Unit Exam 2 Flashcards

(161 cards)

1
Q

Consciousness

A

An organisms awareness of its own self and surroundings

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2
Q

Alternate states of consciousness (ASC)

A

Mental states found during sleep, dreaming, psychoactive drug use, hypnosis, etc

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3
Q

Low Level of Awareness

A

Sleeping, dreaming, anesthesia, coma

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4
Q

Middle Awareness

A

Automatic processing for activities that require minimal attention
IE walking while talking on the phone

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5
Q

High Awareness

A

Controlled processing for activities that require focus, like learning to drive

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6
Q

Circadian Rhythms

A

Fluctuation of things such as alertness or body temperature in fairly regular 24 hour cycles
Can be easily disrupted

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7
Q

Sleep Deprivation

A

Not getting enough sleep
Leads to significant mood alterations, decreased self esteem, reduced concentration, motivation, and motor skills, increased irritability and cortisol, lapses in attention

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8
Q

Sleep cycle

A

5 Steps
4 steps of NREM and 1 REM
Repeats about 4-5 times per night

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9
Q

REM Sleep

A

Stage of sleep marked by rapid eye movement, high frequency brain waves, paralysis of large muscles, dreaming
Important for learning and consolidation of memories

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10
Q

NREM

A

Stages 1-4 of sleep with stage 1 as the lightest level and stage 4 as the deepest level
Need for NREM is satisfied before REM

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11
Q

Adaption/Protection Theory

A

Sleep evolved to conserve energy and as a protection from predators; also served as part of the circadian cycle

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12
Q

Repair/Restoration Theory

A

Sleep serves a recuperative function, allowing organisms to repair or replenish key factors

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13
Q

Growth/Development Theory

A

Sleep coincides with the release of growth hormones from the pituitary gland, and we need less sleep as we age because we grow less

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14
Q

Learning/Memory Theory

A

Sleep is important for learning and the consolidation, storage, and maintenance of memories

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15
Q

Wish Fulfullment Theory

A

Our dreams are our unconscious desires and thoughts coming to the surface (manifest, latent content)

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16
Q

Activation-Synthesis Hypothesis

A

Dreams are random brain activity. Your personality, motivations, memories, and experiences guide the construction of dreams

