2. User Centered Design Flashcards

(18 cards)

1
Q

What is the main goal of User-Centered Design (UCD)?

A

To make it accessible and usable
Fulfil user needs by providing an easy UI
Capture interest

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2
Q

What is a key principle of UCD?

A

Use an interative design process
USE USER FEEDBACK
The design team is multi-disciplinary

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3
Q

What should the design address in UCD?

A

The whole user experience

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4
Q

What drives and refines the design in UCD?

A

User feedback

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5
Q

What type of team is involved in UCD?

A

Multi-disciplinary team

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6
Q

What is the iterative design process sequence?

A

Design, prototype, evaluate, and redesign

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7
Q

When do we stop iterating in UCD?

A

When results are satisfying, usability goals are achieved, or until you run out of money

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8
Q

What is Rule 1 of User Design?

A

Know your user

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9
Q

How can users be categorized based on usage?

A
  • Primary: frequent hands-on usage
  • Secondary: occasional or via someone else
  • Tertiary: affected by its introduction or will influence someone’s decisions
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10
Q

Why should we involve users in the design process?

A

To manage expectations and set realistic wants
Users are more likely to forgive problems if they are apart of the solution

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11
Q

What are personas in UCD?

A

Archetypes of actual users, defined by the user’s goals and attributes

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12
Q

What are the advantages of using personas?

A
  • Convenient handle for talking about user classes
  • Focuses on typical user rather than extreme
  • Encourages empathy
  • Quick and easy to make
  • Consistent model for all team members
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13
Q

What are the disadvantages of using personas?

A
  • May be misleading
  • Stereotype trap
  • Difficult to create for international audiences
  • Too many personas can complicate work
  • Risk of unsupported designer assumptions
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14
Q

What can goals in the context of personas be broken down into?

A

Tasks and subtasks

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15
Q

What factors should be characterized for each task of a persona in UCD?

A
  • Frequency
  • Time constraints
  • How the task is learned
  • What can go wrong
  • Preconditions of the tasks
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16
Q

What does Rule 2 emphasize in UCD?

A

Environment plays a huge factor in UI perception

17
Q

What are the four characteristics of the environment?

A
  • Physical location
  • Body position
  • Access to help
  • Surroundings
18
Q

What is a significant challenge regarding the environment in UCD?

A

You have no control over the environment the user is in