Unit 5 - Invention and Innovation Flashcards

(35 cards)

1
Q

Constructive Discontent

A

dissatisfaction with the current state of things or status quo might motivate an inventor to find a better solution.

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2
Q

Desire to make money

A

innovative designs to generate money

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3
Q

Scientific Curiosity

A

invention may come about as a part of scientific or technical curiosity

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4
Q

Desire to help others

A

Fundamental to empathy and Design Thinking.

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5
Q

Lone Inventor

A

Individual working outside or inside an organization who is committed to the invention of a novel product

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6
Q

Patents

A

An agreement from a government office to give someone the right to make or sell a new invention for a certain number of years

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7
Q

Trademark

A

a symbol, word, or words legally registered or established by use as representing a company or product.

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8
Q

Design protection/trade dress

A

A simple and cost-effective way to protect an innovative shape, appearance or ornamentation

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9
Q

Copyright

A

A legal right that grants the creator of an original work exclusive ownership for its use and distribution. Usually for a limited time and within geographical boundaries.

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10
Q

Service Mark

A

A trademark used to identify a service rather than a product.

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11
Q

Shelved Technologies

A

A technology invented and developed, but not brought to market

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12
Q

Sustaining Innovation

A

the continuous development of a product throughout its lifecycle (adding new features, product expansion, economies of scale)

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13
Q

Disruptive Innovation

A

A product that challenges existing companies to either ignore or embrace the change.

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14
Q

Process Innovation

A

An improvement in how a product is manufactured and distributed(reduced costs or increased benefits for consumers)

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15
Q

Architectural Innovation

A

Focuses on how the parts of a design are arranged and interact with each other

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16
Q

Modular Innovation

A

Focuses on changing a single part of the design, while other parts remain unchanged.

17
Q

Diffusion

A

Rate at which a market accepts a new product

18
Q

Suppression

A

The active slowing or prevention of a new product entering the market

19
Q

Act of insight

A

An idea that suddenly comes to a person

20
Q

Adaptation

A

Describes how a solution in one field is used to provide a solution to a new problem in a different field.

21
Q

Technology Transfer

A

Describes how a technology developed in one context is applied in different and new contexts

22
Q

Analogy

A

The use of an idea from one area to develop an innovation in an new area

23
Q

Biomimicry

A

where designers investigate how nature develops a solution for the design context.

24
Q

Chance

A

Unexpected discoveries lead to new ideas

25
Technology Push
Technical development is the driving force of innovation, despite there not being an identified need for a solution
26
Market Pull
refers to consumer demand for an innovation or solution
27
Product Champion
Influential individuals, usually working within an organization, develop enthusiasm for a particular idea or invention.
28
Entrepreneur
An influential individual who can take an invention to market, often by financing a product's development, production and diffusion into the marketplace.
29
Multidisciplinary approach to innovation
group of people with different areas of expertise to maximise the function of the product
30
Product Life Cycle
Launch, Growth, Maturity, decline
31
Product versioning
The creation of variations of a product, different models, that are sold at different prices.
32
Planned obsolescence
A product becomes outdated as a conscious act to ensure a continuing market.
33
Technological Obsolescence
When a new technology supersedes an existing technology
34
Functional Obsolescence
Over time, products wear out and break down. Parts are no longer available, and the product can no longer work in the way it originally did
35
Style(Fashion) Obsolescence
Fashions and trends change over time, which can result in a product no longer being desirable