stimuli
Fading
34
Procedures for fading response prompts
Most-to-least prompts (fading out)Least-to-most prompts (fading in)Time delay (constant or progressive)Graduated guidance
35
Hand-over-hand assistance and the combined use of physical prompting and fading, resulting in a systematic gradual reduction in the intensity or intrusiveness of the physical promp
Graduated guidance
36
A single movement and can be taught without breaking it down into smaller steps
Singe response skill
37
Requires breaking down the skill into multiple steps or responses to effectively teach it
Multiple response skill
38
Providing a reinforcer when the correct or an appropriate response occurs and not doing so when it does not occur or another response occurs
Differential reinforcement
39
When the correct or an appropriate response begins to occur, gradually provide less prompts and an additional level of differential reinforcement
Prompt fading
40
Using differential reinforcement to produce a series of gradual changing response classes. Reinforcement is provided when closer approximations to the correct response occurs
Shaping
41
Gradually changing the physical dimension (e.g., color, size, position) of a stimulus until the response is controlled by the critical attributes of the stimulus class
Stimulus fading
42
Functions as an abolishing operation and abates problem behaviorEvokes appropriate behavior
Effects of stimulus fading on problem behavior
43
Use an initial stimulus shape that will prompt a correct response
Stimulus shape transformations
44
Breaking down a chain into its component response
Task analysis
45
Types of chaining procedures
Backward chaining. | Backward chaining with leaps ahead Forward chaining Total task chaining
46
Same as backward chaining except some steps are skipped and probed instead
Backward chaining with leaps ahead
47
Advantage of backward chaining with leaps ahead
May reduce training time
48
Total task chaining seems to work best with learners with an:
imitative repertoire
49
Procedures for teaching response chains
Chaining, modeling, instructions, behavioral skills training