Unit 1 - Digital Information Flashcards

1
Q

binary numbers use base-2 with only two digits

A

0 & 1

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2
Q

byte

A

8 bits

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3
Q

in binary, each position represents

A

a power of 2

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4
Q

why do computers and digital devices use binary (base-2) numbers

A

because they operate with two discrete states, represented as 0 (off) and 1 (on)

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5
Q

decimal number

A

base-10 number with 10 possible digits

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6
Q

bit

A

a contraction of “BInary DigIT”; the single unit of information in a computer, typically represented as a 0 or 1

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7
Q

to find how many distinct numerical values can be represented with x bits

A

2^x

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8
Q

to find the largest value that can be represented by # bits

A

2^# - 1

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9
Q

overflow error

A

error from attempting to represent a number that is too large

  • occurs when the number is too larger given the number of bits that exist
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10
Q

round off error

A

Error from attempting to represent a number that is too precise. The value is rounded.

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11
Q

floating point representation

A
  • a number is multiplied by a base that’s raised to an exponent
  • numbers that aren’t integers, like fractions and irrational numbers use this
  • can’t fully represent all numbers
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12
Q

analog data

A
  • data with values that change continuously, or smoothly, over time
  • examples of analog data: music, colors of a painting, or position of a sprinter during a race
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13
Q

digital data

A
  • date that changes discretely through a finite set of possible values
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14
Q

sampling

A

a process for creating a digital representation of analog data by measuring that analog data at regular intervals called samples

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15
Q

abstraction

A

we create simplified representations of something more complex; a way of hiding information

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16
Q

encode

A

to convert something into a particular form

17
Q

decode

A

to convert a coded message into its original form

18
Q

digital image layer

A

displays a digital approximation based on a sampling of an analog image

19
Q

compression

A

represent the same information with fewer characters

20
Q

lossless compressions

A
  • a process for reducing the number of bits needed to represent something without losing any information
  • reversible
21
Q

lossy compression

A
  • a process for reducing the number of bits needed to represent something in which some information is lost or thrown away
  • this process is not reversible.
22
Q

lossy compression is useful when file size is a concern or when it needs to be sent in a reasonable amount of time

A
  • example: multimedia - images, video, audio
23
Q

intellectual property

A

encompasses various forms of protection for creations of the mind, including copyright, patents, trademarks, and trade secrets.

24
Q

copyright

A

protects original creative works and grants exclusive rights to creators

25
public domain
materials that are not protected by intellectual property laws, such as copyright, trademark, or patent laws
26
fair use
legal doctrine that allows a user to use copyrighted material without permission under certain circumstances such as reporting and teaching
27
DRM - Digital Rights Management
refers to a set of technologies and techniques to protect digital content from being copied or used without permission
28
DMCA - Digital Millennium Copyright Act
a federal law that protects copyright holders from online theft and balances the interests of copyright owners and internet service providers
29
creative commons
licenses that provide flexible ways for creators to share their works while retaining certain rights
30
open source
software allows anyone to use, modify, and share code, fostering collaboration and innovation
31
open access
provides free access to scholarly research, promoting wider dissemination and use of academic knowledge