2.2 Principles and theories of learning and performance Flashcards

(31 cards)

1
Q

Learning

A

A permanent change in behaviour as a result of practise

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2
Q

Cognitive stage of learning

Plus 2 characteristics

A

The first stage of learning used by a novice, Understanding and sub- routines are explored by trial and error

No motor programme and uncoordinated movement

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3
Q

Associative stage of learning

Plus 2 characteristics

A

The second stage of learning as motor programmes are developed and performance is smoother

Motor programme forming and smoother movement

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4
Q

Autonomous stage of learning

Plus 2 characteristics

A

The final stage of learning used by an expert when movement is detailed and specific

Motor programme formed and has automatic control

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5
Q

Feedback

A

Information to aid error correction

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6
Q

Positive Feedback

A

Encouragement

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7
Q

Negative Feedback

A

Error correction

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8
Q

Extrinsic Feedback

A

From an outside source

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9
Q

Intrinsic Feedback

A

From within

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10
Q

Knowledge of Results

A

Concerns the outcome

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11
Q

Knowledge of Performance

A

About technique

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12
Q

Plateau

A

A period of no improvement in performance

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13
Q

Explain the Learning Plateau graph

A

Stage 1 is where the rate of learning is slow and performance is poor (cognitive stage)

Stage 2 involves rapid acceleration of learning and begin to master the task (inbetween associate and autonomous)

Stage 3 involves hitting a plateau so there is no improvement (autonomous)

Stage 4 is where performance deteriorates (associative)

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14
Q

Operant Conditioning

A

The use of reinforcement to ensure that correct responses are repeated

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15
Q

Positive Reinforcement

A

A pleasant stimulus after the correct response (eg a trophy)

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16
Q

Negative Reinforcement

A

Taking away an unpleasant stimulus after the correct response (eg the coach stops shouting)

17
Q

Punishment

A

An unpleasant stimulus to prevent incorrect actions from recurring (eg a red card)

18
Q

Insight Learning

A

Using experience and understanding to solve problems relating to the whole skill

19
Q

Advantage and disadvantage to Insightful Learning

A

Allows the performer to learn new skills through experiencing the whole task
Performer is more creative and develop their own strategies

Time consuming (coach can just show them immediately)

20
Q

Observational Learning

A

Behaviour can be learned by watching and then copying other people

21
Q

ARMM

4 processes of Observational Learning

A

Attention - Making the demonstration attractive to the performer (more attractive ,more focus and more likely to copy)

Retention - Remembering the demonstration and being able to recall it (then give a chance to practise)

Motor Production - Having the mental and physical ability to do the task (task at same ability of performer to allow success)

Motivation - Having the drive to do the task

22
Q

Social Development Theory

A

Learning by association with others

23
Q

Inter-psychological learning

Social Development Theory

A

Learning from others externally

24
Q

Intra-psychological learning

Social Development Theory

A

Learning from within gaining external knowledge from others

25
Constructivism ## Footnote Social Development Theory
Building up in stages, based on current level of performance
26
Zone of proximal development ## Footnote Social Development Theory
The next stage of learning based on the current level of performance
27
Match the theories of learning with the Scientists
Observational Learning - Bandura Operant Conditioning - Skinner Insight Learning - Gestalts Social Development theory - Vygotsky
28
Visual Guidance ## Footnote Definition and Pros and Cons
Guidance that can be seen, a demonstration Good for all abilities Demonstrates whats required to do it well Demonstration has to be perfect Some skills are too complex
29
Verbal Guidance ## Footnote Definition and Pros and Cons
An explanation Highlights key teaching points Makes the performer think Information overload Boring
30
Manual Guidance ## Footnote Definition and Pros and Cons
Physical Support Good for beginners Develops correct feel Performer not actually doing it themselves Movements are different when someone is moving your body
31
Mechanical Guidance ## Footnote Definition and Pros and Cons
An artificial aid Good for dangerous situations Allows them to gain feel Expensive Performer can rely on it too much