Unit 3 Flashcards Preview

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Flashcards in Unit 3 Deck (48):
1

Two effective behavioral approaches to
measure education

Direct instruction
University of Kansas behavior analysis
program

2

Total number of school days and hours

Available time

3

Amount of time scheduled for instruction

Allocated Time

4

Number of minutes instruction is delivered

Instructional Time

5

Time spent attending to ongoing instruction

Engaged Time (On Task)

6

The time that students actually spend
learning

Academic Learning Time

7

Principles of learning
The operant as the basic unit
Interactive not passive
Measurement and evaluation of educational
outcomes
Developed and validated an effective
technology of instructional design and
instructional delivery

The roles of behavior analysis in education

8

Be clear about what is taught
Teach first things first
Stop making all students advance at the
same rate
Program the subject matter
Reconsider ABA instructional technology
Determine how to cause more durable and
extensive behavior change
Develop methods that teachers can and will
actually use

The challenge of behavior analysis in education

9

Clearly specified and behaviorally- stated instructional objectives
Well- designed curricular materials
Assessment of learner’s entry skills
Ongoing frequent direct measurement of skills
Focus on mastery
Highly structures
Fast- paced
Systematic use of positive and corrective feedback
Supported by empirical research
Extensively field-tested and revised based on data
Considered how realistic the procedures are for classroom practice

Elements of the ABA approach to education

10

A statement of actions a student should
perform after completing one or more
instructional components

Behaviorally-stated instructional objectives

11

Guide the instructional content and tasks
Communicate to students on what they will
be evaluated
Specify the standards for evaluating ongoing
and terminal performance

Reasons behind writing behaviorally-stated instructional objectives

12

Level of performance that meets accuracy
and fluency criteria

Mastery

13

Correctness of the response

Accuracy

14

Short latency
High rate of correct response

Fluency

15

Maintains across time even after instruction
ends

Durable

16

Free of pause and false starts

Smooth

17

Can apply to the real world

Useful

18

Socially valid

Contextually Meaningful

19

Performance consistent even when there are
environmental distractions

Resistant to distractions

20

The results of other students has no effect
on one’s score

Criterion-based evaluations

21

Student scores are based on and compared
with peers’ performance

Norm-referenced evaluations

22

A general pattern of responding that
produces effective responding to many
untrained relations

Generative learning adduction

23

Teaching procedures which lead to
adduction

Generative instructions

24

Describes the emergence of accurate
responding to untrained and non-reinforced
stimulus- stimulus relations following the
reinforcement of responses to some
stimulus- stimulus relations

Stimulus Equivalence

25

Reflexivity
Symmetry
Transitivity

3 types of Stimulus Equivalence

26

In the absence of training and reinforcement,
a learner selects a stimulus that is matched
to itself
(A = A)

Reflexivity

27

After learning that A = B, the learner
demonstrates that B = A without direct
training on that relationship

Symmetry

28

After learning that A = B and B = C, the
learner demonstrates that A = C without
direct training on that relationship

Transitivity

29

That smallest divisible unit of teaching and
incorporates interlocking three- term
contingencies for both the teacher and the
student

Learn Unit

30

Stages of Learning

Acquisition stage
Fluency stage
Application stage

31

Establishing a new behavior, skill, or
repertoire

Acquisition stage

32

Student practices acquired skill to increase
the number of correct responses per unit of
time

Fluency stage

33

Using learned material in new, concrete, and
real- life situations

Application stage

34

Wait time
Response latency
Feedback delay
Intertrial interval

Influences on the number of learn stages

35

Student variables that can influence the
number of learn units delivered in a lesson

Response Latency and IRT

36

Frequency of detectable responses that a
student emits during ongoing instruction

Active Student Responding (ASR)

37

Pays attention
Listens to the teacher
Watches others respond

Passive Responding

38

ASR's are correlated with

Increased academic behavior
Improved test scores
Reduced disruptive behavior

39

Programmed instruction (PI)
Personalized system of instruction (PSI)
Direct instruction (DI)
Precision teaching (PT)
Morningside model

High ASR approaches to instructional activity

40

Cards, signs, or items that are held up
simultaneously by all students to display their
response to a question, item, or problem
presented by the teacher

Response cards

41

Preprinted selection- based response cards
Preprinted selection- based “pincher”
response cards
“Write-on” response cards

Types of response cards

42

Students respond orally in unison

Choral responding

43

Teacher- prepared handouts that:
Organize content
Guides the learner with standard cues for the learner
to record key facts, concepts, and relationships
Provides the learner with a means of actively
responding to the lecture content
Provides the learner with a means of actively
responding to the lecture content
Provides a take-home product for study
Keeps teacher on- task during lecture

Guided Notes

44

Involves the presentation of small frames of
information, which requires a discriminated
response

Programmed instruction

45

Students achieve standards at their own
pace

Personalized System of Instruction (PSI)

46

Follows a logical analysis of concepts and
procedures as it presents examples and nonexamples
in an instructional sequence that
fosters rapid concept learning

Direct Instruction

47

Focuses on learner’s performances as a
means to assess interventions as the
frequency of responses are tracked and
charted on a standardized chart

Precision Teaching

48

Say
All
Fast
Minute
Every
Day
Shuffle

SAFMEDS