Unit 2: Cognition Flashcards

(78 cards)

1
Q

Apparent Movement

A

the visual illusion where a stationary object appears to be moving due to the rapid presentation of separate stimuli in slightly different positions

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2
Q

Attention

A

Attention is the cognitive process of selectively focusing on one aspect of your environment while ignoring other things

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3
Q

Binocular Depth Cues

A

depth cues that use both eyes to create a three-dimensional image of the world

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4
Q

Bottom Up- Processing

A

a psychological strategy that’s used to make sense of stimuli by allowing the stimulus to shape perception without preconceived ideas

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5
Q

Change Blindness

A

a visual perception phenomenon that occurs when a person doesn’t notice a change in their visual environment:

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6
Q

Closure

A

a Gestalt principle where the brain automatically fills in missing information to perceive an incomplete image as a whole

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7
Q

Cocktail Party Effect

A

the ability to focus on a single conversation or sound source in a noisy environment, like at a party, while filtering out other background sounds

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8
Q

Convergence

A

a binocular cue for depth perception, where the eyes turn inwards to focus on a nearby object

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9
Q

Figure And Ground

A

Figure-ground is one tool our brains use to form perception. This is the organization of the visual field by separating an object (figure) from its surroundings (ground)

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10
Q

Gestalt Pyschology

A

Gestalt Psychology is a school of psychology based upon the idea that we experience things as unified wholes.

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11
Q

Inattentional Blindness

A

refers to the phenomenon where someone fails to notice something obvious in their visual field because their attention is focused on something else

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12
Q

Interposition

A

a monocular cue that gives the impression that an object is further away when it is partially covered by another object

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13
Q

Linear Perspective

A

a monocular depth cue where parallel lines appear to converge as they recede into the distance, creating the illusion of depth on a flat surface, like a painting or photograph

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14
Q

Monocular Depth Cues

A

refer to visual cues that allow us to perceive depth using only one eye, including: relative size, texture gradient, linear perspective, interposition, aerial perspective, motion parallax, and light and shadow

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15
Q

Perceptual Set

A

a predisposition to perceive or notice some aspects of the available sensory data and ignore others

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16
Q

Proximity

A

Proximity refers to the principle that we group nearby figures together

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17
Q

Relative Clarity

A

Objects that appear sharp, clear, and detailed are seen as closer than more hazy objects

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18
Q

Relative SIze

A

the depth cue in which we perceive distance based on the comparison of sizes between objects

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19
Q

Retinal Disparity

A

the slight difference in the images received by each eye when viewing an object

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20
Q

Schema

A

mental frameworks that help people interpret new situations based on their past experiences

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21
Q

Selective Attention

A

the cognitive process where an individual focuses on a specific stimulus or piece of information while actively ignoring other irrelevant stimuli in the environment

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22
Q

Similarity

A

the Gestalt principle of similarity describes how people group objects that look similar together

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23
Q

Texture Gradient

A

The gradual change in the visual texture of an object or surface as it recedes in depth from the observer

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24
Q

Top-Down Processing

A

a cognitive process that uses existing knowledge and expectations to interpret new sensory information

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25
Accomodation
a term developed by psychologist Jean Piaget to describe what occurs when new information or experiences cause you to modify your existing schemas
26
Algorithims
A step-by-step procedure or formula for solving a problem
27
Assimilation
the cognitive process where new information or experiences are incorporated into existing mental frameworks or schemas,
28
Availability Heuristic
Judging how likely a certain event is to happen based on how easily information regarding this topic is available
29
Convergent Thinking
Looks at obtaining one singular solution to a problem.
30
Creativity
Creativity is the ability to produce or develop original work, theories, techniques, or thoughts
31
Divergent Thinking
32
Executive Functions
Fr
33
Framing
34
Functional Fixedness
35
Gambler's Fallacy
36
Heuristics
37
Mental Set
38
Priming
39
Prototypes
40
Representative Heuristic
41
Sunk-Cost Fallacy
42
Automatic PProcessing
43
Central Executive
44
Deep Encoding
45
Echoic Memory
46
Effortful Processing
47
Encoding
48
Episodic Memory
49
Explicit Memory
50
Iconic Memory
51
Implicit Memory
52
Levels Of Processing (Craik & Lockhart)
53
Long-term Memory
54
Long-Term Potentiation
55
Multi-store Model
56
Phonemic Processing
57
Phonological Loop
58
Primary Memory System
59
Prospective Memory
60
Procedural Memory
61
Retrieval
62
Semantic Processing
63
Semantic Memory
64
Sensory Memory
65
Shallow Encoding
66
Storage
67
Structural Processing
68
Visuospatial Sketchpad
69
Working Memory
70
Working Memory Model
71
Categorical Classification
72
Chunking
73
Distributed Practice
74
Encoding
75
HIerarchies
76
Massed Practice
77
Memory COnsolidation
78
Mathod of