Light - Reflection of Light Flashcards
Laws of Reflection
- Angle of reflection (r) = Angle of incidence (i)
2. Incident ray, normal, reflected ray are all in same plane
Parallax
- Apparent relative movement of two objects due to movement of the observer
- Object that is farthest away appears to move with the observer
Self-luminous object
Object that gives out its own light
Non-luminous object
Does not give out its own light
Converging beam
Beam of light getting narrower
Diverging beam
Beam of light spreading out (like the light from a torch)
Parallel beam
Beam of light that remains the same width
Reflection of light
Bouncing of light off an object is called reflection
/light rebounding off surfaces
Diffuse reflection
If surface is rough, reflected light is scattered in all directions
Regular reflection
If surface is silvered + polihed smooth (eg. mirror), light falling on it is not scattered in all directions (it is reflected off)
Real image
Formed by the actual intersection of light rays, (can be seen on a screen)
Virtual image
Apparent intersection of light rays, can never be seen on a screen, but can be located by no parallax
Concave mirror formula for real image
in hardback
Concave mirror formula for virtual image
in hardback
Convex mirror formula
in hardback
Magnigication formula
on hardback
Convex mirror
Image is always virtual and diminished
Incident ray
Ray of light falling on mirror