Week 2 - Information Search, Evaluation, and Selection Flashcards

(28 cards)

1
Q

problem recognition (in classical model of consumer decision making) - how does it arise?

A

when there is a misalignment/discrepancy between their desired state and their perception of actual state

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2
Q

4 types of problems

A
  1. routine problems: require little search and evaluation
  2. planning problems: can be seen ahead of time and there is time to make a decision (e.g., new laptop, retirement)
  3. evolving problems: come up unexpectedly, but don’t require an immediate decision (e.g., going to the dentist)
  4. emergency problems: unexpected problems that cannot be postponed
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3
Q

primary needs of consumers

A

needs we often fulfil to stay alive, and are needs we are generally aware/conscious of
e.g., water, shelter, air, food, sex, bodily functions, sleep…

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4
Q

secondary needs or motives of consumers

A

needs that are often learned in response to our cultural and environmental contexts e.g., need for recognition, self-esteem, belonging, status etc…
often not fully conscious/aware of these underlying needs or motivations

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5
Q

Limitations of Maslow’s Needs

A
  • doesn’t work for some consumption situations e.g., nature of the need can change, doesn’t account for individual variation (no malleability)
  • doesn’t work for some consumers e.g., people who value status more than belonging etc.
  • multiple motives behind each need e.g., lovemaking for physiological, security, belonging and esteem needs
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6
Q

intrinsic motivation (+ examples and impact on marketing)

A
  • doing something for the inherent challenge, fun, interest and satisfaction without external pressure or reward
  • e.g., self-driven, personal interest, joy or passion for activity itself
  • examples: shopping for pleasure rather than necessity; consumer learning about a product for joy of gaining new knowledge
  • impact on marketing: strategies that enhance the consumer’s personal connection to a product/experience can boost intrinsic motivation
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7
Q

extrinsic motivation (+ examples and impact on marketing)

A
  • doing something because of the external demand, regulation, sanction or outcome
    e.g., reward-driver, influence by eternal factors outside of an individual’s personal satisfaction
  • examples: purchasing a product for status or recognition; buying items to gain points in a loyalty program
  • impact on marketing: marketers can leverage extrinsic motivators through rewards, discounts, loyalty programs, and social recognition to influence consumer behaviour
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8
Q

positive motivation

A
  • driving an individual TOWARDS an object or condition (needs, wants, desires)
  • approach goal: a generally positive goal toward which behaviour is directed
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9
Q

negative motivation

A
  • driving the individual AWAY FROM an object or condition (fears, aversions)
  • avoidance goal: a generally negative goal from which behaviour is directed away
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10
Q

goals of consumer

A
  • tangible expression of a method to reduce the tension of an unsatisfied need
  • internal representations of desired states (biological states to complex desired states)
  • can be generic or product-specific
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11
Q

information search (in consumer decision process)

A
  • once the decision making process has been activated, the consumer searches for information
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12
Q

internal information searching

A
  • past experience and learning stored in memory
  • guides and limits proceeding external searches
  • includes both evaluation criteria and product/brand awareness
  • actively acquired (past searches, past experiences)
  • passively acquired (low-involvement learning e.g., overhearing)
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13
Q

external information searching

A
  • seeking external stimulus to inform and guide decision-making
  • actively acquired: independent groups, personal contacts, marketer information, experiential.
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14
Q

when do consumers use external search more

A
  • prior knowledge insufficient
  • have a personality trait that prefers more information
  • many alternatives to discover and evaluate
  • risk of making a wrong purchase decision is high
  • cost of gathering info is low
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15
Q

what determines high involvement vs low involvement decisions

A
  • how wide a consumer searches depends on their level of personal involvement
  • affected by: personal characteristics, product category characteristics, situation characteristics
  • what is low involvement for one consumer can be high involvement for another
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16
Q

the purchase involvement spectrum (3 types)

A
  • habitual DM
  • limited DM
  • extended DM
17
Q

habitual decision making

A
  1. brand loyalty: initially highly involved + planned; post-purchase satisfaction and repeat behaviour enables a consumer to form habits
  2. repeat purchase: satisfactory, but not committed to the brand
    - shopping on autopilot - makes effortful decision-making effortless, freeing the individual’s cognitive capacity to think about other things.
18
Q

limited decision making

A
  • middle ground
  • internal and limited external searching
  • some level of evaluation and application of decision making rules
  • may change their standard behaviour simply because they are bored or seek the approval of others.
19
Q

extended decision making

A
  • emotive: often involved in the construction of identity
  • high risk: e.g., financial status, identity
  • highly involved
  • complex decision rules
  • may be time consuming
    internal and external info search; can have dissonance and complex evaluation after purchase
20
Q

information search: awareness set

A

appropriate alternatives
- while informed by internal and external searches, most purchases involve minimal or no external searching
- imperative a brand be in the evoked consideration set
evoked set –> acceptable vs. inept vs. inert set (within acceptable - purchased vs. not purchased brands)
- sets are open to change

21
Q

implication for awareness set

A

brand position (in evoked set)
- if in habitual DM - maintenance strategy
- if in limited DM - capture strategy
- if in extended DM - preference strategy
brand position (not in evoked set) - how do they get into evoked set
- if in habitual DM - disrupt strategy
- if in limited DM - intercept strategy
- if in extended DM - acceptance strategy

22
Q

search goods

A

easy to see the features and judge the quality and value

23
Q

experience goods

A

value of features cannot be easily determined before purchase, but value can be seen with consumption

24
Q

credence goods

A

cannot be easily evaluated before or even after purchase and consumption e.g., health foods, car repair services

25
heuristic
rule-of-thumb strategy to shorten decision-making time and reduce cognitive load evaluations not optimal but usually acceptable
26
group decision making
initiator: first identifies the problem + decides it is time to make a purchase information gatherer: search for alternatives and evaluative criteria influencer: personal interest in the outcome of the decision, but not necessarily involved in actually buying/paying for the purchase decision maker: assess the info presented and makes final decision purchaser: fulfils purchase transaction user: benefits from the purchase consumption.
27
what is laddering?
drawn out steps and motivations - involves asking a series of linked questions that lead the interviewee through the underlying reasons/consequences of purchase part of means end chain
28
means-end chain
attribute --> functional consequences --> psychological consequences --> value