Week 10 - Learning and Consumer Involvement Flashcards

(38 cards)

1
Q

consumer learning - purposes

A
  • repetition of advertising messages
  • providing superior benefits (value of product)
  • associate different offering within brand
  • learning about NPD and brand extensions
  • developing loyalty
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2
Q

2 schools of thought in how people learn

A
  • behavioural theories
  • cognitive theories
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3
Q

behavioural theories

A

stimulus-response theories
- based on assumption that learning takes place as a result of observable responses to external stimuli
- if people behave in a ‘predictable’ way to a known stimuli, suggested they have ‘learned’
- ‘black box’ approach (inputs and outputs more interested in than processes of learning)
- classical conditioning
- operant conditioning

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4
Q

classical conditioning

A
  • key assumption: organisms (inc. consumers) can be taught to behave predictably through the pairing and repetition of unconditioned stimulus (US) and conditioned stimulus (CS)
  • any brand or product can begin as unconditioned stimulus
    US (e.g., popular music/celebrities) repeatedly paired with CS (brand/product) to induce UCR e.g., positive emotion. therefore even without US, CS induces positive emotion.
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5
Q

applications of classical conditioning

A

e.g., celebrity endorsements

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6
Q

3 fundamental concepts of classical conditioning

A
  • repetition
  • stimulus generalisation
  • stimulus discrimination
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7
Q

classical conditioning - repetition

A
  • increases strength of association bw US and CS; slows process of forgetting
    marketing implication
  • advertising wear out: how much repetition is enough
  • variation of strategy: changing aspects of message/format, but retaining theme.
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8
Q

classical conditioning - stimulus generalisation

A
  • making the same response to slightly different stimuli
  • marketplace imitators want consumers to generalise
    marketing implications
  • brand extensions: line, format, product cateogry
  • “me too” and similarly packaged products succeeding in marketplace. e.g., Aldi
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9
Q

classical conditioning - stimulus discrimination

A
  • the consumer specifically selects a stimulus from amongst similar stimuli, due to perceived differences
  • marketplace leaders want the consumer to discriminate
    marketing implications
  • differentiation from competitors
  • effective brand/product positioning, esp NPD
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10
Q

operant conditioning

A
  • a behavioural theory where learning occurs through trial and error processes; habits are formed as a result of rewards (positive reinforcement) received for certain behaviours and responses
  • explains complex, goal-directed behaviours
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11
Q

positive reinforcement and examples in marketplace

A

addition of a pleasant stimulus to continue current behaviour
examples
- satisfaction
- rebates
- post-purchase contact
- loyalty/reward programs

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12
Q

negative reinforcement and examples in marketplace

A

removal of unpleasant stimulus aimed at continuing current behaviour
examples
- ads will stop if update etc…

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13
Q

positive punishment

A

addition of unpleasant stimulus aimed at stopping a behaviour

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14
Q

negative punishment

A

removal of a pleasant stimulus aimed at stopping a behaviour

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15
Q

when to reinforce in operant conditioning

A
  • continuous (total) schedule
  • fixed ratio (systematic) schedule
  • random (variable) schedule
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16
Q

limitations of behavioural theories

A
  • focus on inputs and outputs, considering the consumer as a ‘black box’
  • but there is a considerable amount of learning that occurs without conditioning, repetition, or reinforcement/reward
  • engage in conceptual problem solving, modelling and thinking
17
Q

cognitive learning theories

A
  • rote learning
  • reasoning
  • observational learning
18
Q

key assumption of cognitive learning theories

A
  • type of learning that is most characteristic of human beings is problem solving, enabling individuals to gain some control over their environment and responses
  • emphasis on role of motivation and mental processes in desired behaviour (rather than rewards or repetition)
19
Q

iconic rote learning

A

learning the association between two or more concepts in the absence of conditioning

20
Q

observational learning

A
  • when consumers observe the actions of others and note reinforcements received for these behaviours
  • marketers can reinforce or punish consumers indirectly
21
Q

reasoning

A
  • the most complex form of cognitive learning
  • one-sided vs. two-sided arguments
22
Q

observational learning 5 stages

A
  1. attention: focuses on model’s behaviour
  2. retention: consumer commits this behaviour to memory
  3. production processes: consumer has ability to perform behaviour
  4. motivation: a situation arises wherein the behaviour is useful to the consumer
  5. observational learning: the consumer performs the demonstrated behaviour
23
Q

memory structures

A
  • complex networks of evolving nodes and links
  • information constantly being organised and re-organised as new links and chunks of information are forged
24
Q

long-term memory organisation

A
  • episodic (order)
  • semantic (by concepts)
25
marketing implications of memory
- product info stored in long-term memory tends to be brand-based - consumers interpret new info in a manner consistent with the way it is already organised - semantic memory: brand image (meanings/feelings) - episodic memory: personal memories of a sequence of events
26
Fake vs Real reviews study (Kronrod, Gordeliy, and Lee, 2022)
- leverages distinction bw semantic and episodic memory to predict varied language use in consumer descriptions of authentic and fictitious experiences - authentic reviews: have episodic memory available to them
27
authentic reviews are (according to Kronrod et al. study)
- more concrete, contain more unique words - utilise a smaller proportion of words that were mentioned in the experiment instructions - more often articulate the what, where, and when of the experience.
28
limitations of cognitive approaches
- focus on the processes that occur within the mind of the consumer - can artificially isolate the consumer - we make, interact with and behave in complex, real world situations/environments, outside of our mental processes
29
high involvement learning situations (commonly used) + marketing implications
- conditioning --> operant - cognitive --> vicarious, reasoning - tend to pay more attention to advertising - more risk averse and more likely to adopt e-commerce and purchase products online
30
low involvement learning situations (commonly used) + marketing implications
- conditioning --> classical - cognitive --> iconic rote - less involved consumers seem to learn more by repetition and classical conditioning
31
learning
- relatively permanent change in behaviour linked to experience - physical learning (physical and cognitive process learning) - symbolic learning (learning meanings of symbols) - affective learning (value/dislike elements)
32
4 main elements in consumer learning
- motivation (to learn - goals/needs) - cues (direct consumer drives) - response (react/behaving to motivational drive/cue) - reinforcement (repetition)
33
massed learning
- learning that is concentrated in time - immediate impact
34
distributed learning
- a learning schedule spread over a longer period of time, used by advertisers to encourage long-lasting, repeat purchase behaviour
35
measures of involvement
- situational (event/occasion important to the consumer) - enduring involvement (the product, service, or idea is really important to the consumer) - response involvement (two types of involvement in the end effect decision making and cognitive responses)
36
semantic memory
general information about various topics
37
episodic memory
recollection of specific events and information particular to the time and place of memory acquisition
38
5 linguistic features of product reviews
1. language concreteness: semantic - more abstract terms; authentic - more concrete language (episodic) 2. language uniqueness: semantic - narrower, more freq used words; episodic - details unique to experience 3. informativeness: episodic - actions and objects referenced more (nouns, verbs, adjectives) 4. cued recall: episodic: semantic - more dependent on cues 5. the what-where-when paradigm: episodic memory - more fundamental.