W9 L1 - Mobile Design UI Flashcards

1
Q

What are some design considerations

A
  • Platforms
  • Screen size
  • Input method
  • Computing power
  • Output
  • User/device location awareness
  • Network connectivity
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2
Q

What are the design principles for mobile

A
  1. Design for Interruption
  2. Design for Continuous Experience
  3. Self-sufficient Design
  4. Make use of phone features*
  5. Consider Screen Opportunity Cost
  6. Minimise Interaction Cost
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3
Q

what is Design for Interruption

A
  • Designing for speed and recovery
    • Save state often
    • Remember filled in values
  • Allow users to save state
  • Email to self
  • Favourites if logged in
  • Preserve a good level of history (forgiving)
  • Allow stop, restart, resume with little effort
  • Provide gesture based interaction to enhance speed
  • Avoid less familiar gestures
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4
Q

what is Design for Continuous Experience

A
  • Multi-platform
  • Personalisation
    • Use cookies to remember user information or where
      users were the last time they used the application
      • Bookmarks
      • Colour palette
        Links to Consistency for design principles
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5
Q

What is self-sufficient design

A

Don’t ask users to go elsewhere (for information, to complete task)

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6
Q

What is use phone feature

A

can only do this with native, hybrid

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7
Q

What is consideration of screen opportunity cost

A

Including a design element = give up space
Leave out a design element = give up functionality
Everything you have on the screen takes up space

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8
Q

What is minimise interaction cost

A
  • The effort a user has to make in order to interact with your interface
  • waiting, typing, scrolling, clicking, reading, looking for info
    –> smart keyboards, allow certain characters or symbols to be entered
    Remember: interaction and UX are inverse
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