12: Motion and Information Media Flashcards

(57 cards)

1
Q

May refer to analog tape cassettes and digital CDs as well as to computer files containing audio in any number of digital format

A

Audio Media

Audio Formats

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2
Q

When was audio media founded?

A

1994

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3
Q

Who founded audio media?

A

T. Selvakumar

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4
Q

A known musician in Indian Film University who founded audio media in 1994

A

T Selvakumar

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5
Q

5 Types and Categories of Audio Information

A
  1. Radio Broadcast
  2. Music
  3. Sound recording
  4. Sound clips/effects
  5. Audio Podcast
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6
Q

live or recorded audio sent through radio waves to reach a wide audience

A

Radio broadcast

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7
Q

vocal and/or instrumental sounds combined in such a way as to produce beauty of form, harmony, and expression of emotion

A

Music

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8
Q

composed and performed for many purposes, ranging from aesthetic pleasure, religious or ceremonial purposes, or as entertainment product

A

Music

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9
Q

recording of an interview, meeting, or any sound from the environment

A

Sound recording

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10
Q

Any sound other than music or speech that is artificially reproduced to create an effect in a dramatic presentation

A

Sound clips/effects

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11
Q

Digital audio or video file or recording, usually part of a themed series, that can be downloaded from a website to a media player or computer

A

Audio Podcast

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12
Q

6 different ways of storing audio media

A
  1. Tape
  2. CD
  3. USB Drive
  4. Memory Card
  5. Computer hard drive
  6. Internet/Cloud
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13
Q

magnetic tape on which sound can be recorded

A

Tape

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14
Q

plastic-fabricated, circular medium for recording, storing, and playing back audio, video, or computer data

A

CD

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15
Q

external flash drive, small enough to carry on a key ring that can be used with any computer that has a USB port

A

USB Drive

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16
Q

other term for memory card

A

Flash memory card

storage card

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17
Q

small storage medium used to store data for use on small, portable, or remote computing devices

A

Memory Card

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18
Q

secondary storage devices for storing audio files

A

Computer hard drive

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19
Q

websites of file repositories for retrieving audio files stored in some datacenter full of servers connected to the internet

A

Internet/Cloud

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20
Q

4 Audio File Formats

A
  1. MP3
  2. M4A/AAC
  3. WAV
  4. WMA
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21
Q

MP3

A

MPEG Audio Layer 3

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22
Q

M4A/AAC

A

MPEG-4 Audio

Advanced Audio Coding

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23
Q

WMA

A

Windows Media Audio

24
Q

common format for consumer audio; standard of digital audio compression for the transfer and playback of music on most digital audio players

A

MP3

MPEG Audio Layer 3

25
audio coding standard for lossy digital audio compression
M4A/AAC | MPEG-4 Audio/Advanced Audio coding
26
designed to be the successor of the MP3 format generally achieving better sound quality that MP3 at similar bit rates
M4A/AAC
27
Microsoft audio file format standard for storing an audio bitstream on PCs
WAV
28
standard file format for game sounds
WAV
29
audio data compression technology developed by Microsoft used with Windows Media Player
WMA
30
2 Types of Audio Media
Analog Audio | Digital Audio
31
audio recorded using methods that replicate the original sound waves
Analog
32
audio recorded by taking samples of the original sound wave at a specified rate
Digital
33
form of media that ahs the appearance of moving text and graphics on a display
Motion Information Media
34
purpose is to communicate information in multiple ways
Motion Information Media
35
Integrated sight and sound kinetic media
Motion Information and Media
36
4 Formats of Motion Media
1. Film 2. Motion Picture in television 3. Interactive Video 4. Others
37
also called a movie picture, a series of still or moving images
Film
38
scene from the animated fil
Animation
39
telecommunication medium for transmitting and receiving moving images that can be monochrome or colored, with or without accompanying sounds
Television | Motion picture in Television
40
Usually refers to techniques used to blend interaction and linear film video
Interactive video
41
allow users to adjust some variables and pay a video customized to the users' particular references; no user-video interaction while the media plays
Customizable Online Interactive Videos
42
allow users to interact with a video in a turn-based manner, almost as though the user was having a simple conversation with the characters in the video
Conversational Online Interactive Videos
43
allow users to move through the digital space
Exploratory Online Interactive Videos
44
platform that allows users to view and broadcast video content through the internet
live stream/live streaming
45
better mastery of procedures, as opposed to stagnant images
Motion
46
operations where sequential movement is needed can be shown
Processes
47
observing phenomena that might be dangerous to view directly
Safe observation
48
videos can be viewed over and over so repeated observation of skills is possible
Skill learning
49
recreations of history and personalities; observing and analyzing human relations problem
Dramatization
50
films for shaping personal and social attitudes; documentaries and propaganda films to affect atitudes
Affective learning
51
open ended dramatizations can leave viewers to solve problems themselves
Problem solving
52
appreciation for other cultures by seeing video depiction of them
Cultural Understanding
53
people with different backgrounds can discuss topics after watching a video
Establishing commonality
54
Cannot be interrupted still
Fixed pace
55
Motion media is sometimes unsuitable to other topics
Phenomena
56
messages can be quite deep and complex making young viewers who lack maturity misinterpret the message
Misinterpretation
57
equipment and materials for motion media are expensive
Cost