6 - INSTRUCTIONAL DESIGN Flashcards

1
Q

Refers to the practice of creating “instructional experiences which make the acquisition of knowledge and skill more efficient, effective, and appealing.” (Bloom, 1958)

A

Instructional Design

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2
Q

Steps in instructional design

A
  1. Determine current state and needs of the students
  2. Define end goal of instruction
  3. Create an intervention to assist in the transition
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3
Q
  • Focused on how teaching design and principles can be used for effective teaching and learning
  • Believed that different learners require different teaching strategies
A

Robert Gagne

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4
Q

other name for Gagne’s Conditions for Learning

A

9 Events of Instruction

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5
Q

Robert Gagne’s Conditions of Learning

A
  1. Gaining attention
  2. Informing learners of the objective
  3. Stimulating recall of prior learning
  4. Presenting the stimulus
  5. Providing learning guidance
  6. Eliciting performance
  7. Providing feedback
  8. Assessing performance
  9. Enhancing retention and transfer
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6
Q

Gaining Attention

A

Gaining Attention

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7
Q

Learners are told what they should be able to do after the lesson

A

Informing Learners of the Objective

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8
Q

Learners recall previous concepts that they can use

A

Stimulating Recall of Prior Learning

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9
Q

The lesson is formally presented to the learners

A

Presenting the Stimulus

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10
Q

Learner are shown with examples that can further make them understand the new concept

A

Providing Learning Guidance

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11
Q
  • The learners begin to know how to respond to questions related to the concept
  • “Demonstration of learning”
A

Eliciting Performance

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12
Q

The learners receive feedback on their demonstration

A

Providing Feedback

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13
Q

The learner undergoes more assessments to reinforce learning

A

Assessing Performance

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14
Q

Learners are asked to practice their new knowledge/skill to enhance retention

A

Enhancing Retention and Transfer

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15
Q

Divides the ISD process into 5 phases

A

ADDIE Model

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16
Q
  • Gathers information about:
    1. Audience
    2. Tasks to be completed
    3. Course’s overall goals
    4. Course content
A

Analysis

17
Q
  • Begins with writing a learning objective
  • Selection of strategies, activities, and materials
A

Design

18
Q

Refers to the actual construction of instructional materials

A

Development

19
Q

Implementation

A

Implementation

20
Q
  • Formative — evaluation during the ADDIE process (assignments, tasks, quizzes)
  • Summative — evaluation during/after the implementation
A

Evaluation

21
Q

evaluation during the ADDIE process (assignments, tasks, quizzes)

A

Formative

22
Q

evaluation during/after the implementation

A

Summative

23
Q
  • Dick and Carey Systems Approach Model
  • Guaranteed Learning Model
  • Motivational Design Model
  • ARCS Model of Motivational Design
A

Other ISD Models