Week 6 Flashcards

1
Q

What is Extreme Programming (XP)?

A

Started off as a payroll system at Chrysler. Customer-focused approach.
More detail than Scrum. It’s like a methodology rather than a framework like scrum.

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2
Q

What do you need to do before you start writing implementation code?

A

write user acceptance tests.

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3
Q

How many rules are in XP?

A

29 rules

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4
Q

What makes a good design?

A
  • Simplicity
  • Choose a system metaphor rather than a vast document
  • use CRC (class, responsibility, collaboration) card for design sessions to represent objects in the system. Nowadays people use UML diagrams instead of CRC.
  • Create spike solutions (throwaway code) to explore options
  • Never build anything into the system before it’s needed
  • Refactor whenever and wherever needed.
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5
Q

What is a spike?

A

a user story that will not make it into the final product. It is scheduled like any other user story. It produces throwaway code and resolves uncertainties.

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6
Q

What are integration bugs?

A

When code is added, it can create new bugs with the stuff that’s existing.

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7
Q

What is collective ownership?

A

Everyone owns all the classes (i.e. no one person is responsible for the class)

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8
Q

What are the XP values?

A

They are the ethos of the teams.

1) Communications - convo should be frequent in the team
2) Simplicity - design and code for now rather than designing everything first
3) Design for now
4) Practices - pair programming, test driven dev, continuous integration, programmer welfare

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