Unit 2 - Resource & Sustainability  Flashcards

(35 cards)

1
Q

Resources

A

Stock of supply of materials

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2
Q

Renewable Resources

A

Resources that are replenished at faster rate than depleted

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3
Q

Reserves

A

Natural resource that can be identified in terms of quality and quantity

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4
Q

Re-use

A

Reuseofthesameproductinsame contextoradifferentcontext

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5
Q

Repair

A

The reconstruction or renewal of any part of an existing structure or device

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6
Q

Re-engineer

A

Redesign components to improve their characteristics and performance (speed, energy, consumption)

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7
Q

Recycle

A

Usingthematerialsfromobsolete products (waste) to create other products

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8
Q

Recondition

A

Rebuilding a products so that it is in a “new” condition

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9
Q

Dematerialisation

A

Reducing the quantities of materials used in a design

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10
Q

Raw Material Recovery

A

Separating the component parts of a product

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11
Q

WEEE Recovery

A

Like raw material recovery, but from electronic systems and components

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12
Q

Energy Recovery (Waste to Energy)

A

Process of generating energy (electricity/heat) from primary treatment of waste

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13
Q

LCA

A

Assessment of environmental impacts of a design

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14
Q

Circular Economy

A

Resources remain in use for as long as possible (maximising value)

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15
Q

Embodied Energy

A

Total energy required to produce a product

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16
Q

Local Combined Heat and Power

A

Generating electrical and thermal power from a single fuel source

17
Q

Individual Energy Generation

A

Small-scale generation of heat and electric power by individuals

18
Q

Electrical Battery

A

Two or more electrochemical cells that convert stored chemical energy into electrical energy.

–> Portability

19
Q

Incremental Solutions

A

Improved anddeveloped over time leading to new versions and generations

20
Q

Radical Solutions

A

A completely new product is devised by going to the roots of the problem

21
Q

System-level Solutions

A

Addresses the problem as the whole concerned with the interrelationship rather than individual elements

22
Q

Green Design

A

Improves existing products by redesigning aspects of it to address environmental objectives

23
Q

Prevention Principle

A

The avoidance or minimisation of hazards and waste

24
Q

Precautionary Principle

A

The anticipation of potential problems in relation to the environmental impact of the production, use and disposal of a product

25
Eco Design
More comprehensive approach: materials, energy, pollution/waste
26
Cradle to Grave
Considers the effect from manufacture to use to disposal 
27
LCA
Preproduction,Production,Distribution, Utilisation, and Disposal
28
Design for the environment software
Allows designers to perform LCA
29
Environmental Impact Assessment Matrix
- Water, soil pollution and degradation - Air contamination - Noise pollution - Energy consumption - Natural Resource consumption --> Effects on ecosystems
30
Converging technology
Synergistic merging of nanotechnology, biotechnology, information and communication technologies and cognitive sciences
31
Lithium Polymer
Rechargeable power source in portable electronic devices. Advantages: Low maintenance; High energy density; Higher level of safety compared to others
32
Lithium Ion
Rechargeable power source in portable electronic devices. Advantages: Lightweight; Low-maintenance; High energy density
33
Lead Acid Battery
Provide high current for cars and machinery. Advantages: Low maintenance; Capable of high discharge rates; Inexpensive to manufacture
34
Nickel Cadmium
Rechargeable power source for portable devices like power tools, radios and medical equipment. Advantages: High number of charge/discharge cycles; Simple and safe transportation; Fast charging and long shelf life
35
Nickel Metal Hydride
Electric vehicles and digital cameras. No transportation regulations; Higher capacity compared to NiCad; Higher voltage.