1.4 The Process of Interaction Design Flashcards

(30 cards)

1
Q

Interaction design is a _____________

A

process

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2
Q

The double-diamond design involves these steps:

A
  • Discover
  • Define
  • Develop
  • Deliver
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3
Q

Designers try to gather insights about the problem

A

Discover

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4
Q

Designers develop a clear brief that frames the design challenge

A

Define

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5
Q

Solutions or concepts are created, prototyped, tested, and iterated

A

Develop

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6
Q

The resulting project is finalized, produced, and launched

A

Deliver

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7
Q

Articulating the problem space is done as a team __________

A

effort

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8
Q

Articulating the problem space involves avoiding incorrect ___________ and unsupported claims

A

assumptions

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9
Q

Members of the design team can be:

A
  1. Full-time
  2. Part-time
  3. Short term
  4. Long term
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10
Q

Constant input, but lose touch with users

A

Full-time

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11
Q

Patchy input and very stressful

A

Part-time

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12
Q

Inconsistent across project life

A

Short term

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13
Q

Consistent but lose touch with users

A

Long term

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14
Q

Degrees of User Involvement:

A
  1. Face-to-face group or individual activities
  2. Online contributions from thousands of users
  3. There is still user involvement even after product release
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15
Q
  1. Early focus on users and tasks
  2. Empirical measurement
  3. Iterative design
A

User-centered approach is based on these

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16
Q

Directly studying cognitive, behavioural, anthropomorphic, and attitudinal characterstics

A

Early focus on users and tasks

17
Q

Users’ reactions and performance to scenarios, manuals, simulations, and prototypes are observed, recorded, and analyzed

A

Empirical measurement

18
Q

When problems are found in user testing, fix them and carry out more tests

A

Iterative design

19
Q
  1. Discovering Requirements
  2. Designing Alternatives
  3. Prototyping
  4. Evaluating
A

Basic Activities of Interaction Design

20
Q

This activity is focused on delivering something new about the world and defining what will be developed

A

Discovering Requirements

21
Q

Part of the Develop phase of the double diamond — considered as the core activity of designing

A

Designing Alternatives

22
Q

For ID, this can be viewed as two subactivities: conceptual design and concrete design

A

Designing Alternatives

23
Q

Involved producing the conceptual model for the product

A

Conceptual Design

24
Q

Considers the detail of the product: colors, sounds, images to use, and menu and icon design

A

Concrete Design

25
Best way for users to evaluate designs is to interact with them, and this can be achieved through a prototype
Prototyping
26
It is the process of determining the usability and acceptability of the product/design measured in terms of a variety of usability and user-experience criteria
Evaluating
27
The term ______________________ (or process model) is used to represent a model that captures a set of activities and how they are related
lifecycle model
28
Two well-known HCI lifecycle models are:
- Star (Hartson & Hix, 1989) - International standard model ISO 9241-210
29
Google Design Sprints (adapted from Knapp et al. - 2016)
1. Understand 2. Diverge 3. Decide 4. Prototype 5. Validate
30
Google Ventures has developed a structured approach to design that supports rapid ideation and testing potential solutions to a design challenge
Google Design Sprint