1.3 Interaction Design and The User Experience Flashcards
(39 cards)
Part of the process of understanding users is to be clear about the _____________ of developing an interactive product
primary objective
To identify the objectives it is suggested classifying them in terms of:
- Usability
- User Experience Goals
Traditionally, _____________ have been viewed as being concerned with meeting specific usability criteria (e.g., efficiency)
usability goalds
More recently, _____________________ have been concerned with explicating the nature of the user experience (e.g., to be aesthetically pleasing)
user experience goals
Usability goals are typically operationalized as _____________
questions
The purpose of _____________ is to provide the interaction designer with a concrete means of assessing various aspects of an interactive product and the UX
usability goals
Refers to ensuring that interactive products are easy to learn, effective to use, and enjoyable from the user’s perspective
Usability
Usability is broken down into the following goals:
- Effectiveness
- Efficiency
- Safety
- Utility
- Learnability
- Memorability
_________________ is a very general goal and refers to how good a product is at ding what it is supposed to do
Effectiveness
_______________ refers to the way a product supports the users in carrying out their tasks
Efficiency
_____________ involves protecting the user from dangerous conditions and undesirable situations
Safety
In relation to the first ergonomic aspect, ___________________, refers to the external conditions where people work
dangerous conditions
The second ergonomic aspect (_________________) refers to helping users in any kind of situation to avoid dangers of carrying out unwanted actions accidentally
undesirable situations
_________________ also refers to the perceived fears users might have of the consequences of making errors and how this affects their behavior
Undesirable situations
___________ refers to the extent to which the product provides the right kind of functionality so that users can do what they need or want to do
Utility
_____________ refers to how easy a system is to learn to use
Learnability
_____________ refers to how easy a product is to remember how to use, once learned
Memorability
A diversity of UX goals has been articulated in ID, which are:
- Cover a range of emotions and felt experiences
- Considered as subjective qualities and are concerned with how a system feels to a user
________________________ are used by interaction designers to aid their thinking when designing for the UX
Design principles
Five Design Principles:
- Visibility
- Feedback
- Constraints
- Consistency
- Affordance
The more visible functions are, the more users will be able to know what to do next
Visibility
When functions are out of sight, it makes them more difficult to find and know how to use
Visibility
_____________ involves sending back information about what action has been done and what has been accomplished, allowing the user to continue with the activity/action
Feedback
_____________ is related to the concept of visibility — if you do not see any reaction after an action using a product, it is impossible for you to continue with the same or the next action
Feedback