Week 6 Flashcards

1
Q

Leisure as means

A

Therapeutic use of play and leisure occupations and activities to achieve specific goals

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Use of Leisure in Therapy

A

Leisure used :

  1. as a way to focus on developing component skills (38%)
  2. to promote future participation (35%),
  3. as a motivator to increase interest/participation in therapy (32%),
  4. to develop ways to adapt leisure activity to client’s current skill level (11%)
  5. writing goals related to leisure interest (9%)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Leisure as Ends

A

Engagement in leisure supported by:

  • Alternative strategy (Adapting leisure activity)
  • Using assistive devices (Adapting leisure activity)
  • Modifying the environment
  • Social support
  • Exploring alternative activities which satisfy meaning for individual
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Social Participation

A
  • Activities associated with organised patterns of behaviour that are characteristic of an individual interacting with others within a given social system
  • Includes, involvement in family, peer groups, community and society
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Impact of Disability on Participation

A
  • People with disability are 5x more likely to express dissatisfaction with life due to social isolation and lack of a full social life
  • 64% adults with a disability – not able to get around town, attend cultural and sporting events or socialise with friends as much as they would like
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Context of Social Participation Hinder or Facilitate

A
  • Physical– accessibility & usability
  • Cultural - Individual and societal values and beliefs reflected in attitudes and how people are accepted
  • Social – expectations & support
  • Personal – safety and security, freedom and independence, identity and connectedness
  • Temporal – time available & time required to engage in society, history of participation/ future expectations, familiarity & comfort of environment
  • Institutional - policies
  • Socioeconomic – resources, services
  • Virtual – accessibility & usability
How well did you know this?
1
Not at all
2
3
4
5
Perfectly