Week 10 - Human Error Flashcards

(14 cards)

1
Q

Human error

A

Actions or decisions made by users that result in unintended or undesired outcomes.
Systems need to be designed to reduce potential for human error.

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2
Q

Generic error modelling system (GEMS)

A

A framework developed by James Reason to explain human error.
It categorises human performance into 3 main categories that can lead to errors in certain conditions.
3 main categories are skill-based, rules-based and knowledge-based performance.

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3
Q

Skill-based performance (GEMS actions)

A

Routine, automatic actions requiring little cognitive effort.
e.g., typing on a keyboard without looking.

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4
Q

Rules-based performance (GEMS actions)

A

Following established rules or procedures.
e.g., running a script to back up a database.

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5
Q

Knowledge-based performance (GEMS actions)

A

Using knowledge to address unfamiliar situations.
e.g., debugging a novel software issue without prior guidance.

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6
Q

GEMS error categories

A

GEMS classifies errors into 3 main categories based on the type of performance theyre associated

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7
Q

Slips (GEMS errors)

A
  • “execution failure” where the user’s intentions are correct, but the actions are not carried out properly.
    e.g., clicking the wrong button in a user interface despite knowing the correct one.
  • Related to skills-based performance.
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8
Q

Lapses (GEMS errors)

A
  • “execution failure” often involving forgetting to perform an action.
    e.g., forgetting to save a file after editing.
  • Related to skills-based performance
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9
Q

Mistakes (GEMS errors)

A
  • “Planning failure”; an inappropriate set of actions is executed due to incorrect reasoning or rule selection.
    e.g., using the wrong configuration settings when deploying a server.
  • Related to rule-based and knowledge based performance.
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10
Q

Advantages and disadvantages of GEMS

A
  • Advantages: provides a structured framework for designing systems that minimise, detect, correct and tolerate human error.
  • Disadvantages: Primary focuses on non-deliberate errors and overlooks deliberate actions like attempting to take shortcuts.
    It is a high level approach that neglects the importance of contextual factors.
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11
Q

How should systems address human error

A

Design systems that minimise the potential for human error.
Create systems that detect and correct human error.
Develop systems that tolerate human error and mitigate its impact.

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12
Q

Challenges of addressing human error

A
  • Humans are infallible - errors are unavoidable.
  • Human behaviour varies significantly.
  • General approach emphasises error-tolerance over error-avoidance.
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13
Q

Planning for human error

A
  • Increase System Visibility: Avoid hiding complexity, make system behaviour transparent.
  • Include Errors in Training: Train operators using error scenarios
  • Design User-Centred Interfaces: Align interfaces with human behaviour.
  • Design for Errors: Assume errors will occur, make actions reversible and recovery easy.
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14
Q

Cons of using automation to reduce errors

A
  • Automation has limited scope - handles skill and rule based tasks but leaves complex knowledge based tasks to humans.
  • Automation can reduce system visibility making errors harder to understand and troubleshoot.
  • Errors are shifted from user/operator mistakes to design flaws which can be harder to detect and fix.
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