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17
Q

Information Processing Idea

A

Dreams allow us to process, assimilate, and update information in our brain

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18
Q

Insomnia

A

Persistent difficulty falling or staying asleep

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19
Q

Narcolepsy

A

Sudden, irresistible onset of sleep during waking hours

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20
Q

Sleep Apnea

A

Repeated interruption of breathing while asleep

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21
Q

Nightmares

A

Bad dreams during REM sleep

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22
Q

Night terrors

A

Abrupt awakenings with feelings of panic during NREM

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23
Q

Psychoactive drugs

A

Chemicals that change conscious awareness, mood, or perception

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24
Q

Drug Abuse

A

Drug use that causes emotional or physical harm to the user or others

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25
Addiction
Broad term describing a compulsion to use the specific drug or engage in a certain activity
26
Psychological Dependence
Mental desire or craving to achieve a drugs affect
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Physical dependence
Changes and bodily processes that make the drug necessary for minimum daily functioning
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Tolerance
Bodily adjustment to higher and higher levels of a drug which leads to decreased sensitivity
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Cross Tolerence
When using one drug increases tolerance for another drug
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Withdrawal
Discomfort and distress, including physical pain and intense cravings, experienced after stopping the use of addictive drugs
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Agonist Drugs
Drugs which enhance the synaptic transmission they increase the neuron's ability to synthesize more transmitter molecules, bind to the receptor to send more signals, and block reuptake
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Antagonist Drugs
Inhibit synaptic transmission | Block the receptor site and decrease the neurons ability to synthesize, store, and release neurotransmitters
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Depressants
Drugs that act on the CNS to suppress or slow bodily processes and reduce overall responsiveness Ex alcohol
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Stimulants
Drugs that act on the brain and NS to increase overall activity and general responsiveness Ex caffeine
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Opiates
Drugs derived from opium that mimic the brains natural endorphins, which numb pain and elevate mood. Aka narcotics. Over time they decrease our ability to create our own endorphins Ex heroin
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Hallucinogens
Drugs that produce sensory or perceptual distortions called hallucinations Aka psychedelics Ex LSD
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Club Drugs
Psychoactive drugs commonly used at parties or clubs
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Meditation
Group of techniques designed of refocus attention, block out distractions, and produce an altered state of consciousness
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Flow
Being in the zone; when you enter an activity where you lose track of time because you are zoned in
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Hypnosis
Trance like state of heightened suggestibility, deep relaxation, and intense focus
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Learning
Relatively permanent change in behaviour or mental processes caused by experience
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Conditioning
Process of learning associations between stimuli and behavioural responses
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Classical conditioning
Involuntary Learning through involuntary paired associations Occurs when a NS is paired with an US to elicit a CR
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Unconditioned stimulus
An unlearned stimulus that naturally and automatically elicits a UR without previous conditioning
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Unconditioned response
Unlearned reaction to a US without previous conditioning
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Neutral stimulus
Stimulus that prior to conditioning does not naturally bring around the response of interest
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Conditioned stimulus
Previously NS that through repeated pairing with an US now elicits a CR
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Conditioned response
Learned reaction to a CS that occurs because of repeated pairings with an US
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Conditioned Emotional Response
Classically conditioned emotional response to a previously neutral stimulus
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Watson and Classical Conditioning
Proposed that likes, dislikes, phobias, prejudices, and love are a result of conditioning
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6 Principle of Classical Conditioning
``` Acquisition Stimulus Generalization Stimulus Discrimination Extinction Spontaneous Recovery Higher Order Conditioning ```
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Acquisition
NS and US are paired, and the NS become the CS, eliciting a CR
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Stimulus Generalization
CR is elicited not only by the CS, but also by stimuli similar to the CS
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Stimulus Discrimination
Certain stimuli similar to the CS do not elicit the CR
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Extinction
CS is presented alone without the US; eventually the CS no longer elicits the CR
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Spontaneous Recovery
Sudden reappearance of a previously extinguished CR
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Higher Order Conditioning
NS becomes CS through repeated pairing with a previous CR
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Operant Conditioning
Voluntary Learning through voluntary responses and their consequences Reinforcement increases behavioural tendencies whereas punishment decreases them
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Reinforcement
A consequence that strengthens a response and makes it more likely to occur
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Punishment
A consequence that weakens a response and makes it less likely to occur
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Primary Reinforcers
Inherently valuable reinforcers; we don't need to learn that these things are good
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Secondary reinforcers
It doesn't have value until we are taught what they mean/are worth
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Positive reinforcement
Adding something to increase behaviour
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Negative reinforcement
Take away something to increase behaviour
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Positive punishment
Adding something to decrease behaviour
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Negative punishment
Take away something to decrease behaviour
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Continuous reinforcement
Every correct response is reinforced
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Partial Reinforcement
Some but not all correct responses are reinforced | Once behaviour is established, moving to a system of partial reinforcement will help the behaviour to last longer
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Ratio Schedule
Partial reinforcement which is response based
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Fixed Ratio
