Unit 10 Flashcards

(26 cards)

1
Q

Steeple - BM Toolkit 3

A

S = social
T = technology
E = economic
E = environmental
P = political
L = legal
E = ethical

Framework used for looking at possible future external factors that might affect an organization in a positive or negative way
Can use a STEEPLE to systematically analyze opportunities and threats

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2
Q

Pros and cons of STEEPLE

A

Pros
- Quick and easy
- A systematic way of considering things that could happen in the future

Cons
- Other factors that these 7
- Cannot predict the future

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3
Q

Market research

A

Collecting and analyzing data that is relevant to the market for the business about customers
- Customers buying habits
- Competitor strengths
- Future market trends

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4
Q

Quantitative vs. qualitative research

A

Quantitative research
Research based on numbers - numerical results

Qualitative research
Not based on numbers

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5
Q

Pros and cons of market research

A

Pros market research
- Identify future trends
- Identify gaps in the market
- Improve your product

Cons market research
- Costly
- Time-consuming
- Not always correct

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6
Q

Types of primary research

A

Surveys, interviews, focus group, observation

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7
Q

Survey

A
  • A document where respondents fill-out the answers to a variety of questions.
  • Can collect large number of responses at once
  • But often low response rate and can’t ask follow up questions
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8
Q

Interviews

A
  • A discussion where an interviewer asks questions an interviewee
  • Usually focused on qualitative data
  • More time consuming
  • But you can ask follow up questions
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9
Q

Focus groups

A
  • Small and interactive discussion groups with multiple people
  • E.g. consumer panels
  • Can get a wider range of opinions than interviews,
  • But one member may dominate
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10
Q

Observations

A
  • Watching how people behave rather than asking
  • Can watch natural behavior
  • Time-consuming, ‘what’ results not ‘why’
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11
Q

Methods of Secondary research

A

Market analyses, academic journals, government publications, media articles, online content

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12
Q

Sampling

A

Identifying a group of people that are a representation of the whole population

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13
Q

Convenience sampling

A

Identify respondents because they are easy to ask
E.g. asking people that you see on the street

Likely to have sampling bias

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14
Q

Random sampling

A

Respondents are chosen using some random chance, each member of target population has equal chance of being selected
Less bias

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15
Q

Quota sampling

A

Respondents are chosen in proportion to the overall population

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16
Q

Communication

A

When information moves from (exchanged) from one person to another person
- Verbal
- Non-verbal
- Written
- Images

17
Q

Formal Communication

A

Communication through official means in structured ways directly about the businessperson

Emails
Meetings
Video conferencing
Reports
Presentations
etc

18
Q

Informal Communication

A

Communication through unofficial means that is unstructured and not always directly about the business

Water Cooler Chats
Messages
Team events
etc

19
Q

Pros of email / pros of meeting in person

A

Pros of Email:
- Easier geographically
- Often more time effective
- Provide a paper trail - can be read again later

Pros of meeting in person
- Less likely to misinterpret what is communicated
- Provide audio and visual information as well
- Easier to build trust

20
Q

Barriers to Communication

A
  • Language and culture
    Are things said directly or not?
  • Too much use of business speak (jargon)
    Our blue sky thinking this year is to try to obtain synergies……
  • Location
    Can’t see body language
  • Preference of form of communication
  • Some managers really like meetings
  • Assumptions
    Assuming the other person has understood
21
Q

Whats is Break-even quantity

A

The quantity at which total costs equals total revenue, so profit is 0

The quantity a business must sell to cover its costs above this quantity, the business will make a profit after this quantity

22
Q

Break-even quantity (AO4)

A

Fixed Cost / (Price-Variable Cost)
FC/CPU

23
Q

Contribution per unit (CPU) (AO4)

A

The profit made from selling each product (profit per unit)
Price - Variable Cost

24
Q

Constructing a break-even chart (AO4)

25
Margin of safety (AO4)
The amount by which the actual output exceeds the break-even quantity Formula: Margin of Safety = Actual Output−Break-even Quantity You can also express it as a percentage: Margin of Safety (%) = Actual Output - Break-even Quantity / Actual Output × 100
26
How does a Break-Even Chart Look like?
y coordinate is Revenue and Costs