Week 2 - Information Search, Evaluation, and Selection Flashcards
(28 cards)
problem recognition (in classical model of consumer decision making) - how does it arise?
when there is a misalignment/discrepancy between their desired state and their perception of actual state
4 types of problems
- routine problems: require little search and evaluation
- planning problems: can be seen ahead of time and there is time to make a decision (e.g., new laptop, retirement)
- evolving problems: come up unexpectedly, but don’t require an immediate decision (e.g., going to the dentist)
- emergency problems: unexpected problems that cannot be postponed
primary needs of consumers
needs we often fulfil to stay alive, and are needs we are generally aware/conscious of
e.g., water, shelter, air, food, sex, bodily functions, sleep…
secondary needs or motives of consumers
needs that are often learned in response to our cultural and environmental contexts e.g., need for recognition, self-esteem, belonging, status etc…
often not fully conscious/aware of these underlying needs or motivations
Limitations of Maslow’s Needs
- doesn’t work for some consumption situations e.g., nature of the need can change, doesn’t account for individual variation (no malleability)
- doesn’t work for some consumers e.g., people who value status more than belonging etc.
- multiple motives behind each need e.g., lovemaking for physiological, security, belonging and esteem needs
intrinsic motivation (+ examples and impact on marketing)
- doing something for the inherent challenge, fun, interest and satisfaction without external pressure or reward
- e.g., self-driven, personal interest, joy or passion for activity itself
- examples: shopping for pleasure rather than necessity; consumer learning about a product for joy of gaining new knowledge
- impact on marketing: strategies that enhance the consumer’s personal connection to a product/experience can boost intrinsic motivation
extrinsic motivation (+ examples and impact on marketing)
- doing something because of the external demand, regulation, sanction or outcome
e.g., reward-driver, influence by eternal factors outside of an individual’s personal satisfaction - examples: purchasing a product for status or recognition; buying items to gain points in a loyalty program
- impact on marketing: marketers can leverage extrinsic motivators through rewards, discounts, loyalty programs, and social recognition to influence consumer behaviour
positive motivation
- driving an individual TOWARDS an object or condition (needs, wants, desires)
- approach goal: a generally positive goal toward which behaviour is directed
negative motivation
- driving the individual AWAY FROM an object or condition (fears, aversions)
- avoidance goal: a generally negative goal from which behaviour is directed away
goals of consumer
- tangible expression of a method to reduce the tension of an unsatisfied need
- internal representations of desired states (biological states to complex desired states)
- can be generic or product-specific
information search (in consumer decision process)
- once the decision making process has been activated, the consumer searches for information
internal information searching
- past experience and learning stored in memory
- guides and limits proceeding external searches
- includes both evaluation criteria and product/brand awareness
- actively acquired (past searches, past experiences)
- passively acquired (low-involvement learning e.g., overhearing)
external information searching
- seeking external stimulus to inform and guide decision-making
- actively acquired: independent groups, personal contacts, marketer information, experiential.
when do consumers use external search more
- prior knowledge insufficient
- have a personality trait that prefers more information
- many alternatives to discover and evaluate
- risk of making a wrong purchase decision is high
- cost of gathering info is low
what determines high involvement vs low involvement decisions
- how wide a consumer searches depends on their level of personal involvement
- affected by: personal characteristics, product category characteristics, situation characteristics
- what is low involvement for one consumer can be high involvement for another
the purchase involvement spectrum (3 types)
- habitual DM
- limited DM
- extended DM
habitual decision making
- brand loyalty: initially highly involved + planned; post-purchase satisfaction and repeat behaviour enables a consumer to form habits
- repeat purchase: satisfactory, but not committed to the brand
- shopping on autopilot - makes effortful decision-making effortless, freeing the individual’s cognitive capacity to think about other things.
limited decision making
- middle ground
- internal and limited external searching
- some level of evaluation and application of decision making rules
- may change their standard behaviour simply because they are bored or seek the approval of others.
extended decision making
- emotive: often involved in the construction of identity
- high risk: e.g., financial status, identity
- highly involved
- complex decision rules
- may be time consuming
internal and external info search; can have dissonance and complex evaluation after purchase
information search: awareness set
appropriate alternatives
- while informed by internal and external searches, most purchases involve minimal or no external searching
- imperative a brand be in the evoked consideration set
evoked set –> acceptable vs. inept vs. inert set (within acceptable - purchased vs. not purchased brands)
- sets are open to change
implication for awareness set
brand position (in evoked set)
- if in habitual DM - maintenance strategy
- if in limited DM - capture strategy
- if in extended DM - preference strategy
brand position (not in evoked set) - how do they get into evoked set
- if in habitual DM - disrupt strategy
- if in limited DM - intercept strategy
- if in extended DM - acceptance strategy
search goods
easy to see the features and judge the quality and value
experience goods
value of features cannot be easily determined before purchase, but value can be seen with consumption
credence goods
cannot be easily evaluated before or even after purchase and consumption e.g., health foods, car repair services