Week 7 - Gaming Flashcards

1
Q

How may you measure cognitive aggression in gaming?

A

Stem completion

Cognitive bias tasks (eg. hostile attribution bias)

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2
Q

How may you measure behavioural aggression in gaming?

A

CRTT/ “noise blast” (130 papers w/ 150 approaches)

cold-pressor task

Hot sauce task

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3
Q

How does the General Aggression Model (GAM explain video game violence?

A

Central mechanism
- activation and rehearsal of scripts

Increased accessibility of “aggressive schemata”
(Repeated exposure to VVG strengthens the idea that violence is acceptable)

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4
Q

What theory of video game violence does this quote emulate?

“Thus, the danger in exposure to VVGs seems to be in the ideas they teach, and not primarily in the emotions they incite”

A

General aggression model (GAM)

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5
Q

What types of data can be used to assess video game violence?

A

Theory

Lab data

Real-world data

Short vs long-term effects

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6
Q

General Aggression model is an extension of another theory…. What is it?

A

Social Learning theory

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7
Q

Why is context important in social learning theory?

A

Appropriateness of a given behaviour in a given context

Context within the game and in real life

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8
Q

What are the concerns associated with the general aggression model?

A

Does not recognise context

So broad that anything can relate to it

Difficult to falsify

Fictional vs real violence

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9
Q

Why have the effects of violent video games been substantially overestimated?

A

Publication bias

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10
Q

What is the best way to ameliorate publication bias in a meta-analysis??

A

Include book chapters, dissertations, conference papers, unpublished manuscripts

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11
Q

How does self-determination theory perceive gaming?

A

As a result of the threatening or thwarting of the three basic psychological needs:

Competence

Autonomy

Relatedness

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12
Q

How can gaming satisfy the three basic psychological needs as described by self-determination theory?

A

Competence: graded challenges and skill growth

Autonomy: exploration and choice

Relatedness: communication and collaborative efforts

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13
Q

How can the self-determination theory cause post-game aggression from video gaming?

A

can interfere with 3 basic needs

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14
Q

What is an issue regarding aggression and gaming that has not been examined?

A

methodological issues that influence effect sizes

eg. use of standardised, validated aggression measures, use of proper control variables, using more than one respondent etc

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15
Q

What did Drummond, Sauer & Ferguson do differently in their meta-analysis to rectify the methodological limitations of other meta-analyses regarding aggression and gaming?

A
  1. Preregistration
  2. consider unstandardised measures, clinical validity and independence of video game ratings as moderator analyses.
  3. Include more recent longitudinal studies - several with preregistered analyses
  4. More critical examination of effect sizes
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16
Q

What are some issues associated with research on gaming and aggression?

A

1) methodological flexibility and lack of standardisation
2. Questionable research practices in the operationalisation of violent game play in survey studies
3) demand characteristics and an absence of checks for unreliable or mischievous responding

17
Q

What did de Vrieze (2018) suggest to adjudicate the results of meta-analyses that yield conflicting conclusions?

A

a) minimising researcher degrees of freedom when conducting a new meta-analyses
b) ensuring full analytic reproducibility
c) conducting prospective multisite replications of the phenomenon of interest

18
Q

What did Mathur VanderWeele conclude in their meta analysis?

A

There is consistent, but small, detrimental effects of violent video games on aggressive behaviour