unit 6 Flashcards

(61 cards)

1
Q

cartesian vector vs position vector

A
  • cartesian: endpoints can be defined using cartesian coordinates (x, y)
  • position: if cartesian vector was translated so that tail was at origin, then head ould be at some point P(a, b)
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2
Q

what’s a unit vector?

A

length of 1 unit

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3
Q

how do u distinguish between a point and a position vector?

A

position vectors get square brackets

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4
Q

what are the two ways to represent position vectors?

A

OP = [a, b]
OP = ai + bj = a[1, 0] + b[0, 1] (unit vector)

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5
Q

relate triangle law of addition to unit vectors

A

OP = OA + OB = ai + bj

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6
Q

what’s i? what’s j?

A

i = [1, 0] : x-axis
j = [0, 1] : y-axis

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7
Q

given [x, y], write using unit vectors i and j

A
  1. break apart into ai + bj
  2. turn i and j into square brackets w/ 1 and 0
  3. expand a and b into the brackets
  4. add both into single square bracket, must be same as given vector
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8
Q

given vectors written using unit vectors i and j, write in component form

A
  1. replace i and j w/ square brackets of 1 and 0
  2. distribute coefficients
  3. add brackets into single final bracket answer
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9
Q

whats the formula for finding the magnitude of a cartesian vector

A

|v| = sqrt((vx2-vx1)^2 + (vy2-vy1)^2)
- finds distance btwn two points

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10
Q

rule for adding vectors

A

v + u = [vx + ux, vy + uy]

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11
Q

rule for subtracting vectors

A

v - u = [vx - ux, vy - uy]

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12
Q

rule for multiplying vector by a scalar

A

if v=[vx, vy]
kv = [kvx, kvy]
*j distribute

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13
Q

how do you test if two vectors are collinear?

A
  • if u = kv, plug into (ux/vx) = (uy/vy) nd see if same
  • add a scalar multiple to one of them to make them equivalent
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14
Q

what does collinear vectors mean?

A
  • vectors can be drawn on same line
  • scalar multiples of each other
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15
Q

formula for cartesian vector btwn two given points

A

P1P2 = [x2-x1, y2-y1]

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16
Q

find the coordinates and magnitude of each vector. given “AB, for A (x, y) and B (x, y)”

A
  1. label A as x1, y1 and B as x2, y2 order matters
  2. plug into AB=[x2-x1, y2-y1]
  3. plug vals from 2 into |AB|=sqrt((x^2) + (y^2))
    **acc write formulas
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17
Q

geometric vectors in cartesian/algebraic form (have hypotenuse and angle) *force type questions

A
  1. draw diagram
  2. write formula F = [|Fx|, |Fy|] or wtv. variable
  3. write [Fcosθ, Fsinθ]
  4. plug in values nd solve to one decimal place. keep ans. in square brackets
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18
Q

what is θ

A

angle tht vector makes with horizontal OR positive y-axis
- so if u draw something in quadrant 2, the angle is from Q1 to Q2

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19
Q

how do u determine resultant velocity?

A
  1. find position vector: r=a+b=[ax+bx, ay+by]=[acosθ+bcosθ, asinθ+bsinθ]
  2. find magnitude: |r|= sqrt((x^2) + (y^2)) **plug in whole value
  3. find angle: draw |r| magnitude coming out of origin. turn it into a triangle w/ x and y vals from S1. if asking for true bearing, move x up so tht angle is w/ y-axis do tanθ=opp/adj=x/y
  4. therefore statement w/ magnitude and angle bearing
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20
Q

dot product formula

A

a*b = |b||proj(b)a|

|proj(b)a| = |a|cosθ ,sooo sub in

a*b = |a||b|cosθ

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21
Q

what is the dot product of two vectors? in words

A
  • the product of the magnitudes of vector b and vector a
  • vector a is applied in same direction as vector b
  • to find magnitude of vector a, we use dot prod’t
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22
Q

how must vectors be arranged to use dot product?

