Sports Psychology Flashcards

1
Q

*attitudes

A

what an individual believes, how they feel and act towards an attitude object

aren’t permanent but can be hard to change

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2
Q

attitude formation - past experiences

A

winning matches or titles is enjoyable to leads to a positive attitude - high perception of ability which increases confidence

loosing or getting injured can lead to negative ability - lower self confidence and poor perception of their abilities. they may develop learned helplessness

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3
Q

attitude formation - socialisation

A

an individual wanting to fit in with their peers surrounding them

if its the norm for family and friends to participate in sports then you often conform and join in

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4
Q

attitude formation - social learning

A

imitating the actions of close ones such as peers and teachers
-reinforcement and praise have particularly strong effect

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5
Q

attitude formation - media

A

high - profile role models showing positive attitudes will often rub onto us as we look up to them

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6
Q

*triadic model - cab

A

attitude is made up of three components:

1 cognitive - beliefs/thoughts
2 affective - emotions/feelings
3 behavioural - actions/responses

beliefs don’t always correspond with behaviour due to circumstances

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7
Q

changing attitudes

A
  • ensuring positive experiences happen
  • praise positive attitudes/behaviours
  • punish negative attitudes/behaviours
  • highlight positive role models
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8
Q

persuasive communication

A

involves significant other or expert encourage change

-need clear message about why you should adapt your mindset

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9
Q

cognitive dissonance

A

creating dissonance by creating unease in performer
- changing a negative attitude component into positive causing individual to challenge their whole attitude and change it

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10
Q

weiner’s model

A

internal external

stable ability task difficulty

unstable effort luck

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11
Q

locus of causality

A

internal - outcome was within the performers control ability or effort

external - outcome under control of environment task difficulty or luck

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12
Q

stability dimension

A

stable - reason for outcome is relatively permanent ability or task difficulty

unstable - changeable either for mins or even weeks luck or effort

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13
Q

*learned helplessness

A

performers attribute their failures internally to stable reason and fail to attribute successes internally

usually occurs when performer has low self confidence due to past failures
similar characteristics to naf performers

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14
Q

*strategies to avoid learned helplessness

A
  • setting realistic achievable goals
  • raise self-efficacy using banduras model
  • highlight previous successful performers
  • positive reinforcement and encouragement
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15
Q

*attribution retraining

A

process of changing performers negative attributions to positive ones

perception of why they failed is altered from being internally-stable to:

  • controllable factors (can be changed to create success)
  • external factors (not their doing)
  • internal factors (can be adapted by them to become better)

success attributed internally to ability

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16
Q

*self-efficacy

A

the amount of confidence you have in a specific task, sport or situation
-directly linked to past experiences

17
Q

*bandura’s model of self-efficacy

A

four factors influence level of self-efficacy - coach use to raise levels

1 performance accomplishments (remind of pervious successes)
2 vicarious experiences (show performer with similar characteristics doing skill)
3 verbal persuasion (praise and positive reinforcement should be used)
4 emotional arousal (show how to control arousal levels-cognitive or somatic)

18
Q

*fieldler’s contingency model

A

an interactionist approach where the leader adapts their style to situation

19
Q

*fieldler’s two leadership styles

A

task orientated leader: concerned with achieving goals with pragmatic approach;
direct and authoritarian; used in most and least favourable situations
-cognitive performers-large groups-limited time-dangerous-males-

person orientated leader: focuses on developing harmony and good relationships; open to suggestions in more democratic approach; used moderately favourable situations
-advanced performers-smaller groups-long time frame-females-

20
Q

*fieldler’s different situations

A

most favourable situ - leader in strong position of authority and has respect. members have good relationships and task is clear

moderately favourable situ - leader has some power and respect, some good relationships and parts of the task is clear.

least favourable situ - no power or respect for the leader leading to hospitality. could be fighting within group members and the task is unclear.