Reinforcement occurs after a predetermined number of responses; response rate scallops, going up before reinforcement and drops off after reinforcement
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Variable ratio
Reinforcement occurs after a varying number of responses | High response rates and resistant to extinction
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Interval schedules
Partial reinforcement that is time based
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Fixed interval
Reinforcement occurs after a fixed period of time | Scalloping of behaviour
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Variable interval
Reinforcement occurs after varying periods of time | Low response rates but steady
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Shaping
Reinforcement by a series of successively improved steps leading to the desired end
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Insight learning
The sudden understanding of a problem that implies the solution
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Latent learning
Hidden learning that exists without behavioural signs
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Cognitive maps
Mental image of a three dimensional space that an organism has navigated
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Observational learning
Learning new behaviours or information by watching and imitating other
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4 Factors of Social Learning
Attention Retention Reproduction Reinforcement
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Memory
An internal record or representation of some prior event or experience Memory is a constructive process- organizing and shaping of information during processing, storage, and retrieval of memories
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Encoding, Storage, Retrieval Memory Model
Encoding- like a computer, we take the memory and convert it into something we can understand Storage- we store information to retain it over time Retrieval- we can later retrieve the information
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Three Stage Memory Model
Sensory Short term memory Long term memory
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Sensory Memory Stage
Hold sensory information for 1-4 seconds and then decides to ignore it or pass it on
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Iconic Memory
Brief visual memory that allows us to see streaks of light when the light moves
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Echoic Memory
Brief auditory memory that allows us to understand something we heard even if we didn't originally pay attention
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Short term memory
Holds information temporarily for analysis and retrieved from the long term memory Capacity- only 5-9 items Duration- 30 seconds without rehearsal
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Maintenance rehearsal
Repeating information over and over to maintain it in short term memory
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Chunking
Grouping delegate pieces of information into a single unit
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Long Term Memory
Relatively permanently store memories and also retrieves them
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Explicit/declarative memory
Memory that needs conscious recall Semantic- facts and general knowledge Episodic- personal experiences and events
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Implicit/ nondeclarative memory
Memory without conscious recall Procedural- motor skills and habits Classically Conditioned- conditioned responses to conditioned stimuli Priming- earlier exposure facilitates retrieval
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Organizing Memories
Arranging a number of related items into categories that are further divided and sub divided Makes material more understandable and memorable
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Elaborative Rehearsal
The process of linking new information to previously stored information in LTM
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Mnemonic Devices
Learning tricks that help you retain information | Acronyms, outline organization, method of loci
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Declarative Knowledge
Knowing about something | Rehearsal, organization, elaboration, and visual images help learn declarative memory
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Procedural Knowledge
Knowing about becomes knowing | Demonstration, rehearsal of steps, practice and feedback, and break it down are ways to learn this
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Retrieval Cue
Clue or prompt that helps stimulate recall or retrieval of a stored piece of information from LTM
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Recognition
Retrieving a memory using a specific cue
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Recall
Retrieving a memory using general nonspecific cue
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Encoding specificity Principle
Retrieval of information is improved when conditions of recovery are similar to the condition when the information was encoded
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State Dependent Retrieval
Retrieval is improved when you are in the same state as when you learned it
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Decay Theory
Memory in LTM deteriorates over time and therefore cannot be retrieved
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Interference Theory
Forgetting due to proactive or retroactive interference Retroactive- new information interferes with old Proactive- old information interferes with new
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Motivate Forgetting Theory
Painful memories are repressed or forgotten
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Encoding Failure Theory
Material from STM was never encoded to LTM
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Retrieval Failure Theory
Information is momentarily inaccessible
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Misinformation effect
Memory distortion resulting from misleading post event information
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Sleep effect
Information from and unreliable source which was initially discounted Later gains credibility because the source is forgotten
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Source Amnesia
Forgetting the true source of a memory
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Information Overload
Trying to learn too much at one time
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Serial Position Effect
Information at the beginning (primacy effect) and the end (recency effect) of a list is remembered better than material in the middle
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Cultural Factors
Cultural practices (ie storytelling) influence how we remember information
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Memory Distortions
We have a need for logic and consistency. Therefore our brains make corrections to memories so they make sense We shape our memories for the sake of efficiency
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Memory and the Criminal Justice System
Unreliability of eyewitness testimony because memories can be altered by information provided after the fact Fals and repressed memories
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Thinking
Forming ideas, drawing conclusions, expressing thoughts, comprehending the thoughts of others Occurs all throughout the brain but a lot happens in the prefrontal cortex
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Mental image
Previously story sensory experiences | Visual, auditory, olfactory, etc
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Concepts
Mental representations of a group or category that shares similar characteristics
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Strategies for Learning Concepts
Prototypes- the best example or typical representative of that concept Artificial Concepts- formed from logical rules or definitions Hierarchies- grouping concepts as subcategories within broader concepts
