unit 6 Flashcards
(61 cards)
cartesian vector vs position vector
- cartesian: endpoints can be defined using cartesian coordinates (x, y)
- position: if cartesian vector was translated so that tail was at origin, then head ould be at some point P(a, b)
what’s a unit vector?
length of 1 unit
how do u distinguish between a point and a position vector?
position vectors get square brackets
what are the two ways to represent position vectors?
OP = [a, b]
OP = ai + bj = a[1, 0] + b[0, 1] (unit vector)
relate triangle law of addition to unit vectors
OP = OA + OB = ai + bj
what’s i? what’s j?
i = [1, 0] : x-axis
j = [0, 1] : y-axis
given [x, y], write using unit vectors i and j
- break apart into ai + bj
- turn i and j into square brackets w/ 1 and 0
- expand a and b into the brackets
- add both into single square bracket, must be same as given vector
given vectors written using unit vectors i and j, write in component form
- replace i and j w/ square brackets of 1 and 0
- distribute coefficients
- add brackets into single final bracket answer
whats the formula for finding the magnitude of a cartesian vector
|v| = sqrt((vx2-vx1)^2 + (vy2-vy1)^2)
- finds distance btwn two points
rule for adding vectors
v + u = [vx + ux, vy + uy]
rule for subtracting vectors
v - u = [vx - ux, vy - uy]
rule for multiplying vector by a scalar
if v=[vx, vy]
kv = [kvx, kvy]
*j distribute
how do you test if two vectors are collinear?
- if u = kv, plug into (ux/vx) = (uy/vy) nd see if same
- add a scalar multiple to one of them to make them equivalent
what does collinear vectors mean?
- vectors can be drawn on same line
- scalar multiples of each other
formula for cartesian vector btwn two given points
P1P2 = [x2-x1, y2-y1]
find the coordinates and magnitude of each vector. given “AB, for A (x, y) and B (x, y)”
- label A as x1, y1 and B as x2, y2 order matters
- plug into AB=[x2-x1, y2-y1]
- plug vals from 2 into |AB|=sqrt((x^2) + (y^2))
**acc write formulas
geometric vectors in cartesian/algebraic form (have hypotenuse and angle) *force type questions
- draw diagram
- write formula F = [|Fx|, |Fy|] or wtv. variable
- write [Fcosθ, Fsinθ]
- plug in values nd solve to one decimal place. keep ans. in square brackets
what is θ
angle tht vector makes with horizontal OR positive y-axis
- so if u draw something in quadrant 2, the angle is from Q1 to Q2
how do u determine resultant velocity?
- find position vector: r=a+b=[ax+bx, ay+by]=[acosθ+bcosθ, asinθ+bsinθ]
- find magnitude: |r|= sqrt((x^2) + (y^2)) **plug in whole value
- find angle: draw |r| magnitude coming out of origin. turn it into a triangle w/ x and y vals from S1. if asking for true bearing, move x up so tht angle is w/ y-axis do tanθ=opp/adj=x/y
- therefore statement w/ magnitude and angle bearing
dot product formula
a*b = |b||proj(b)a|
|proj(b)a| = |a|cosθ ,sooo sub in
a*b = |a||b|cosθ
what is the dot product of two vectors? in words
- the product of the magnitudes of vector b and vector a
- vector a is applied in same direction as vector b
- to find magnitude of vector a, we use dot prod’t
how must vectors be arranged to use dot product?
tail to tail
is dot product a scalar or vector
scalar
if θ is greater/less/equal to 90, u*v is…
- θ less than 90: u*v is positive
- θ greater than 90: u*v is negative
- θ equals 90: u*v is zero