21
Q

*chelladurai’s model of leadership

A

to ensure group satisfaction and high performance levels leaders must adapt by considering three factors

once considered the leader must try to balance their style of leadership with them to gain the highest performance and group satisfaction levels

the more the leaders actual behaviour matches (congruence) what the group wants and the situation needs - the better the performance will be

22
Q

self serving bias

A
23
Q

vealey’s model of confidence

A

undertake task with certain levels of trait and state confidence as well as competiveness orientation

produces responce (attempting skill) and considers outcome. if they consider it a positive result: -level of SC-trait increases

  • level of SC-state increases
  • approch behaviuor more likely
  • increase competitiveness orientation
24
Q

characteristics of a leader

A
  • effective communicator
  • charasmatic
  • empathetic
  • knowledge
  • confident
  • flexible
25
Q

prescribed leader

A

chosen from outside the group

able to bring new ideas to the group however could cause disagreements if opposition to the new leader

26
Q

emergent leader

A

selected from within existing group

high levek of respect for this player but have had the same experiences so may not have new strategies

27
Q

trait perspective - eysenck

A

performer is born with their personality - genetically determined

personality is stable and enduring so behaviour can be predicted

28
Q

social learning perspective - bandura

A

personality is learned through our experiences and changes according to the situation

we observe and copy behaviours of significant others (role models, parents…)
- if their behaviour is successful or praised by coach it is more likely to be imitated

29
Q

interactionist perspective - lewin

A

personality is made up of traits and the influence of environmental experiences
-accepts both trait and social learning approaches-

lewin suggested personality is produced when their natural predispositions and their experiences combine in a specific situation

30
Q

interactionist perspective - hollander

A

3 aspects to a personality:

  1. the core - the real you and your true beliefs and values which stays constant
  2. typical responses - how an individual usually responds
  3. role-related behaviour - how they respond in a specific environment which may be uncharacteristic
31
Q

using personality knowledge to improve performance

A

if a coach understands a players innate personality they can use this to help

  • they may substitute them if they recognise its going to get violent/aggressive
  • they may offer cognitive/somatic strategies to reduce stress and then they can utilise these and not do their instinctive response
32
Q

arousal

A

the level of somatic or cognitive stimulation that gets you ready to perform

being aroused to the correct level is key in sport

33
Q

drive theory

A

as arousal increases so does performance (linear)

at high arousal the performer reverts to their dominant response

  • in autonomous phase their dr is correct so performance is high
  • in cognitive phase their dr is likely wrong so performance is low

doesn’t account for elite performers who deteriorate under pressure

34
Q

inverted U theory

A

as arousal increases so does performance up to optimum point at moderate arousal. after this performance decreases due to over arousal

optimum arousal level differs depending on:
experience
personality
type of skill

accounts for experiences, personality and skill impacting success
doesn’t account for elite performers dramatic decreases

35
Q

optimum performance at lower arousal

A

happens in situations involving:

  • novice/cognitive performers
  • introverts with high resting level of adrenaline
  • fine skills requiring precision and control
  • complex skills needing several decisions
36
Q

optimum performance at high levels

A

happens in situations involving:

  • advanced/autonomous performers
  • extroverts with low restring adrenaline levels looking for adventure
  • gross skills
  • simple skills with few decisions to be made
37
Q

catastrophe theory

A

as arousal increases so does performance quality up to an optimum point at moderate arousal. then a dramatic decrease in performance as a result of high somatic and high cognitive anxiety

effects can be reversed by using relaxation techniques such as deep breathing or progressive muscle relaxation

explains catastrophes in elite performers

38
Q

hanin’s zone of optimal functioning

A

optimum performance is reached during a band or zone

zone is a mental state rarely experienced and include:

  • performing at optimum arousal levels
  • feeling completely calm
  • complete attentional control - concentrated on the task
  • performing on autopilot
  • feeling completely confident that success is inevitable
  • performing smoothly, efficiently and effortlessly
39
Q

peak flow experience

A

it is the ultimate positive psychological state for a performer