A

tail to tail

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23
Q

is dot product a scalar or vector

A

scalar

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24
Q

if θ is greater/less/equal to 90, u*v is…

A
  • θ less than 90: u*v is positive
  • θ greater than 90: u*v is negative
  • θ equals 90: u*v is zero
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25
dot product of two cartesian vectors? given u=[ux, uy] and v=[vx, vy]
u*v = ux*vx + uy*vy - add tgthr to single number after (no brackets) - MUST do dots after plugging in numbers
26
define work + its formula + units
- work is product of magnitude of displacement and magnitude of force applied in direction of motion - |W| = F * (d)cos(θ) - work is in joules
27
formula to find vector projection given magnitude
- geometric formula proj(b)a = |a|cosθ(b̂) - |a|cosθ is scalar, b is vector
28
formula to find vector projection given vectors
- cartesian formula proj(b)a = (a*b / |b|)(b) - |b| can be found by doing b*b
29
formula to find MAGNITUDE of vector projection given vectors
- cartesian formula, but w/o the b-hat nd whole thing is in magnitude proj(b)a = |(a*b / |b|)|
30
formula to find MAGNITUDE of vector projection given magnitudes
if θ is btwn 0 and 90: |proj(b)a|= |a|cosθ(b̂) if θ is btwn 90 and 180: |proj(b)a|= -|a|cosθ(b̂) (in acc, j use 0-90 formula nd say that it is in opposite direction) *b̂ stays as a variable, it represents direction
31
shoe store sold 350 pairs of nike shoes and 275 pairs of adidas. nike sells for $175, adidas sells for $250.
1. cartesian vector to represent shoes sold: s=[350, 275] 2. cartesian vector to represent prices: p=[175, 250] *in order 3. find dot product s*p = revenue
32
the x, y, z axes are ___ to each other
perpendicular
33
how to plot (x, y, z)?
1. start at origin 2. move along each axis, trace path w/ dotted line - x is fwd/bkd - y is left/right - z is up/down 3. draw vector from origin to end of path
34
unit vectors for 3 dimensions
- x-axis: i=[1, 0, 0] - y-axis: j=[0, 1, 0] - z-axis: k=[0, 0, 1]
35
how to find magnitude of vectors in R^3?
|u| = sqrt(a^2 + b^2 + c^2)
36
given A(x, y, z) and B(x, y, z). find magnitude of AB. then, find unit vector, u, in same direction as AB
1. find vector AB using eqn for vector btwn two points. [x2-x1, y2-y1, z2-z1] 2. find magnitude using sqrt formula 1. unit vector is u/|u| 2. equate u/|u| = AB/|AB| 3. multiply reciprocal of magnitude found previously with [vector] found previously. distribute
37
for dot product, when do u use the square brackets?
- only when initially plugging in vectors - no brackets for rest of work AND answer
38
|u-v| where u=[x,y,z] and v=[x,y,z]
1. do vector subtraction to get new coordinate |[x,y,x]| 2. plug into sqrt formula to get magnitude
39
determine if vectors a=[x, y, z] and b=[x, y, z] are collinear using scalar multiples
1. apply a=kb to x, y, and x vals 2. if all 3 isolate for same k-value, it is collinear
40
find a such that [x, y, z] and [x, a, z] are collinear
1. use a=kb for variables u do have to isolate for k 2. multiply k with value u do have to get the value u need
41
formula to find angle btwn two vectors
cosθ = (a*b)/|a||b| - top is dot prod't - bottom is sqrt magnitude
42
find a vector that is orthogonal to [3, 4, 5]
1. uv = 0 2. [x, y, z] * [3, 4, 5] = 0 3. 3x + 4y + 5z = 0 4. find whole # variables - make odd numbers even and isolate for even coefficient
43
how to do right handed rule
- put hand on vector a - see if u can bend fingers twds b - if not, flip hand - thumb up = out of page
44
what is a cross product
value that is perpendicular to vectors a and b such that a x b form a right-handed system
45
betformula for cross product of geometric vectors (given a shape w/ angles nd sides)
axb = (|a||b|sinθ)ň - n with hat: unit vector perpendicular to a and b
46
given two vectors with their magnitudes and angle, find axb and bxa.
1. plug axb into axb = (|a||b|sinθ)ň . the n j. stays. write OUT OF page. 2. write bxa = -axb = -(|a||b|sinθ)ň. plug in vals. youll get same number. get rid of negative and write INTO page.
47
if you've rounded ur final ans, wht must u do?
use squiggly equal sign
48
how to set up cross product given two vector points? formula for cross prod't of algebraic vectors?
a1 a2 a3 a1 a2 b1 b2 b3 b1 b2 axb = [a2b3-a3b2, a3b1-a1b3, a1b2-a2b1]
49
which row goes at the top when doing cross product?
- whichever comes first in question - i.e. bxa means b comes on top
50
a) determine the area of a parallelogram defined by the vectors a=[x, y, z] and b=[x, y, z] b) determine angle btwn the vectors
1. find cross product, ans will be in [brackets] 2. find magnitude, plug into sqrt formula 3. ans in decimal number (no units) 1. axb = (|a||b|sinθ): plug in cross product [x, y, z] into axb 2. do sqrt of |a|and |b| to find magnitude. [x, y, z] = (sqrt of a)(sqrt of b)(sinθ) 3. must find scalar of [x, y, z] vector (bc u cant divide vector/scalar). put into sqrt. formula 4. isolate for theta
51
what is torque?
- measure of the force acting on an object tht causes it to rotate - cross product of force and torque arm
52
torque formulas
T = r x F |T|=|r||F|sinθ - F is force (newtons) - r is the arm (METERS)
53
how do u determine direction of torque vector?
- right hand rule - right hand goes on r vector (arm)
54
given force, angle, and arm length. find magnitude of torque. wht direction does it face?
1. ensure that vectors are tail to tail. redraw if needed, find new angle (z-pattern) 2. convert r to meters 3. plug into formula. ans in unit Nm 4. right-hand rule (hand on r-vector) to determine if into/out of material
55
what kind of quantity is work? its units?
- dot product quantity - joules
56
find work done in direction of travel given force[xyz] and displacement[xyz]
W=F*d
57
how do u find work done JUST against gravity?
- only in z-axis - do dot product BUT with [0, 0, z] and [0, 0, z]
58
triple scalar product
- a*bxc - must perform bxc cross prodt first - then do the dot prodt
59
what is a parallelepiped?
3d figure made from 6 parallelograms
60
how to find volume of parallelepiped
formula: V = |w * u x v| 1. plug in given [bracket vectors] 2. do cross prod't 3. do dot prod't 4. answer in units CUBED (exponent 3) for volume
61
ship/plane Qs tht give two bearings. find algebraic/cartesian vectors. and find resultant velocity.
1. make both diagrams 2. find angle in relation to positive horizontal 3. make vectors as p=[Fcosθ, Fsinθ] and s=[Fcosθ, Fsinθ] 1. r=p + s (resultant = both vectors added tgthr). add them in square brackets 2. find magnitude of square brackets w sqrt formula 3. find angle: use square brackets from S1 to make a right-angle triangle on a graph, then use tan.