Woolfolk Ch 9 Vocab Flashcards

(33 cards)

1
Q

Executive control processes

A

Processes such as selective attention, rehearsal, elaboration and organization that influence encoding, storage, and retrieval of information in memory

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2
Q

Metacognition

A

Knowledge about our own thinking processes

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3
Q

KWL

A

A strategy to guide reading and inquiry: Before�What do I already know? What do I want to know? After�what have I learned?

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4
Q

Learning strategies

A

A special kind of procedural knowledge�knowing how to approach learning tasks

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5
Q

Concept map

A

A drawing that charts the relationships among ideas

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6
Q

Cmaps

A

Tools for concept mapping developed by the Institute for Human and Machine Cognition that are connected to many knowledge maps and other resources on the internet

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7
Q

Production deficiencies

A

Failing to activate a learning strategy�a production�when it is appropriate and useful to use the strategy

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8
Q

LINCS Vocabulary strategy

A

A strategy that uses stories and imagery to help students learn how to identify, organize, define, and remember words and their meanings

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9
Q

Problem

A

Any situation in which you are trying to reach some goal and must find the means to do so

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10
Q

Problem solving

A

Creating new solutions for problems

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11
Q

Schema driven problem solving

A

Recognizing a problem as a “disguised” version of an old problem for which one already has a solution

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12
Q

Algorithm

A

Step-by-step procedure for solving a problem; prescription for solutions

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13
Q

Heuristic

A

General strategy used in attempting to solve problems

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14
Q

Means-end analysis

A

Heuristic in which a goal is divided into sub goals

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15
Q

Working-backward strategy

A

Heuristic in which one starts with the goal and moves backward to solve the problem

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16
Q

Analogical thinking

A

Heuristic in which one limits the search for solutions to situations that are similar to the one at hand

17
Q

Verbalization

A

Putting your problem-solving plan and its logic into words

18
Q

Functional fixedness

A

inability to use objects or tools in a new way

19
Q

Response set

A

Rigidity; the tendency to respond in the most familiar way

20
Q

Representiveness heuristic

A

Judging the likelihood of an event based on how well the events match your prototype�what you think is representative of the category

21
Q

Availability heuristic

A

Judging the likelihood of an event based on what is available in your memory, assuming those easily remembered events are common

22
Q

Belief perseverance

A

The tendency to hold on to beliefs, even in the face of contradictory evidence

23
Q

Confirmation bias

A

Seeking information that confirms our choices and beliefs, while disconfirming evidence

24
Q

Creativity

A

Imaginative, original thinking or problem solving

25
Divergent thinking
Coming up with many possible solutions
26
Convergent thinking
Narrowing possibilities to a single answer
27
Restructuring
Conceiving of a problem in a new or different way
28
Insight
Sudden realization of a solution; the ability to deal effectively with novel situations
29
Brainstorming
Generating ideas without stopping to evaluate them
30
Critical thinking
Evaluating conclusions by logically and systematically examining the problem, the evidence, and the solution
31
Argumentation
The process of debating a claim with someone else
32
Transfer
Influence of previously learned material on new material; the productive (not reproductive) use of cognitive tools and motivations
33
Overlearning
Practicing a skill past the point of mastery