Week 10 - Learning and Consumer Involvement Flashcards
(38 cards)
consumer learning - purposes
- repetition of advertising messages
- providing superior benefits (value of product)
- associate different offering within brand
- learning about NPD and brand extensions
- developing loyalty
2 schools of thought in how people learn
- behavioural theories
- cognitive theories
behavioural theories
stimulus-response theories
- based on assumption that learning takes place as a result of observable responses to external stimuli
- if people behave in a ‘predictable’ way to a known stimuli, suggested they have ‘learned’
- ‘black box’ approach (inputs and outputs more interested in than processes of learning)
- classical conditioning
- operant conditioning
classical conditioning
- key assumption: organisms (inc. consumers) can be taught to behave predictably through the pairing and repetition of unconditioned stimulus (US) and conditioned stimulus (CS)
- any brand or product can begin as unconditioned stimulus
US (e.g., popular music/celebrities) repeatedly paired with CS (brand/product) to induce UCR e.g., positive emotion. therefore even without US, CS induces positive emotion.
applications of classical conditioning
e.g., celebrity endorsements
3 fundamental concepts of classical conditioning
- repetition
- stimulus generalisation
- stimulus discrimination
classical conditioning - repetition
- increases strength of association bw US and CS; slows process of forgetting
marketing implication - advertising wear out: how much repetition is enough
- variation of strategy: changing aspects of message/format, but retaining theme.
classical conditioning - stimulus generalisation
- making the same response to slightly different stimuli
- marketplace imitators want consumers to generalise
marketing implications - brand extensions: line, format, product cateogry
- “me too” and similarly packaged products succeeding in marketplace. e.g., Aldi
classical conditioning - stimulus discrimination
- the consumer specifically selects a stimulus from amongst similar stimuli, due to perceived differences
- marketplace leaders want the consumer to discriminate
marketing implications - differentiation from competitors
- effective brand/product positioning, esp NPD
operant conditioning
- a behavioural theory where learning occurs through trial and error processes; habits are formed as a result of rewards (positive reinforcement) received for certain behaviours and responses
- explains complex, goal-directed behaviours
positive reinforcement and examples in marketplace
addition of a pleasant stimulus to continue current behaviour
examples
- satisfaction
- rebates
- post-purchase contact
- loyalty/reward programs
negative reinforcement and examples in marketplace
removal of unpleasant stimulus aimed at continuing current behaviour
examples
- ads will stop if update etc…
positive punishment
addition of unpleasant stimulus aimed at stopping a behaviour
negative punishment
removal of a pleasant stimulus aimed at stopping a behaviour
when to reinforce in operant conditioning
- continuous (total) schedule
- fixed ratio (systematic) schedule
- random (variable) schedule
limitations of behavioural theories
- focus on inputs and outputs, considering the consumer as a ‘black box’
- but there is a considerable amount of learning that occurs without conditioning, repetition, or reinforcement/reward
- engage in conceptual problem solving, modelling and thinking
cognitive learning theories
- rote learning
- reasoning
- observational learning
key assumption of cognitive learning theories
- type of learning that is most characteristic of human beings is problem solving, enabling individuals to gain some control over their environment and responses
- emphasis on role of motivation and mental processes in desired behaviour (rather than rewards or repetition)
iconic rote learning
learning the association between two or more concepts in the absence of conditioning
observational learning
- when consumers observe the actions of others and note reinforcements received for these behaviours
- marketers can reinforce or punish consumers indirectly
reasoning
- the most complex form of cognitive learning
- one-sided vs. two-sided arguments
observational learning 5 stages
- attention: focuses on model’s behaviour
- retention: consumer commits this behaviour to memory
- production processes: consumer has ability to perform behaviour
- motivation: a situation arises wherein the behaviour is useful to the consumer
- observational learning: the consumer performs the demonstrated behaviour
memory structures
- complex networks of evolving nodes and links
- information constantly being organised and re-organised as new links and chunks of information are forged
long-term memory organisation
- episodic (order)
- semantic (by concepts)