Unit 5 - Invention and Innovation Flashcards
(35 cards)
Constructive Discontent
dissatisfaction with the current state of things or status quo might motivate an inventor to find a better solution.
Desire to make money
innovative designs to generate money
Scientific Curiosity
invention may come about as a part of scientific or technical curiosity
Desire to help others
Fundamental to empathy and Design Thinking.
Lone Inventor
Individual working outside or inside an organization who is committed to the invention of a novel product
Patents
An agreement from a government office to give someone the right to make or sell a new invention for a certain number of years
Trademark
a symbol, word, or words legally registered or established by use as representing a company or product.
Design protection/trade dress
A simple and cost-effective way to protect an innovative shape, appearance or ornamentation
Copyright
A legal right that grants the creator of an original work exclusive ownership for its use and distribution. Usually for a limited time and within geographical boundaries.
Service Mark
A trademark used to identify a service rather than a product.
Shelved Technologies
A technology invented and developed, but not brought to market
Sustaining Innovation
the continuous development of a product throughout its lifecycle (adding new features, product expansion, economies of scale)
Disruptive Innovation
A product that challenges existing companies to either ignore or embrace the change.
Process Innovation
An improvement in how a product is manufactured and distributed(reduced costs or increased benefits for consumers)
Architectural Innovation
Focuses on how the parts of a design are arranged and interact with each other
Modular Innovation
Focuses on changing a single part of the design, while other parts remain unchanged.
Diffusion
Rate at which a market accepts a new product
Suppression
The active slowing or prevention of a new product entering the market
Act of insight
An idea that suddenly comes to a person
Adaptation
Describes how a solution in one field is used to provide a solution to a new problem in a different field.
Technology Transfer
Describes how a technology developed in one context is applied in different and new contexts
Analogy
The use of an idea from one area to develop an innovation in an new area
Biomimicry
where designers investigate how nature develops a solution for the design context.
Chance
Unexpected discoveries lead to new ideas