6. Input/Output Flashcards

(48 cards)

1
Q

What are input technologies?

A

Tools and methods for users to send data such as typing and speaking

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2
Q

What do output technologies refer to?

A

Ways systems communicate, such as screen and sound

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3
Q

What leads to function in input/output technologies?

A

The interplay between input and output

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4
Q

What are the specific goals of input technologies?

A

Accuracy, efficiency, accessibility

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5
Q

Do we need usability testing for input/output technologies?

A

YES!

Usability tests help determine the effectiveness of input/output tech.

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6
Q

What is an A/B test?

A

A method to compare two input options

If unsure which input to use, A/B testing can measure efficiency.

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7
Q

What are the specific goals of output technologies?

A

Clarity, feedback, engagement

These goals make system feedback easy to interpret, confirm user actions, and enhance user experience.

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8
Q

What are traditional input technologies?

A

Mechanical devices like keyboards, mice, joystick
Pointing technologies, like styluses and touchpads

These devices allow for indirect manipulation of on-screen elements.

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9
Q

What is pointing input technology?

A

Touchpad, styluses

This technology allows for direct manipulation of on-screen elements.

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10
Q

What are emerging input technologies?

A

Touch inputs, voice input, gestures, holographic inputs, and EMG

Examples include touchscreens, voice assistants, and motion tracking technologies.

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11
Q

What are traditional output types?

A

Visual displays and audio outputs

Visual displays include monitors, while audio outputs include speakers and headphones.

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12
Q

What are emerging output types?

A

Haptic and holographic displays

Haptic feedback includes vibrations, while holographic displays present 3D visuals.

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13
Q

What aspects are evaluated in usability testing for input/output technologies?

A

Task completion time, error rate, user satisfaction

These metrics help assess the effectiveness and user experience of the technologies.

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14
Q

What is a touch screen?

A

A device that allows users to interact with systems via direct touch

Touch screens can be classified into different types based on their technology.

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15
Q

What happens in a resistive touchscreen when you touch it?

A

You complete the circuit, allowing the system to detect the touch location

Resistive screens can be used with gloves.

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16
Q

What happens in a capacitive touchscreen when you touch it?

A

You break the circuit, allowing the system to detect the touch location.
iPhones were the first capacitive phone

Capacitive screens do not work with gloves.

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17
Q

How do infrared screens work?

A

They use a grid of IR sensors to detect touch by stopping the beam

The microcontroller reads the interruption and determines the action.

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18
Q

What technology does Surface Acoustic Wave (SAW) use?

A

Ultrasonic waves sent along the surface of the screen

Touching the screen absorbs part of the sound wave.

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19
Q

How do optical touchscreens track touch points?

A

Using cameras or sensors

They can detect touches with various objects.

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20
Q

What is a main advantage of resistive screens compared to capacitive ones?

A

Resistive screens are cheaper

However, they lack multi-touch capability.

21
Q

What is an advantage of capacitive screens?

A

They are more resitive and work with a light touch

22
Q

How do infrared and optical screens compare to SAW?

A

Infrared and optical work with any object but are more expensive; SAW offers high clarity but is sensitive to contaminants

23
Q

What is haptics?

A

The science of applying force-feedback between humans and computers

Haptics is used in various applications, including gaming and training simulations.

24
Q

Where are haptics commonly used?

A

Cell phones, car knobs, game engines, racing cars, pilot training

Haptic feedback enhances user experience across these devices.

25
What are the two types of haptics?
Tactile and kinesthetic ## Footnote Tactile deals with textures and vibrations, while kinesthetic deals with force feedback.
26
What is vibrotactile feedback?
Feedback that enables the user to feel the texture of a surface using electric vibrators ## Footnote It can also provide nudges for corrections.
27
What is a thermal display in haptics?
A method to convey sensations of cold or heat ## Footnote This enhances the realism of haptic feedback.
28
What does small-scale shape convey in haptics?
Information about the shape and surface of an object using closely spaced pins ## Footnote This allows users to approximate the desired shape with their fingertips.
29
What does degree of freedom (DOF) refer to?
The number of parameters that may be independently varied ## Footnote Low DOF is 1 to 3, high DOF is 4-6, and very high DOF is 6+.
30
What is haptic feedback in user interfaces?
Applying vibrations and forces to a person’s body via actuators ## Footnote This can be integrated into clothing or handheld devices.
31
What defines Tangible User Interfaces (TUI)?
A UI that is holdable ## Footnote TUIs allow interaction with digital information through physical objects.
32
What are gestures?
Movements of the hands, fingers, or body that allow users to interact with digital systems ## Footnote Includes tactile gestures, eye tracking gestures, and air gestures.
33
What are the types of gesture-based interactions?
* Touchscreen gestures * Air-based gestures * Eye tracking ## Footnote Touchscreen gestures include press and hold, tapping, and double tapping.
34
What is gesture detection?
Capturing, interpreting, and classifying human movements ## Footnote Involves sensor-based and vision-based detection methods.
35
What is the process for sensor-based gesture detection?
Raw sensor data -> signal processing -> gesture classification ## Footnote This process enables the interpretation of gestures.
36
What is vision-based gesture detection?
Cameras capture movement, algorithms analyze video feeds ## Footnote Requires RGB cameras, depth cameras, and skeleton tracking.
37
What is the process for vision-based gesture detection?
Image capture -> feature extraction -> gesture recognition ## Footnote This process allows recognition of gestures from video feeds.
38
What is touch-based detection?
Detects gestures via contact points on a surface ## Footnote It uses capacitive touch, resistive touch, and multi-touch tracking.
39
What is the process for touch-based gesture detection?
Touch event -> coordinate mapping -> gesture interpretation ## Footnote This allows the system to understand user interactions.
40
What is electromagnetic and radio-based detection?
Uses electromagnetic fields or radio waves to sense motion ## Footnote Requires RFID/NFC or radar technology.
41
What is the process for electromagnetic and radio-based detection?
Signal reflection -> motion pattern analysis -> gesture classification ## Footnote This process helps in classifying gestures based on motion patterns.
42
How does machine learning enhance gesture detection?
Through pattern learning ## Footnote Techniques include supervised learning, unsupervised learning, and real-time processing.
43
What are the key components of gesture detection systems?
* Hardware: sensors, processors * Software: algorithms for signal processing and classification * Calibration * Feedback ## Footnote Calibration is essential for accurate recognition.
44
What are the key principles of accessibility?
Perceivable: user must be able to perceive info Operable: users must be able to navigate and interact Understandable: content and interface must be easy to comprehend Robust: compatible with assistive technology ## Footnote These principles ensure that information is accessible to all users.
45
What types of impairments should be considered in accessibility design?
* Visual impairment * Hearing impairment * Motor impairment * Cognitive impairment ## Footnote Each type has unique accessibility needs.
46
What should be included in user research and testing for accessibility?
Include users with disabilities in usability testing ## Footnote This ensures that designs meet diverse accessibility needs.
47
What are important factors for designing accessibility in interfaces?
* Color contrast & readability * Keyboard and voice navigation * Clear layout and navigation ## Footnote These factors enhance usability for individuals with disabilities.
48
What are some heuristics that can be mapped to accessibility standards?
* Interaction methods and modalities * Navigation and wayfinding * Structure and semantics * Error prevention and states * Contrast and legibility * Language and readability * Predictability and consistency * Timing and preservation * Movement and flashing * Visual and auditory alternatives ## Footnote These heuristics help create accessible digital experiences.