Technology Flashcards

1
Q

video motion analysis

A

technique used to get information about moving objects from video
notional match analysis-used to record aspects of the team or individual performance, studies movement patterns, strategies and tactics- gathers objective data
biomechanics- used to analyse the sporting impact of body movements, involves quantitative based study and analysis
sometimes called kinematics- study of motion of bodies with respect to time, displacement, velocity and speed of movement

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2
Q

performance analysis

A

provision of objective feedback to performers trying to effect a positive change in performance

  • failure to use it may result in poor immediate decisions being made
  • can be used to improve a team/ indi performance but also to look at the tactics of the opponent
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3
Q

metabolic cart

A

a device used to measure the body’s metabolism by measuring the amount of heat produced when a person is at rest
-calirometry can tell medics about a person’s overall health

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4
Q

indirect calirometry

A

uses MC and measures how much the person breathes in a certain amount of time

  • co2 and o2 volumes and concs are recorded and translated into heat equivalent
  • provides measurement of resting energy - resting energy expenditure (REE)
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5
Q

IC strengths

A

can help individuals to

  • calc energy expenditure which allows determination of nutritional requirements
  • be classified as obese
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6
Q

IC weaknesses

A
  • inaccuracies from air leaks + from measurement/ recording errors
  • difficulty using on children
  • changing diet wrongly, based on results
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7
Q

GPS software

A

space based navigation system that provides location and time info
can track speed, distance and direction of individual
-can be used to measure fatigue so can advise coaches when to make substitutions
-can be used to manage workload for injured players

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8
Q

GPS strengths

A

improves tactical analysis
helps coaches compare player’s performances and potentially pick the best player for the team
makes better use of training time as info is produced very quickly

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9
Q

monitoring data integrity

A

-maintaining and ensuring the accuracy and consistency of stored data over its lifetime
-to ensure data is entered and recorded exactly as intended
can be comprimised
-human errors, software bug, hardware malfunctions

minimise threats
-regularly back up data, take care when entering data, use error detection and correction software

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10
Q

functions of sport analytics

A
  • monitors fitness for performance eg distance travelled and speed to ensure the right players are chosen for games using heart rate monitors/ GPS
  • can help idenitify strength of teams and individuals which can affect team selection/ training sessions
  • game analysis
  • analysis of opponents can tell teams what tactics to use. formations to use
  • skill and technique development by recording previous and technique and showing where to change
  • injury prevention eg by vibration therapy or electrostimlation
  • talent ID/scouting to get a lot more quantitative and qualitative data about potential individuals than just watching them at a trial
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11
Q

sports analytics negatives

A

(for coach)

  • may be too much info and cause overload
  • coaches may not understand what all the info means
  • too much reliance on data and not about what the coach is able to do
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12
Q

impact of technology on sport

A
  • increases participation, more inclusive due to the development of carbon fibre prosthetics and specialised wheelchairs
  • improved quality of surfaces it is played on
  • data may be misleading as the differences in performance may be due to coach using different tactics/formation
  • can be expensive so teams with less money will be at a disadvantage which is unfair
  • money may be better spent on increasing participation/ tackling inactivity
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13
Q

impact of technology on performer

A
  • improved equipment can aid skill/ technique development eg better footballs
  • improved recovery from training eg compression clothing
  • better rehab techniques
  • detailed analysis of performance by GPS can help improve performance
  • improved knowledge of diet and nutrition to help improve performance
  • drug testing is more efficient
  • poorer countries or teams are at a disadvantage if they can’t afford equip
  • drug testing doesn’t always keep up with new drugs so players may take drugs as masking agents are better
  • technology isn’t always accurate and can be damaging if the team rely on it
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14
Q

impact of sports technology on coach

A
  • detailed analysis of performance so can make assessments of players tactically and physiologically
  • easier to pick teams
  • can make focused training programmes to improve weaknesses

-may be over emphasis on data and not on coaching methods

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15
Q

impact on audience

A
  • ensures right decisions are made by officials so they are less frustrated
  • increased experience at home through uses of different camera angles
  • improved camera technology eg Hawkeye may increase excitement
  • breaks in play may be disruptive and take too long
  • costs limit the use of technology at events so may be different from game to game
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