2. Cognitive Aspects and Their Design Implications Flashcards

(17 cards)

1
Q

What are the core cognitive processes?

A
  • Attention
  • Memory
  • Perception & recognition
  • Reading, speaking, listening
  • Problem solving, planning, reasoning, learning, decision making
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2
Q

What does ‘attention’ involve?

A
  • Process of selecting things to concentrate on
  • Involves auditory and/or visual senses
  • Allows to focus on relevant info
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3
Q

What are the design implications of ‘attention’ ?

A
  • Make info salient (animate, color, ordering, spacing)
  • Avoid cluttering the interface with what’s above
  • Plain interface –> easier
  • See Google home page
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4
Q

What does ‘Perception and Recognition’ involve ?

A
  • How info is acquired from environment through our senses and transformed into experiences
  • Involves other cognitive processes
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5
Q

What are the design implications of ‘Perception and Recognition’ ?

A
  • Use design representations that are readily perceivable (legible text, distinguish icons, audible sounds)
  • Group info
  • See Tables with borders
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6
Q

What does ‘memory’ involve ?

A
  • Involves encoding and retrieving knowledge
  • Filtering process to decide what to further process/memorise
  • Context important
  • Better at recognising
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7
Q

What are the design implications of ‘memory’ ?

A
  • Don’t overload users with complex procedures
  • Design interface that promote recognition rather than recall
  • Provide users with a variety of ways of encoding info
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8
Q

What are the three types of memories ?

A
  • Long-term memory
  • Short-term memory
  • Sensory memory
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9
Q

Explain Long Term Memory?

A
  • Info stored and can be retrieved over long periods of time
  • Associative
  • No complete control over what will be stored
  • Have to be bought from LTM to STM before use
  • Recalling from LTM will slow down activity of user
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10
Q

Types of LTM ?

A
  • Episodic - past oriented, involves recalling

- Semantic - present oriented, facts, rules, GK

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11
Q

Explain STM?

A
  • Area where current processing takes place
  • Focus on processing of info rather than content
  • Hard to solve problems using only STM
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12
Q

Explain Sensory Memory ?

A
  • Area of conscious memory that deals with info from the senses
  • Thought to be separate from STM
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13
Q

What are Primacy and Recency Effects ?

A
  • Free recall: recalling lists in any order
  • Primary effet: remembering only first couple of words
  • Recency effect: remembering only last few words
  • Rare words less likely to be remembered than common words
  • Words creating strong mental image remembered well
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14
Q

What are the implications of Primacy and Recency Effects on design?

A
  • 7 ± 2 theory : no. of buttons on a menu, etc
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15
Q

What are the problems with the theory in UI design?

A
  • People can scan lists until they see the one they want
  • But they don’t have to recall them from memory having only briefly seen them
  • A small no. of items can be a good design
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16
Q

What colours are the eyes most and least sensitive to ?

A

From the periphery of vision:

  • Most: blue
  • Least: red, green and yellow

From the front, the inverse.

17
Q

Implications of color on design?

A
  • Small blue objets tend to disappear
  • Red on blue background : bad
  • Blue good background colour