Unit 3 - Modelling Flashcards

(33 cards)

1
Q

Graphical Models

A

2D drawings, diagrams, and sketches.

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2
Q

Physical Models

A

3D, clay, cardboard, rapid prototype (other materials)

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3
Q

Advantages of concept models

A

Allows clients to provide input, reduction of development costs, communicate function and aesthetics

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4
Q

Disadvantages of concept models

A

Simple concepts (not detailed), materials are not accurately represented, scaled models do not communicate proportions

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5
Q

2D

A

Quick representations and communications of an idea.

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6
Q

Orthographic Drawing

A

accurate representation of form, communicates dimensions/form, shows side of a product

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7
Q

Isometric Drawings

A

no vanishing points, 30/90/60, overall form of a product

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8
Q

Part and Assembly drawings

A

Shown as an exploded isometric drawing, purpose is to communicate the sequence of assembling a project.

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9
Q

perspective drawings

A

showing an object as if viewed from a single point.

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10
Q

Sketching

A

quick to create, easy to communicate

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11
Q

Scale Models

A

model that is either a smaller or larger physical copy of an object.

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12
Q

Aesthetic models

A

developed to look and feel like the real product. Form over function

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13
Q

Mock-ups

A

scale or full-size representation of a product used to gain feedback from users. Some functionality

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14
Q

Prototypes

A

sample or model built to test a concept or process, or to act as an object to be replicated or learned from. High, mid, or low fidelity.

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15
Q

Low Fidelity

A

not tangible or durable, but they do communicate basic information about form, shape, function,

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16
Q

Mid fidelity

A

communicate more about an idea or concept. Have some function

17
Q

high fidelity

A

represent as close as possible the functionality of the final product.Durable enough to test and gather usability data.

18
Q

instrumented models

A

equipped with the ability to take measurements to provide accurate quantitative feedback

19
Q

Surface Modelling

A

only communicates information about the surface of the design.Communicates aesthetics

20
Q

Motion capture

A

recording of actual human movement using video, magnetic, or electro-mechanical devices.

20
Q

Top-down strategies

A

New features and parts are added as the design evolves. Related parts are connected.

20
Q

Bottom-up strategies

A

Individual parts are design separately and then assembled to final design.

20
Q

Digital Humans

A

simulations of the biomechanics of the human body

21
Q

Data models

A

database or data set that is used to present and or understand the performance fo a design

21
FEA
Finite Element Analysis: calculation of loads and stresses on a product using CAD software
21
Solid Modelling
accurate digital models of the whole part or object. Communicates details about dimensions, materials, function, and components.
21
Virtual Prototyping
allow the designer to simulate the design, communicate with clients and the design team, and explore the design
22
Virtual Reality
virtual environment where the user can interact with it in a realistic way
22
FDM
Fused deposition modelling: material is extruded through a model. (Plastics, clays, dough)
22
Haptic Tech
use the sense of touch to provide feedback to the user.
22
Animation
used to confirm the placement of equipment and determine safety, ergonomics, and efficiency of a factory layout.
22
SLA
Stereolithography: liquid polymerized in a liquid container. (resins)
23
SLS
Selective Laser Sintering: Metal powder sintered using a laser. (Metal powders, ceramic powders, polymer pwders)