Week 5 Flashcards

(17 cards)

1
Q

What is “eye tracking” more accurately called?

A

Gaze tracking: measuring where a person is looking, for how long, and in what sequence.

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2
Q

What three primary measures does eye tracking provide?

A

Point of regard (focal point), fixation duration, and gaze sequence.

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3
Q

Name four major applications of eye tracking.

A

UX research, academic research (psychology, linguistics), marketing research, assistive technology, gaming, automotive, medical diagnostics.

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4
Q

What distinguishes desktop eye trackers from wearable eye trackers?

A

Desktop trackers are mounted on or below a monitor for controlled, high-precision studies; wearable trackers are glasses/headsets for mobile, natural-environment testing.

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5
Q

Describe the basic PCCR (Pupil Centre Corneal Reflection) method.

A

Infrared illuminators create glints on the cornea; a camera captures pupil and glint; software computes the vector between pupil centre and corneal reflection to infer gaze direction.

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6
Q

What advantage does Tobii’s 3D eye model provide over traditional PCCR?

A

Tolerates head movement in all directions and maintains accuracy across eye shapes and positions.

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7
Q

Contrast dark-pupil vs. bright-pupil tracking.

A

Dark-pupil: illuminator off-axis, pupil appears darker; bright-pupil: illuminator on-axis, creates red-eye effect.

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8
Q

What is involved in the eye-tracker calibration process?

A

User fixates on a series of targets (often 9); system records glint-pupil vectors; build interpolation mapping vectors to screen co-ordinates.

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9
Q

Define a “fixation” in eye-movement research.

A

A period (≈200–300 ms) when gaze is relatively still and information is processed; depicted as a circle sized by duration in visualizations.

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10
Q

What is a “saccade”?

A

A rapid eye movement (≈30–80 ms) between fixations during which no information is processed; shown as lines between fixation points.

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11
Q

How does a gaze plot differ from a heat map?

A

Gaze plot: Shows individual fixation order and duration; Heat map: aggregates across users, with colour intensity indicating attention concentration.

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12
Q

List three factors that can degrade tracking quality.

A

Bright ambient light, eyeglass reflections, bifocal lenses, heavy makeup, excessive head movement.

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13
Q

What best practices improve eye-tracking data quality?

A

Control lighting, positions participants properly, perform through calibration

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14
Q

Outline the main stages of an eye-tracking UX study.

A

Planning (questions & metrics), recruitment, task design, data collection (with complementary methods), analysis, insight generation.

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15
Q

What is “Time to First Fixation” and what does it indicate?

A

The time until a user first looks at an element; indicates how quickly key items attract attention.

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16
Q

Explain “Areas of Interest” (AOIs).

A

Predefined regions on stimuli; used to quantify and compare where and how long users look within those regions.

17
Q

What limitations should researchers be aware of when using eye tracking?

A

“Look but not see” phenomenon, Hawthorne effect, interpretational ambiguity, technical challenges with certain populations.