Unit 1 Exp Design AL Flashcards
(45 cards)
Testable
Able to be tested or tried.
Non-testable
Not able to be tested or tried.
Quantitative
Measuring by numbers rather than images.
Qualitative
Measuring by images, pictures, or opinions rather than being measured by numbers.
Trials
A test of the performance, quality, or suitability of something/someone.
Observation
Noticing or observing what is going on in an experiment.
Empirical Evidence
Information obtained through observations of an experiment.
Data
Facts/statistics collected together for analysis.
Scientific Model
A physical mathematical/conceptual representation of a system of ideas, events, and processes.
Prototype
A first attempt at something, something that the other forms of it are developed or copied from.
Analogy
A comparison between two things, usually for the purpose of clarifying something or making something easier to relate to.
Hypothesis
An educated guess designed to predict an experiment.
Variable
A trait, condition, or factor that can exist in differing amounts or types.
Procedure
A set of rules that are created by an entity that everyone must follow.
Accuracy
How accurate or how close you are to something.
Precision
How precise you are; or more accurately how exact you are.
Scientific Method
A method that consists of observation, measurement, experimentation, formulation, testing, and hypothesis.
Control
An element that remains unchanged by other variables.
Constant
The part that doesn’t change during the experiment.
Predict
Making an educated guess to something that will happen in the future.
Infer
Making an educated guess based on the context provided.
Independent Variable
A variable that is independent of other variables.
Responding variable
The part of an experiment that scientists monitor closely to see how it responds.
Dependent variable
A variable that depends on other variables.