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Preparation (Step 1 Problem Solving)
Define ultimate goal, outline limits and or desires, and seperate the negotiable from the non negotiable
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Production (Step 2 of Problem Solving)
Algorithms- logical step by step procedure that will always produce a solution Heuristic- a simple rule or short cut that does not guarantee a solution but narrows alternatives
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Evaluation (step 3 of problem solving)
Evaluate solutions generated in step 2 to see if they match criteria If yes- problem solved! If no, repeat step 2
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Mental set
Persisting in using problem solving strategies that have worked in the past rather than trying new ones
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Functional fixedness
Tendency to think of an object as functioning only in it usual or customary way
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Confirmation Bias
Preferring information that confirms preexisting positions or beliefs while ignoring or dicounting contradictory evidence
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Availability heuristic
Judging the likelihood or probability of an event based on how readily available the other instances of the event are in memory
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Representativeness Heuristic
Estimating the probability of something based on how well the circumstances match or represent the previous prototype
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Recognition heuristic
When judgements are made by relying on one single cue while ignoring other information
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Divergent Thinking
Thinking that produces many alternatives from a single starting point
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Investment Theory
Using resources in order to make original ideas popular and worth more
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Why does creativity and divergent thinking decrease as we get older?
Educate and socialized in a certain way | Educated in groups- we do nothing as an individual
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Language
A form of communication using sounds and symbols combined according to specified rules
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Phonemes
The smallest distinctive sound unit that makes up every language
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Morphemes
The smallest units that carry meaning; created by combining phonemes
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Function morphemes
Prefix s and suffixes
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Content morphemes
Root words
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Grammar
A system of rules used to generate acceptable language, thus enabling us to communicate with and understand others
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Syntax
A system of rules for putting words in order
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Semantics
A system of using words to create meaning
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Children learning language through nature
Children are predicted with a Language Acquisition Device (LAD) enabling them to analyze language and extract basic rules of grammar
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Children learn language through nurture
Children learn language via a complex system of rewards, punishments, and imitation
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Prelinguistic Stage
0-12 months Crying becomes more purposeful Cooing at 2-3 months Babbling at 4-6 months
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Linguistic Stage 1
12m-2y Babbling resembles the language of the environment and child understands sounds relate to meaning Speech consists of one word utterances Expressive ability more than doubled once words are joined into short phrases Overextension- using words to include objects that do not fit the words meaning
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Linguistic Stage 2
2-5y Telegraphic speech- omitting nonessential connecting words Vocabulary increases at a phenomenal rate Child acquires a wide variety of grammar rules Over Generalization- applying basic rules of grammar even to cases that are exceptions to the rule
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Intelligence
The global capacity to think rationally, act purposefully, and deal effectively with the environment
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Spearman and Intelligence
Intelligence is a general single factor (g) responsible for reasoning, problem solving, and cognition
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Cattell and Intelligence
``` Believed g was composed of two subtypes Fluid Intelligence (gf) refers to innate, inherited reasoning abilities, memory, and speed of information processing Crystallized Intelligence (gc) refers to the store of knowledge and skills handed through experience and education ```
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Gardners Multiple Intelligences
Idea that there are many ways that people understand and learn and express their ideas about the world Can this Intelligence be measured?
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Sternberg's Triarchic Theory
Analytical Intelligence, Creative and Practical
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Analytical Intelligence
Good at analysis, evaluation, judgement, and comparison skills Can be assessed through intelligence tests which assess the meaning of words based on context and how to solve number series problems
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Creative Intelligence
Good at invention, coping with novelty, and imagination skills Assessed through open ended tasks, writing a story, drawing, solving a scientific problem involving insight
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Practical Intelligence
Good at application, implementation, execution, and utilization skills Assessed through tasks requiring solutions to practical personal problems
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Emotional Intelligence
Involves knowing and managing ones emotions, empathizing with others, and maintaining satisfying relationships
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Stanford- Binet IQ
Intelligence Quotient expressed as an individual score compared to a national average for similarly aged people
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Wechsler intelligence testing
Tests verbal and performance areas of explaining, comprehending and re-creation
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Good tests are...
Standardized- have norms established on a representative group and testing procedures must be uniform Reliability- test scores must be consistent and reproducible Validity- the rest must actually measure what it is designed to measure
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Intellectual Disability
1-3% of the general population | Of that, 85% usually are able to become self sufficient
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Mental Giftedneas
People who are in the top 1-2% of IQ scores Often earn excellent grades and are socially well adjusted Are taller and stronger Are more likely to be highly successful Are just as likely as others to divorce, commit suicide, have addictions
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The brain and intelligence
Significant correlation between brain size and intelligence, and speed of accurate decisions and intelligence Brain is more efficient in intelligent people
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Group Differences in IQ
Differences within groups are mostly due to genetics | Differences between groups are mostly due to environment
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Stereotype Threat
Negative stereotypes about minority groups cause some members to doubt their abilities