week 11 (vision) Flashcards

(28 cards)

1
Q

explain: types of bipolar cells in foveal cone (2)

A
  1. OFF bipolar cells
    - hyperpolarized by light
    ⤷ like photoreceptors
  2. ON bipolar cells
    - depolarized by light
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2
Q

explain: types of retinal ganglion cells (2)

A
  1. P
    - receives info from midget bipolar cells (fovea)
    - most numerous
    - high density in fovea
    - projects to parvocellular LGN layers
    - small
  2. M
    - receives info from diffuse bipolar cells (periphery)
    - projects to magnocellular LFN layers
    - large
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3
Q

question: what was found about retinal ganglion cell behaviour from the cat exp? (kuffler)

A
  • retina detects diff. in light in adjacent parts of retina
  • flooding retina w/ light doesn’t change spont. firing
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4
Q

explain: receptive field of retinal ganglion cell

A
  • area of the retina/vis field that influences the neuron
    ⤷ can be excitatory or inhibitory
  • excitatory zone + inhibitory zone = center surround antagonism
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5
Q

explain: responses of an ON-centre ganglion cell to light (4)

A
  • light in center = firing rate increases
    ⤷ center of an ON-center = excitatory
  • light in center and a bit of surround = firing rate faster
    ⤷ surround isn’t fully illuminated so center input dominates
  • light in centers and full surround = firing rate slows
    ⤷ surround exerts inhibitory effect
    ⤷ cancels some of excitatory
  • diffuse light = no effect on firing rate
    ⤷ uniform illumination -> no contrast
    ⤷ RGCs detect diff. in light
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6
Q

define: centre-surround antagonism and lateral inhibition

A
  • centre-surround antagonism = two subregions of the receptive field oppose each other
  • lateral inhibition = antagonist interaction between center and surround
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7
Q

name: consequences of centre-surround effects (3)

A
  1. lightness contrast
  2. lightness constancy
  3. mach bands
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8
Q

explain: lightness contrast

A
  • lightness of an object appear to be altered when different backgrounds
  • center is affect by surround
  • ex. things on a darker bg look lighter
    ⤷ bc contrast is greater
    ⤷ on a graph: neural resp. fires more for darker at all light intensities
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9
Q

explain: lightness constancy

A
  • overall change in ambient illumination affect both center and surround
  • change in light intensity affects both equally -> looks overall lighter
  • ex. on a graph: changing light intensity (x axis) -> same change for both light or dark bg
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10
Q

explain: mach bands

A
  • bands go from dark to light moving L to R
  • false impression of a narrow dark band immediately to the L + a narrow light band to the R of each boundary

RGC AT R EDGE
- center = dark
- surround = partially dark
- fires above baseline
⤷ part of inhibitory (surround) = lit, but none of center = lit
⤷ overall lower firing -> makes fake dark band

RGC AT L EDGE
- center = light
- surround = partially light
- fires above baseline
⤷ entire excitatory (center) = lit, but only part of inhibitory
⤷ overall higher firing -> makes a fake light band

**bands where all of inhibitory and excitatory are same -> dep. on if in light or dark region

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11
Q

question: how do eye doctors measure visual acuity?

A
  • snellen chart
  • visual acuity = distance at which person can just ID letter / distance at which normal person can
    ⤷ legal blind = 20 / 200 (what avg person can see at 200ft away, you need to be 20ft away to see)
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12
Q

question: how do vision scientists measure visual acuity?

A
  • measure the smallest visual angle of a cycle of grating that can be perceived
  • visual angle = angle of an object to the retina
    ⤷ smallest resolvable gratings = 0.017 degrees
    ⤷ 1 cm = 1 degree of visual angle (at 57cm distance)
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13
Q

define: cycle and contrast of a grating

A
  • cycle = one repetition of a black and white stripe
    ⤷ trough of a wave = black/dark
    ⤷ peak = white
  • contrast = diff. in illumination between object and the bg
    ⤷ or between light and dark parts of an object
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14
Q

question: what determines resolution acuity?

A
  • spacing of photoreceptors in the retina
  • ex. gratings
    ⤷ perceiving the grating = whitest and blackest parts are place on distinct cones
    ⤷ if one cycle falls on one cone -> gray
    ⤷ need two cones per cycle to see a grating
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15
Q

explain: contrast sensitivity function

A

x axis = spatial freq.
L y axis = contrast sensitivity
R y axis = contrast %

  • contrast threshold = smallest amount of contrast needed to detect a pattern
  • Nyquist limit = highest spatial freq. that a photoreceptor array can theoretically sample
    ⤷ determined by cone spacing
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16
Q

compare: low, right, high spatial freq. for gratings

A

LOW
- center = falling on light and dark
OR
- center and surround fall w/in one fat stripe
- no diff. than baseline

RIGHT
- center = all light, surround = all dark
- can observe the grating pattern

HIGH
- center = falling on light and dark
⤷ too many cycles in one RGC
- on diff. than baseline

17
Q

name: pathway projecting from retina to visual cortex

A
  • retinogeniculostriate pathway
  • passes retina
  • to lateral geniculate nucleus (LGN)
  • to striate cortex/primary vis. cortex (V1)
18
Q

question: what path does information from the inner R visual field follow to reach the V1?

A

R INNER VISION
- L temporal retina
- down optic nerve
- down R tract
- to L LGN
- to V1

19
Q

question: what path does information from the outer L visual field follow to reach V1?

A

L OUTER VISION
- L nasal retina
- down optic nerve
- crosses optic chiasm
- down L tract
- to R LGM
- to V1

20
Q

question: what part of the visual path crosses the optic chiasm?

A
  • nasal information
    ⤷ comes from the outer parts of the visual fields
21
Q

question: optic tract vs optic nerve?

A
  • tract carries info from 2 eyes
    ⤷ but the same visual field
  • nerve carries info from same eye
    ⤷ but from diff. visual fields
22
Q

explain: LGN structure

A
  • lateral geniculate nucleus
  • 6 layers
    ⤷ 1 - 2 = magnocellular
    ⤷ 3 - 6 = parvocellular
  • koniocellular layers = in between each layer
    ⤷ for blue yellow
23
Q

explain: ventriloquism effect

A
  • sound info from a person assoc. w/ vis. info of a puppet
  • multisensory
  • simultaneous but spatially discordant input
    ⤷ induces translocation of the sound to the vis input
    ⤷ bc vision tends to dominate (bc higher reliability)
24
Q

name: example where sight doesn’t win over sound

A
  • two-flash illusion
  • play 2 beeps but show 2 flash -> perceived as two flashes
  • aud. = better for temporal
    ⤷ trusts aud. -> thinks it’s 2 flashes when its only 1
25
explain: rubber hand illusion
- visual system overrides somatosensory info - trust vision of rubber hand being hit over sensory info of -> thinks their actual hand got hit
26
define: binding problem
- how does the NS bind the activity of many neurons that encode everything - possible solution: binding-by-synchrony (temporal correlation) ⤷ brain synchronizes activity of neurons from diff. modalities to bind them for further processing
27
name + explain: binding mechanisms to solve the binding problem (binding-by-synchrony)
- convergent coding ⤷ cells receive converging input from neurons at earlier lvls ⤷ grandmother cell only responds if right combination of features is present - population coding ⤷ each neuron responds to a unique feature ⤷ complex features are made by combination firing of the neurons
28
explain: synesthesia
- stim. of one modality results in an exp. in another - ex. grapheme colour = sounds/words are accompanied by perception of colours