Unit 3 Flashcards

(48 cards)

1
Q

Two effective behavioral approaches to

measure education

A

Direct instruction
University of Kansas behavior analysis
program

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2
Q

Total number of school days and hours

A

Available time

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3
Q

Amount of time scheduled for instruction

A

Allocated Time

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4
Q

Number of minutes instruction is delivered

A

Instructional Time

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5
Q

Time spent attending to ongoing instruction

A

Engaged Time (On Task)

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6
Q

The time that students actually spend

learning

A

Academic Learning Time

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7
Q
Principles of learning
The operant as the basic unit
Interactive not passive
Measurement and evaluation of educational
outcomes
Developed and validated an effective
technology of instructional design and
instructional delivery
A

The roles of behavior analysis in education

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8
Q
Be clear about what is taught
Teach first things first
Stop making all students advance at the
same rate
Program the subject matter
Reconsider ABA instructional technology
Determine how to cause more durable and
extensive behavior change
Develop methods that teachers can and will
actually use
A

The challenge of behavior analysis in education

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9
Q

Clearly specified and behaviorally- stated instructional objectives
Well- designed curricular materials
Assessment of learner’s entry skills
Ongoing frequent direct measurement of skills
Focus on mastery
Highly structures
Fast- paced
Systematic use of positive and corrective feedback
Supported by empirical research
Extensively field-tested and revised based on data
Considered how realistic the procedures are for classroom practice

A

Elements of the ABA approach to education

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10
Q

A statement of actions a student should
perform after completing one or more
instructional components

A

Behaviorally-stated instructional objectives

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11
Q

Guide the instructional content and tasks
Communicate to students on what they will
be evaluated
Specify the standards for evaluating ongoing
and terminal performance

A

Reasons behind writing behaviorally-stated instructional objectives

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12
Q

Level of performance that meets accuracy

and fluency criteria

A

Mastery

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13
Q

Correctness of the response

A

Accuracy

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14
Q

Short latency

High rate of correct response

A

Fluency

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15
Q

Maintains across time even after instruction

ends

A

Durable

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16
Q

Free of pause and false starts

A

Smooth

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17
Q

Can apply to the real world

A

Useful

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18
Q

Socially valid

A

Contextually Meaningful

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19
Q

Performance consistent even when there are

environmental distractions

A

Resistant to distractions

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20
Q

The results of other students has no effect

on one’s score

A

Criterion-based evaluations

21
Q

Student scores are based on and compared

with peers’ performance

A

Norm-referenced evaluations

22
Q

A general pattern of responding that
produces effective responding to many
untrained relations

A

Generative learning adduction

23
Q

Teaching procedures which lead to

adduction

A

Generative instructions

24
Q

Describes the emergence of accurate
responding to untrained and non-reinforced
stimulus- stimulus relations following the
reinforcement of responses to some
stimulus- stimulus relations

A

Stimulus Equivalence

25
Reflexivity Symmetry Transitivity
3 types of Stimulus Equivalence
26
In the absence of training and reinforcement, a learner selects a stimulus that is matched to itself (A = A)
Reflexivity
27
After learning that A = B, the learner demonstrates that B = A without direct training on that relationship
Symmetry
28
After learning that A = B and B = C, the learner demonstrates that A = C without direct training on that relationship
Transitivity
29
That smallest divisible unit of teaching and incorporates interlocking three- term contingencies for both the teacher and the student
Learn Unit
30
Stages of Learning
Acquisition stage Fluency stage Application stage
31
Establishing a new behavior, skill, or | repertoire
Acquisition stage
32
Student practices acquired skill to increase the number of correct responses per unit of time
Fluency stage
33
Using learned material in new, concrete, and | real- life situations
Application stage
34
Wait time Response latency Feedback delay Intertrial interval
Influences on the number of learn stages
35
Student variables that can influence the | number of learn units delivered in a lesson
Response Latency and IRT
36
Frequency of detectable responses that a | student emits during ongoing instruction
Active Student Responding (ASR)
37
Pays attention Listens to the teacher Watches others respond
Passive Responding
38
ASR's are correlated with
Increased academic behavior Improved test scores Reduced disruptive behavior
39
``` Programmed instruction (PI) Personalized system of instruction (PSI) Direct instruction (DI) Precision teaching (PT) Morningside model ```
High ASR approaches to instructional activity
40
Cards, signs, or items that are held up simultaneously by all students to display their response to a question, item, or problem presented by the teacher
Response cards
41
Preprinted selection- based response cards Preprinted selection- based “pincher” response cards “Write-on” response cards
Types of response cards
42
Students respond orally in unison
Choral responding
43
Teacher- prepared handouts that: Organize content Guides the learner with standard cues for the learner to record key facts, concepts, and relationships Provides the learner with a means of actively responding to the lecture content Provides the learner with a means of actively responding to the lecture content Provides a take-home product for study Keeps teacher on- task during lecture
Guided Notes
44
Involves the presentation of small frames of information, which requires a discriminated response
Programmed instruction
45
Students achieve standards at their own | pace
Personalized System of Instruction (PSI)
46
Follows a logical analysis of concepts and procedures as it presents examples and nonexamples in an instructional sequence that fosters rapid concept learning
Direct Instruction
47
Focuses on learner’s performances as a means to assess interventions as the frequency of responses are tracked and charted on a standardized chart
Precision Teaching
48
``` Say All Fast Minute Every Day Shuffle ```
SAFMEDS